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Magic: The Gathering Magic General best gatecrash guild to play at the prerelease
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6 months ago  ::  Jan 04, 2013 - 9:50AM #1
rubiera
Date Joined: Aug 12, 2012
Posts: 316
Apologies if this question belongs in another sub-forum.

I have been looking at the abilities specific to each guild, and as a total noob and consistent loser online to moneyed up decks, this is what I have:

Orzhov extort: Straightforward, I like the life loss to the opponent part. Likelink by itself is a defensive ability.

Dimir cipher: Very difficult to decipher (pun intended). I have read the description available to date continously for 30 minutes and I think I finally have it. You get to play whatever the cipher ability is on top of a creature card in a way similar to an arcane card from the Kamigawa block. I can only imagine the back and forth at the prerelease from those who did not spend a long time reading and re-reading the description of this extremely complex ability.

Gruul Bloodrush: Straightforward, and it can pump a creature well, but you just discarded another creature. It does not sound like a winning strategy unless you pull three of the Gruul planeswalker at the pre-release.

Boros Legion: Straightforward, and does not lead you to discard (bloodrush) or to have to attack for trigger (indecipherable cipher). If you pull a bunch of white weenies at the pre-release this looks like a really playable ability.

Simic Evolve: Straightforward, but highly dependent on card draw probabilities. If you pull too many of your heavy creatures first and don't have any token generators any card with this ability will not use it.

I am for either Orzhov or Boros, and leaning towards Boros.
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6 months ago  ::  Jan 04, 2013 - 9:54AM #2
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
If you want an aggressive strategy, Gruul or Boros. The difference is basically in size.

All I'll say about Simic is that you should splash black for removal. You'll be splashing a color in each of these, anyway.

Orzhov is a very control-heavy, grindy strategy.

Dimir, look for unblockables. If you have enough of them, cipher can be broken.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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6 months ago  ::  Jan 04, 2013 - 9:57AM #3
rubiera
Date Joined: Aug 12, 2012
Posts: 316
I am liking Dimir then....anything that is breakable is very playable.

I wish one of these abilities was something like Mirrodin Affinity. When I read affinity I was like "So broken, awesome!"
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6 months ago  ::  Jan 04, 2013 - 10:11AM #4
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 4, 2013 -- 9:57AM, rubiera wrote:

I am liking Dimir then....anything that is breakable is very playable.

I wish one of these abilities was something like Mirrodin Affinity. When I read affinity I was like "So broken, awesome!"




Believe me, you don't want it to be like affinity, because then every deck you face will be that ability.

Affinity was broken because free artifacts have been a thing since Alpha, and making them lands doesn't fix that problem. Then you have death triggers and sac outlets . (Disciples also appear in another deck involving Flash and Protean Hulk with X-cost "0/0 with X +1/+1 counters" artifact creatures for a potential t0 win.) Mirrodin was full of broken cards ( Skullclamp also comes to mind.), but none were as bad as affinity. (All of which is still hilarious because Tolarian Academy is designed with a similar "get big things out quicker if you play more artifacts" take-home message.)

In Legacy, the general consensus is "Thank God for Null Rod ."

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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6 months ago  ::  Jan 04, 2013 - 12:35PM #5
rubiera
Date Joined: Aug 12, 2012
Posts: 316
Thanks, I wasn't around when Affinity was played. It would suck if every deck played the same cards.
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6 months ago  ::  Jan 04, 2013 - 12:56PM #6
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 6,004
This is a probably wait until the entire set is revealed thing to decide. I mean, if one of these five is your favorite, why not, go for it, but if you're looking to 4-0 your prerelease for value, which some of us are, then you'll just have to wait. 
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6 months ago  ::  Jan 04, 2013 - 1:03PM #7
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
Well, even once we get all the cards in, it may be difficult to figure it out immediately. Case in Point: Return To Ravnica prerelease everybody was thinking Rakdos was going to fail and Azorius or Izzet was going to dominate. And then Rakdos did really well and Izzet flopped (overall).
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6 months ago  ::  Jan 04, 2013 - 1:04PM #8
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 6,004

Jan 4, 2013 -- 1:03PM, Dragon_Nut wrote:

Well, even once we get all the cards in, it may be difficult to figure it out immediately. Case in Point: Return To Ravnica prerelease everybody was thinking Rakdos was going to fail and Azorius or Izzet was going to dominate. And then Rakdos did really well and Izzet flopped (overall).



I mean, are we really surprised about everything that the izzet hype machine is? 

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6 months ago  ::  Jan 04, 2013 - 1:16PM #9
silasw
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Date Joined: Jul 25, 2005
Posts: 5,760
I might pick Gruul just so my deck can have a higher-than-normal percentage of creatures AND a higher-than-normal percentage of combat tricks.
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6 months ago  ::  Jan 04, 2013 - 1:25PM #10
Taldier
Date Joined: Oct 9, 2011
Posts: 476
I think Dimir looks like it might be fun to play, but if we are seriously talking about what is most likely to win, I think it is way to early to make any sort of educated guess.  We dont even know what removal is going to be available in the set which could have a big effect on this decision.
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