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Switch to Forum Live View Oh No! Not Another Rigger Theory!
6 months ago  ::  Jan 02, 2013 - 8:21AM #1
magicpablo666
Date Joined: May 19, 2012
Posts: 5,137
Worked to the Bone
Sorcery
Target player sacrifices an artifact. That player is a Level I Rigger until the end of his or her next turn. (A Player who is also a Rigger may assemble a number of contraptions equal to his or her Level Number each turn. To assemble a Contraption he or she puts a token that is a copy of target artifact he or she controls. This ability may only be activated any time that player could cast a sorcery.)


So, I want to turn players into things. I was looking at a list of D&D classes on Wikipedia, and then I thought about how Rigger is a class in Shadowrun, which I used to play. I was a Latin Minotaur with Horns of Steel, and a car made by Gillette. Anyway, I don't really want to pursue this, but I'm trying to think of different things to make players into.

I'm pretty sure I'm going to use this concept for Narcoxia. I considered Rogue, but I don't really want to have it be a creature class that already exists. Dealer doesn't sound fantasy enough. Neither do words like Addict, Junkie, etc. I kinda like Pharmacist. I think I could definitely work with that. Thug? Ruffian? Racketeer? Constable? Gendarme?

Okay. Listing all of those made me think: Why just one?

Pharmacist: Players who are also Pharmacists may have each player draw X cards, where X is the number of that Player's Level, videlicet, a Level III Pharmacist can have each player draw 3 cards. This ability can only be activated once each turn and only any time that player could cast a sorcery.

Racketeer: Players who are also Racketeers may have each other player lose X life, where X is the number of that Player's Level, videlicet, a Level II Racketeer can have each other player lose 2 life. This ability can only be activated once each turn and only any time that player could cast a sorcery.

Constable: Players who are also Constables may tap X non-land permanents, where X is the number of that Player's Level, videlicet, a Level IV Constable can tap as many as four non-land permanents. This ability can only be activated once each turn and only any time that player could cast a sorcery.


Not, the most interesting abilities, but I'm merely testing the waters at this point. Thoughts? Comments? Disparaging Remarks?

Jun 18, 2013 -- 4:47PM, Mown wrote:

What a shame, I thought your previous one was fantastic.

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6 months ago  ::  Jan 02, 2013 - 8:46AM #2
Fenix.
Date Joined: Jan 13, 2012
Posts: 3,186
Best Rigger idea so far.

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Nov 27, 2012 -- 6:39AM, Mata_Hari wrote:

Nov 27, 2012 -- 12:26AM, BankaiMastery wrote:

Okay, here is the clincher. I've been waiting to say this.

The "cam girl" this was inspired by was just a girl from a social networking website, Stickam. Her name was TinyTerror and she was just a regular girl who was on her webcam, totally unrelated to any type of adult content.

I hope you all feel really smart now.

This is like someone coming into class with a bloody nose and everyone's like "Jeez what happened to you" and they're like "I ran into a wall" and everyone laughs at them for being an idiot but then at the end of the class they say "HAHA JUST KIDDING I PUNCHED MYSELF IN THE FACE!!!!!! TALK ABOUT OWNED HAHAHAHAHA"


Oct 25, 2012 -- 9:53PM, magicpablo666 wrote:

I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.


Sorin walked into the chamber where his newly wed bride, Vampy, awaited. A beam of moonlight illuminated his brilliant silver hair as he strode with confidence towards the bed. His shirtless body showcased his powerful abdominal muscles and he was wearing jeans with holes in the knees.


Nov 24, 2012 -- 8:07PM, felisdomesticus wrote:

Nov 24, 2012 -- 7:19PM, CherylCheryl wrote:

I wish more girls play magic cards...


Have you considered assassinating Kevin?

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6 months ago  ::  Jan 02, 2013 - 9:20AM #3
will_dice
Date Joined: Oct 18, 2009
Posts: 5,518

Sorry, but frankly the whole point of designing riggers/contraptions is to have Steamflogger Boss make sense - and he needs rigger creatures, not players.



Yours is not a bad system, but should not be riggers and contraptions. I'd use other words. Also, "level" is already used by level up; what about using 'rank' instead?



"That player is a Rank I Tinkerer until..."

[<o>]
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6 months ago  ::  Jan 02, 2013 - 9:26AM #4
Fenix.
Date Joined: Jan 13, 2012
Posts: 3,186
Actually, I am not sure the level thing is needed, why not just "target player is a rigger", and tie the variables involved in assembling to something else?

Quotes Show

Nov 27, 2012 -- 6:39AM, Mata_Hari wrote:

Nov 27, 2012 -- 12:26AM, BankaiMastery wrote:

Okay, here is the clincher. I've been waiting to say this.

The "cam girl" this was inspired by was just a girl from a social networking website, Stickam. Her name was TinyTerror and she was just a regular girl who was on her webcam, totally unrelated to any type of adult content.

I hope you all feel really smart now.

This is like someone coming into class with a bloody nose and everyone's like "Jeez what happened to you" and they're like "I ran into a wall" and everyone laughs at them for being an idiot but then at the end of the class they say "HAHA JUST KIDDING I PUNCHED MYSELF IN THE FACE!!!!!! TALK ABOUT OWNED HAHAHAHAHA"


Oct 25, 2012 -- 9:53PM, magicpablo666 wrote:

I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.


Sorin walked into the chamber where his newly wed bride, Vampy, awaited. A beam of moonlight illuminated his brilliant silver hair as he strode with confidence towards the bed. His shirtless body showcased his powerful abdominal muscles and he was wearing jeans with holes in the knees.


