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5 months ago ::
Jan 04, 2013 - 9:43AM
#1
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Date Joined:
Mar 17, 2012
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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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5 months ago ::
Jan 06, 2013 - 10:05PM
#2
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Date Joined:
Jan 13, 2012
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Hooooooooooooooooooooooly crap I LOVE Mind Grind. As a Dimir fan, I was very worried about what you guys would come up with for the Dimir mechanic, and I thought I would hate it if it was anything that didn't mill. But Cipher is super interesting and awesome and you even kept a lot of mill cards for Dimir, which is like, best of both worlds for me. Thanks for that. Also, kind of unrelated but I wish you reprinted Glimpse the Unthinkable in Gatecrash. Its price tag is way too absurd for somoene that just wants to use it in a casual modern deck.
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Okay, here is the clincher. I've been waiting to say this.
The "cam girl" this was inspired by was just a girl from a social networking website, Stickam. Her name was TinyTerror and she was just a regular girl who was on her webcam, totally unrelated to any type of adult content.
I hope you all feel really smart now. 
This is like someone coming into class with a bloody nose and everyone's like "Jeez what happened to you" and they're like "I ran into a wall" and everyone laughs at them for being an idiot but then at the end of the class they say "HAHA JUST KIDDING I PUNCHED MYSELF IN THE FACE!!!!!! TALK ABOUT OWNED HAHAHAHAHA"
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.
Sorin walked into the chamber where his newly wed bride, Vampy, awaited. A beam of moonlight illuminated his brilliant silver hair as he strode with confidence towards the bed. His shirtless body showcased his powerful abdominal muscles and he was wearing jeans with holes in the knees.
I wish more girls play magic cards... 
Have you considered assassinating Kevin?
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5 months ago ::
Jan 06, 2013 - 11:26PM
#3
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I've long believed that haunt could still work well if the ETB/Death trigger idea was dropped in favor of aura-like effects that would feel like the creature was actually being haunted. Heck, it's a resonant enough idea that I wouldn't be surprised to see it in a Core Set some day.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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5 months ago ::
Jan 07, 2013 - 2:05AM
#4
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Date Joined:
Oct 15, 2009
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idk how hard it would be rules wise but i think it would be cool to have enchantments, instants, ect. say cardname tramples, flies, deathtouches? idk could save some space getting rid of gains and just sounds cooler reading.
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5 months ago ::
Jan 07, 2013 - 3:12AM
#5
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Frankly, I don't like Cipher, for one specific reason: In a guild, or at least, colour combination that is one of the LEAST focused on creatures and attacking, you gave us a mechanic that requires dealing combat damage to work. It feels insulting, that a spell and library focused guild needs to run creatures AND hit players with them to be able to have its mechanic actually do anything, aside from exile its spells. Bah.
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5 months ago ::
Jan 07, 2013 - 3:23AM
#6
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Cipher is terrible. :/ I would prefer the spells go into my graveyard so I can use snapcaster on them rather than well... Attack with snapcaster (prolly getting it killed) in order to use it again. UB has almost no focus on creatures. And unless something changes that in gatecrash I feel as if the point of playing that color combo was missed.
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5 months ago ::
Jan 07, 2013 - 3:35AM
#7
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Blue and Black may have the least amount of creatures, but let me ask you this.
What color(s) have the most "unblockable" creatures?
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5 months ago ::
Jan 07, 2013 - 4:04AM
#8
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Date Joined:
Jun 16, 2010
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Frankly, I don't like Cipher, for one specific reason: In a guild, or at least, colour combination that is one of the LEAST focused on creatures and attacking, you gave us a mechanic that requires dealing combat damage to work. It feels insulting, that a spell and library focused guild needs to run creatures AND hit players with them to be able to have its mechanic actually do anything, aside from exile its spells. Bah.
Insulting? This is confusing. To whom, exactly, is it insulting? Did WotC do it just to annoy you personally, or someone else? Do the cards have feelings?
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5 months ago ::
Jan 07, 2013 - 7:34AM
#9
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Date Joined:
Jun 21, 2010
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My first reaction is disappointment. Disappointment that it isn't anywhere near as good as Glimpse the Unthinkable (goo.gl/JFlti). I was really hoping for a Dimir card that was as valuable and Glimpse, but it looks like we're (probably) out of luck.I also don't understand how this card can be so much worse than Mind Funeral (goo.gl/4ehhJ). Mind Funeral was printed just a few short years ago at uncommon level and has a ton more value. Color me confused with Mind Grind. Rosewater says he likes the idea of building tension through "milling a random amount of cards." He says that he "liked the idea that each time you milled the opponent, there would be some drama." And while I agree that it was/is a lot of fun to hit an opponent with a Trepanation Blade (goo.gl/rj5VF), it has never exactly been a competitive mechanic.Magic Players like to be able to count on the value of the cards they play. Especially cards with (X) costs. Sphinx's Revelation or Rakdos's Return, for instance, have some amount of chance involved with what you pay for them, but there is always an upside you can count on. Mind Grind has a lot more ambiguity involved. Magic has enough chance involved as it is, players like to be able to minimize chance as much as possible when deck building.Lastly, lets consider how much you'd have to pay in order for Mind Grind to be at least as good as Mind Funeral or Glimpse the Unthinkable . Glimpse guarantees a mill of 10. In a deck playing 24 land, Mind Funeral drops an average of 9-10 cards before it hits it's forth land. That means that, in order for Mind Grind to have similar value, you'd have to pay six mana right out of the gate. Six. Mana. Compared to the two mana drop Glimpse or the three mana Funeral?Color me confused. I might be missing something. Anyone think of a way Mind Grind could be better than I'm seeing at first glance?
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5 months ago ::
Jan 07, 2013 - 7:52AM
#10
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Date Joined:
Aug 14, 2012
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I understand that it's not as great as Glimpse or Mind Funeral for duels, but it's pretty obvious how this shines in multiplayer. If you have two opponents and cast with X = 4, that's the equivalent of casting two Mind Funeral directed at the two different opponents. As the number of players increases, the more absurd this card gets.
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