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6 months ago ::
Jan 06, 2013 - 11:32PM
#41
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Date Joined:
Jun 27, 2012
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Standard Pauper! (play it on MTGO)
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6 months ago ::
Jan 06, 2013 - 11:37PM
#42
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If a spell with a variable in it's mana cost, like is cast without paying its mana cost, then X is always 0 because you aren't using that mana cost at all. Doesn't have to be Experiment and Omniscience. However, this spell explicitly says NO ZERO for X, which is why I brought it up.
Not even sure why it has this clause -- I don't think it needs it.
But it would be an impossible action, and wouldn't be performed.
Somnia, the Evanescent Plane -- A 3-set Block
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6 months ago ::
Jan 06, 2013 - 11:48PM
#43
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Date Joined:
Mar 31, 2002
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If a spell with a variable in it's mana cost, like is cast without paying its mana cost, then X is always 0 because you aren't using that mana cost at all. Doesn't have to be Experiment and Omniscience. However, this spell explicitly says NO ZERO for X, which is why I brought it up.
Not even sure why it has this clause -- I don't think it needs it.
But it would be an impossible action, and wouldn't be performed.
Short answer is that it's not a "remove the top X cards", but instead is contingent on finding X number of permanents. It's rather simialr to dividng by 0 in that sense: It's an impossible situation, more or less. Just a confusing mess that is better left fixed.
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6 months ago ::
Jan 06, 2013 - 11:54PM
#44
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If a spell with a variable in it's mana cost, like is cast without paying its mana cost, then X is always 0 because you aren't using that mana cost at all. Doesn't have to be Experiment and Omniscience. However, this spell explicitly says NO ZERO for X, which is why I brought it up.
Not even sure why it has this clause -- I don't think it needs it.
But it would be an impossible action, and wouldn't be performed.
Short answer is that it's not a "remove the top X cards", but instead is contingent on finding X number of permanents. It's rather simialr to dividng by 0 in that sense: It's an impossible situation, more or less. Just a confusing mess that is better left fixed.
Revealing the top cards from your library until you reveal 0 land is not like having to evoke l'Hôpital. You reveal 0 cards.
However, with the "X can't be 0" clause, there's a number of things that happen, like it becomes impossible to cast it for storm count out of Eye of the Storm , for instance. It's not really all that relevant; I just think people could have grokked the fact that it would do nothing if it was cast for zero, rather than include the clause and muddle its way into nuanced game rules.
Somnia, the Evanescent Plane -- A 3-set Block
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Theora, A World of Modern Science
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Build Around This
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6 months ago ::
Jan 07, 2013 - 12:12AM
#45
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Date Joined:
Nov 11, 2009
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You can't cast it if X = 0, so you can't cast it without paying its mana cost, because then X would be 0.
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6 months ago ::
Jan 07, 2013 - 1:18AM
#46
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Date Joined:
Jan 18, 2011
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I want to put this in a deck with the new dimir guildmage, just to watch my opponents squirm as they realize that they're going to take at least X damage in addition to the mill...
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6 months ago ::
Jan 07, 2013 - 1:32AM
#47
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Date Joined:
Apr 10, 2009
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Oh wow, an opponent only mill card that can't be stopped by a mask , a shiny halo , and a big cat
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6 months ago ::
Jan 07, 2013 - 2:58AM
#48
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Date Joined:
Jun 12, 2012
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This is quite nuts.
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6 months ago ::
Jan 07, 2013 - 3:04AM
#49
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Oh wow. So Dimir is making mill viable. This card will be insane depending on how lucky you are. If you pay 2, you might be getting 2 cards or 10 cards. In multiplayer it is even better as it hits ALL opponents (though this makes you a target I'd imagine since you are playing mill).
This is insane in limited and should see play in constructed.
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6 months ago ::
Jan 07, 2013 - 3:23AM
#50
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I like "Super Mind Funeral" xD I don't think it's particularly better than Sands of Delirium or Increasing Confusion , but it IS pretty cool. The unforutnate thing is that it doesn't allow you to mill yourself for X=2 or 3, which would be a great enabler with Lingering Souls, Unburial Rites, Think Twice, Alchemy, so on and so fourth.
Actually, other than the needed colors it is much better than those two, especially at higher xs. For every mana you sink into x it searches out a land. If you put x=8 mana on SoD or Increasing Confusion you just hit 8 cards. Put x=8 on this and all of your opponents are losing 8 lands and everything in between.
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