Nov 24, 2012 -- 8:07PM, felisdomesticus wrote:

Nov 24, 2012 -- 7:19PM, CherylCheryl wrote:

I wish more girls play magic cards...


Have you considered assassinating Kevin?

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6 months ago  ::  Jan 02, 2013 - 9:41AM #5
alan2here
Date Joined: May 17, 2012
Posts: 831
Sorcery
Destroy target Rigger.
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6 months ago  ::  Jan 03, 2013 - 7:48AM #6
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621

Jan 2, 2013 -- 9:20AM, will_dice wrote:


Sorry, but frankly the whole point of designing riggers/contraptions is to have Steamflogger Boss make sense - and he needs rigger creatures, not players.


I agree with this. you're wording it awkwardly to shoehorn in contraptions, and it's not pointful or necessary.



also, this whole thing feels needless. anything you can do with it, you can do with just granting players abilities anyway. for rigger, you can just make the token. the pharmacist can be a modified otherwordly atlas .  basically, the confusion of having to memorize a series of classes isn't worth the space. it's also weird to just give a player an activated ability, but that can be swung much easier. 

 
120.6. Some effects replace card draws.
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6 months ago  ::  Jan 03, 2013 - 10:08AM #7
KeeperofManyNames
Date Joined: Dec 12, 2008
Posts: 10,580
I don't know, the flavor of this makes up for basically any shortcomings in my book. The idea of players having classes is just delicious. Maybe the classes can be streamlined to do things with specific cards rather than having specific abilities?

What if this was used for a specific product like Archenemy or Planechase? Then players wouldn't need to memorize things, they could just use oversized Class cards. That could be interesting.
Coming Soon to the Magic: Expanded Multiverse:
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6 months ago  ::  Jan 03, 2013 - 11:01AM #8
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621
ooh

yeah you could have class cards, and then say 9 quest cards, and you shuffle your quest deck, and reveal the top one, and then when you complete it you level up and go on to the next quest. so you start out having very little special abilities, but as you get higher levels you unlock more and more stuff.

you'd probably need to make players start with more life to compensate so that you have time to build up your power levels. quests should be hard but not impossible to do early. quests should be designed for a specific class, but usable by any. I definitely want an ability at each level, which means the class cards would be fairly crowded with text, you'd probably have to overlay it over the artwork to fit both. with no attempt at proper balance, I'd call it something like this.

Wizard
Class
Level 1: The first instant or sorcery spell you cast each turn can't be countered.
Level 2: Whenever you cast an instant or sorcery spell, untap target land.
Level 3: At the beginning of your upkeep, draw a card, then discard a card.
Level 4: Instant or sorcery spells you cast cost less to cast.
Level 5: Instant or sorcery spells you cast cost less to cast for each instant or sorcery spell you've cast this turn.
Level 6: At the beginning of your upkeep, draw a card.
Level 7: Whenever you cast an instant or sorcery spell, put a 1/1 blue spirit creature token into play.
Level 8: Whenever you cast an instant or sorcery spell, untap all lands you control.
Level 9: Whenever you cast an instant or sorcery spell, draw a card.
Level 10: Instant and sorcery spells you cast have storm.

that'd be a lot of text but I think with the right template it could be made to work. you start of with a weak ability, then when you complete a quest you get a bit better, earning yourself some free mana. then you get some card selection. then some mana discounts. then some card advantage. level 7 and up get insane, especially when you get all of them, but by that point you've completed 10 quests, and most games won't even get there. quests could be something like this:

Probe the Arcane Depths
Quest
When you cast your third instant or sorcery spell in a turn, complete this quest. (To complete a quest, level up, then reveal your next quest.)

that reminder text is probably unnecessary on the cards themselves. you start at level 1 with a deck of 9 quests, no repeats. (the quest number could go up if you want more variety) you start the game by revealing your first quest. then you try to complete them as fast as possible while also trying to defend yourself and win the game.

sorry for hijacking your thread pablo.

 
120.6. Some effects replace card draws.
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6 months ago  ::  Jan 03, 2013 - 11:59AM #9
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,061
Dealer sounds like a good blue class but nothing's coming to me

it all depended where the player imagine themselves being represented
is it a creature? is it an artifact? is it an enchantment? is it planeswalker? is it a lightning bolt?
all these templates can represent a player having those abilities

played hacker computer programmer disguised super spy in shadow run myself
played a turtle terminal on slow rebound shots stayed clear of black ice

Level 6: At the beginning of your upkeep, draw a card.




there's a limitation on a cantrip I'd take

TLDR
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6 months ago  ::  Jan 03, 2013 - 12:05PM #10
magicpablo666
Date Joined: May 19, 2012
Posts: 5,137
It's cool Razor. I agree with you and Keeper that this is maybe something more suited to a casual product. But I think there might be room in a set for one class. I just need one that sounds good and that has an ability which can stretch to each colour.

I like where you're going though. My whole thesis on designing stuff here is essentially that Magic is a game. Mark said that thing about "Thinking inside the box if you can", but I'm afraid I disagree. I want players to enjoy playing the game as much as possible. If I want to be a gosh darn Gendarme than I'm going to be pretty dang excited when I become one. As opposed to just gaining an emblem that says I can tap something at the beginning of my upkeep or whatever.

Jun 18, 2013 -- 4:47PM, Mown wrote:

What a shame, I thought your previous one was fantastic.

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