Dark Bargain Sorcery Choose a number, then target opponent chooses one: That player loses that much life; or that player's life total becomes that number.
Discover Sorcery Search your library for two cards at random and put them into your hand, then shuffle your library.
GO
Some examples:Dark Bargain SorceryChoose a number, then target opponent chooses one: That player loses that much life; or that player's life total becomes that number.Discover SorcerySearch your library for two cards at random and put them into your
my intention was for the cards to be almost fundamentally identical to cards with a much simpler wording, like how Discover is almost always "Shuffle your library, then draw two cards"
my intention was for the cards to be almost fundamentally identical to cards with a much simpler wording, like how Discover is almost always "Shuffle your library, then draw two cards"
Limited Option Instant Destroy target permanent if its type(s) do(es) not extend beyond the following: Artifact, Land, Enchantment, and Planeswalker.
By the way, I really like Discover.
How is this hard for you people?Limited Option InstantDestroy target permanent if its type(s) do(es) not extend beyond the following: Artifact, Land, Enchantment, and Planeswalker.By the way, I really like Discover.
As Prohibition enters the battlefield, name a nonland card.
Whenever the named card is cast, it is countered and returned to its controller's hand.
Was trying to make an unintuitive Nevermore , but this actually is weaker in some sense: Storm count.
So...counts or not?
I am bored.Prohibition EnchantmentAs Prohibition enters the battlefield, name a nonland card.Whenever the named card is cast, it is countered and returned to its controller's hand.Was trying to make an unintuitive Nevermore
Damned Choice Sorcery Target opponent separates the cards in his or hand in two piles, then chooses one. You may have that player discard that pile. If you don't, he or she discards the other pile.
Damned Choice SorceryTarget opponent separates the cards in his or hand in two piles, then chooses one. You may have that player discard that pile. If you don't, he or she discards the other pile.
Drown Instant Destroy target creature. If that creature would be put into it's owner's graveyard this turn, put it into its owner's hand instead.
Biggify Instant Put three +1/+1 counters on target creature. Remove those counters at the beginning of the next unstep.
Do it again Sorcery Untap all permanents you control and draw a card. After this main phase there is an additional combat phase.
Bargain Instant The next spell you cast this turn costs less.
Drown :um:Instant Destroy target creature. If that creature would be put into it's owner's graveyard this turn, put it into its owner's hand instead. Biggify :gm:Instant Put three +1/+
Remove those counters at the beginning of the next unstep.
I think I just found the idea to base my next set around.
Anger of Divinity SorceryPut each creature that isn't indestructible into its owner's graveyard.I think I just found the idea to base my next set around.
Momentary Lapse Instant Counter target spell. If it is countered this way return it to its owner's hand, and add mana equal to that spell's mana cost to its owner's mana pool. (Mana cost includes colour) "Did I blink, or did nothing just happen?"
I hate to toot my own horn, but I like the flavour text on this one :P
Momentary Lapse InstantCounter target spell. If it is countered this way return it to its owner's hand, and add mana equal to that spell's mana cost to its owner's mana pool. (Mana cost includes colour)"Did I blink, or did nothing just happen?"I hate
Strobing Assault Instant If target creature would be dealt combat damage this turn, prevent that damage. At the end of combat, each creature that would have dealt damage to the targetted creature deals damage equal to their power to the targetted creature, and the targetted creature deals damage divided as you choose among those creatures.
Wow, I feel like I'm designing Alpha or something.
Oh wait, sorry, not quite:
Strobing Assault Instant Interrupt If target creature would be dealt combat damage this turn, prevent that damage. At the end of combat, each creature that would have dealt damage to the targetted creature deals damage equal to their power to the targetted creature, and the targetted creature deals damage divided as you choose among those creatures.
There we go.
Strobing Assault InstantIf target creature would be dealt combat damage this turn, prevent that damage. At the end of combat, each creature that would have dealt damage to the targetted creature deals damage equal to their power to the targetted cre
Drown Instant Destroy target creature. If that creature would be put into it's owner's graveyard this turn, put it into its owner's hand instead.
That is actually horrible compared to Unsummon.
Actually it's much better, given that it destroys the creature before creating the continuous effect that would prevent it from going to a graveyard...
That is actually horrible compared to Unsummon.[/quote]Actually it's much better, given that it destroys the creature before creating the continuous effect that would prevent it from going to a graveyard...
Drown Instant Destroy target creature. If that creature would be put into it's owner's graveyard this turn, put it into its owner's hand instead.
That is actually horrible compared to Unsummon.
Actually it's much better, given that it destroys the creature before creating the continuous effect that would prevent it from going to a graveyard...
Unsummon hits regeneraters and indestructibles. That thing does neither.
That is actually horrible compared to Unsummon.[/quote]Actually it's much better, given that it destroys the creature before creating the continuous effect that would prevent it from going to a graveyard...[/quote]Unsummon hits regeneraters and indes
Kingmaker 8/5 Creature - Human Advisor Kingmaker can only attack or block on turn 6. Sacrifice Kingmaker at the end of turn 6 and put a 1/1 indestructible, hexproof King token that says "if this token deals combat damage to a player, that player loses the game".
lol.
Kingmaker :1m::rm: 8/5Creature - Human AdvisorKingmaker can only attack or block on turn 6. Sacrifice Kingmaker at the end of turn 6 and put a 1/1 indestructible, hexproof King token that says "if this token deals combat damage to a player, that play
It isn't a one-mana Murder for the same reason that Dissipate works.
You should probably compare the actual wordings between that card and Dissipate; they're pretty different. If it were worded like Dissipate I agree it would work.
You should probably compare the actual wordings between that card and Dissipate; they're pretty different. If it were worded like Dissipate I agree it would work.
Mindreading Sorcery Each player secretly chooses a number between 1 and 20, then each player simultaneously reveals his or her choice. If you chose the same number as another player, draw two cards. Otherwise, draw two cards.
this isn't exactly the same style as what I intended, but I thought it was worth sharing
Mindreading SorceryEach player secretly chooses a number between 1 and 20, then each player simultaneously reveals his or her choice. If you chose the same number as another player, draw two cards. Otherwise, draw two cards.this isn't exactly the sam
Upside Down | Instant Until end of turn the lesser of target creature's power or toughness becomes the greater of that creature's power or toughness, and the greater of that creature's power or toughness becomes the lesser of that creature's power or toughness. Not quite the switch we were expecting.
Upside Down | :um:InstantUntil end of turn the lesser of target creature's power or toughness becomes the greater of that creature's power or toughness, and the greater of that creat
Mindreading Sorcery Each player secretly chooses a number between 1 and 20, then each player simultaneously reveals his or her choice. If you chose the same number as another player, draw two cards. Otherwise, draw two cards.
this isn't exactly the same style as what I intended, but I thought it was worth sharing
I laughed out loud at this. This is great.
@FTK:
Alternately, "Find the difference between target creature's power and toughness. If the power is greater than the toughness, that creature gets -X/+X, where X is that difference. Otherwise, that creature gets +X/-X. (This effect lasts indefinitely)
I laughed out loud at this. This is great.@FTK:Alternately, "Find the difference between target creature's power and toughness. If the power is greater than the toughness, that creature gets -X/+X, where X is that difference. Otherwise, that creature
Alternately, "Find the difference between target creature's power and toughness. If the power is greater than the toughness, that creature gets -X/+X, where X is that difference. Otherwise, that creature gets +X/-X. (This effect lasts indefinitely)
I apparently forgot the "Until end of turn" clause thanks to getting confused by my own creation -- but yes, there are many ways to word lots of effects in a convoluted manner. As you alluded to before, most of those ways were probably explored at one point between Alpha and Homelands.
I apparently forgot the "Until end of turn" clause thanks to getting confused by my own creation -- but yes, there are many ways to word lots of effects in a convoluted manner. As you alluded to before, most of those ways were probably explored at o
Target player exiles a card at random from his or her hand and you gain 1 life. Repeat this process until that player has no cards in hand. Then that player returns all cards exiled this way to his or her hand.
To the Random button!Thought Inspection SorceryTarget player exiles a card at random from his or her hand and you gain 1 life. Repeat this process until that player has no cards in hand. Then that player returns all cards exiled this way to his or
Evolving Wilds Land ~ enters the battlefield tapped. Imprint - when ~ enters the battlefield, you may search your library for a basic land card and exile it. ~ becomes a copy of that card.
gud idea Evolving Wilds Land~ enters the battlefield tapped.Imprint - when ~ enters the battlefield, you may search your library for a basic land card and exile it. ~ becomes a copy of that card.
Velis Vel Plane Each creature gets +X/+X and -Y/-Y, where X is the number of creatures on the battlefield, and Y is the number of creatures on the battlefield that don't share at least one creature type with it. Whenever you roll , choose all creature types; target creature becomes those types in addition to its other types until end of turn.
Curse you, Random Button! Velis Vel PlaneEach creature gets +X/+X and -Y/-Y, where X is the number of creatures on the battlefield, and Y is the number of creatures on the battlefield that don't share at least one cr
It isn't a one-mana Murder for the same reason that Dissipate works.
You should probably compare the actual wordings between that card and Dissipate; they're pretty different. If it were worded like Dissipate I agree it would work.
Relevant rule :
614.15. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability's own effect(s). Such effects are called self-replacement effects. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.
It seems you're right
You should probably compare the actual wordings between that card and Dissipate; they're pretty different. If it were worded like Dissipate I agree it would work.[/quote]Relevant rule :It seems you're right :)
I was aware that the functionality of some of my designs was different enough that they might be situationally better. That's fine, but I had assumed that the goal of this thread was to take a fairly simple effect and make it as needlessly wordy as possible.
I'm very proud that a card I designed caused such a ruckus. #MissionComplete
A Gift of Four Things Sorcery Take the top card of your library and put it into your hand, then take the top card of your library and put it into your hand, then take the top card of your library and put it into your hand, then take the top card of your library and put it into your hand.
Mean Lady Legendary Creature-Huge Bitch Whenever Mean Lady deals damage to a creature, destroy that creature. Whenever Mean Lady deals damage to a player, that player's life total becomes 0, they gain 10 poison counters, and they draw a card for each card in their library plus one. 4/4
Stormy head Sorcery Put the top three cards from your library into your hand. Then choose all but two cards in your hand. Undraw the cards you didn't choose in any order.
I think I just found the idea to base my next set around.[/quote]I'm filled with a mix of glee and terror. I was aware that the functionality of some of my designs was different enough that they might be situationally better. That's fine, but I had a
Mean Lady Legendary Creature-Huge Bitch Whenever Mean Lady deals damage to a creature, destroy that creature. Whenever Mean Lady deals damage to a player, that player's life total becomes 0, they gain 10 poison counters, and they draw a card for each card in their library plus one. 4/4
Azorius Justice-er Creature - Human Wizard (U) When Azorius Justic-er enters the battlefield, you may put a white Aura enchantment token named Detain onto the battlefield with "Enchant creature you don't control," "Enchanted creature can't attack or block, and its activated abilities can't be activated," and "At the beginning of your upkeep, sacrifice this enchantment." When Azorius Justic-er enters the battlefield, you may put a token onto the battlefield that's a copy of target enchantment named Detain. "Are you a crimer? Prepare to be justiced." 2/2
Azorius Justice-er Creature - Human Wizard (U)When Azorius Justic-er enters the battlefield, you may put a white Aura enchantment token named Detain onto the battlefield with "Enchant creature you don't control," "Ench
Think of the View Sorcery Draw a card for each land you control. You can't draw more than two cards this way.
You Don't Think Sorcery Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. That player draws two cards.
Think of the View SorceryDraw a card for each land you control. You can't draw more than two cards this way.You Don't Think SorceryUntil end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. That pl
Mysteries of Thinking Instant Landfall — If you had a land enter the battlefield under your control this turn, draw two cards.
Think Even Harder Instant If you have drawn a card this turn, draw two cards.
Mysteries of Thinking InstantLandfall — If you had a land enter the battlefield under your control this turn, draw two cards.Think Even Harder InstantIf you have drawn a card this turn, draw two cards.
Ingot Chew Tribal Sorcery - Elemental (C) Destroy target artifact. When that artifact is destroyed this way, you may pay . If you do, return that artifact to the battlefield under your control. It enters the battlefield as a 3/3 red Elemental creature with no abilities. Smashitude -Kithkin expression meaning "Smashitude"
I could do this all day.
I used to. Speaking of which...Ingot Chew Tribal Sorcery - Elemental (C)Destroy target artifact. When that artifact is destroyed this way, you may pay . If you do, return that artifact to the battlefield under your cont
Think harder Sorcery Draw a card. If ~ was kicked, draw another card. Kicker
This is actually a really really good card.
yea it's just if you don't kick it, it's so much worse than preordain or ponder XD But i see what you mean, the versatility and "curve potential" is still really more good than it should be (in the context of this thread)
This is actually a really really good card.[/quote]yea it's just if you don't kick it, it's so much worse than preordain or ponder XDBut i see what you mean, the versatility and "curve potential" is still really more good than it should be (in the co
Coz' I think "Think Even Harder" (think card #7) deserves the name "Think Harder" (think card #2) than "Think Harder" itself.
Will you do the honor and rename it?Coz' I think "Think Even Harder" (think card #7) deserves the name "Think Harder" (think card #2) than "Think Harder" itself.
Btw, I don't quite get your first card. Are the "Detain" permanent? And I don't think the second trigger can copy what it creates with the first trigger. (You probably have to choose the target when it's on the stack) EDIT: oh i think you edited it. Still the second ability will probably won't work. You might as well just put "repeat this process once". (And if you already cast another one of those early, to my understanding, your copy goes through shroud/hexproof)
Me too.Btw, I don't quite get your first card. Are the "Detain" permanent? And I don't think the second trigger can copy what it creates with the first trigger. (You probably have to choose the target when it's on the stack)EDIT: oh i think you edite
Btw, I don't quite get your first card. Are the "Detain" permanent? And I don't think the second trigger can copy what it creates with the first trigger. (You probably have to choose the target when it's on the stack) EDIT: oh i think you edited it. Still the second ability will probably won't work. You might as well just put "repeat this process once". (And if you already cast another one of those early, to my understanding, your copy goes through shroud/hexproof)
Oh, you're right. Well, I could always make it "Choose an enchantment named Detain on the battlefield" instead of targetting one.
Me too.Btw, I don't quite get your first card. Are the "Detain" permanent? And I don't think the second trigger can copy what it creates with the first trigger. (You probably have to choose the target when it's on the stack)EDIT: oh i think you edite
Okay, this might not fit but I'm determined to bring it up whenever I get the chance. Spoiler:Show
Tis' a thing 'o beauty nay? 'A ya ever ken 'is like afore?
Okay, this might not fit but I'm determined to bring it up whenever I get the chance.Spoiler:
Show
Tis' a thing 'o beauty nay? 'A ya ever ken 'is like afore?
Falkenrath Meanie Creature - Vampire Jerk (C) Sacrifice a creature: Falkenrath Meanie gains reach until end of turn and can't be blocked this turn except by creatures with flying or reach. Sacrifice a Human creature: Falkenrath Meanie gains reach until end of turn and can't be blocked this turn except by creatures with flying or reach. Put a blood counter on Falkenrath Meanie. Falkenrath Meanie gets +1/+1 for each blood counter on it. It turns out the "torture humans until they die" method of farming wasn't sustainable after all. 2/1
Fine. Falkenrath Meanie Creature - Vampire Jerk (C)Sacrifice a creature: Falkenrath Meanie gains reach until end of turn and can't be blocked this turn except by creatures with flying or reach.Sacrifice a Human crea
Forked Lightning Instant ~ deals 1 damage to target creature or player. If a creature or player was dealt damage this way, ~ deals 2 damage to that target. On dominaria, lightning always strikes twice.
Forked Lightning Instant~ deals 1 damage to target creature or player. If a creature or player was dealt damage this way, ~ deals 2 damage to that target.On dominaria, lightning always strikes twice.
Hop Sorcery (C) Flash Hop costs more to cast for each creature it targets. Name a card, then flip a coin. If you lose the flip, repeat this process. Choose one - Target creature without flying gains flying until end of turn; or target creature with flying gets -X/+X until end of turn, where X is Hop's converted mana cost. "Humanity has always envied the power of flight. So we invented Air Jordans." -Scytha, baller
Hm, I randomly got Jump . This might be tough.Hop Sorcery (C)FlashHop costs more to cast for each creature it targets.Name a card, then flip a coin. If you lose the flip, repeat this process. Choose one - Target c