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Flag CadaverousBl00m January 1, 2013 9:02 PM PST


Clan Defiance (Rare) -
Sorcery
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.

Source: DailyMTG
Flag CadaverousBl00m January 1, 2013 9:05 PM PST
More coming... hitting the wall with the forum's new post buffer right now.
I'll come back and update the OPs with the full card text shortly, too.
Flag an_endless_epidemic January 1, 2013 9:09 PM PST
10/10 would put in my cube
Flag Eonblueapocalypse1 January 1, 2013 9:17 PM PST
Flexibility is nice I guess.

Also kind of cool they combined the traditional flying hate with the non-flying hate.
Flag bholdr_mage January 1, 2013 9:17 PM PST
This is quite nice.  Direct damage spell and removal?  Or remove two creatures with direct damage too...without dividing up the "x" in which you want for what effect?  Wow. 
Flag MrIndigo January 1, 2013 9:20 PM PST
This card is just stupid.


It literally reads "Deals X damage to target creature or player", but written in an overly wordy way to try and justify the green in the casting cost.


There is no point making modal flying/non-flying on a targeted spell - that only makes sense on a sweeper. 
Flag jedi123 January 1, 2013 9:21 PM PST

Jan 1, 2013 -- 9:20PM, MrIndigo wrote:

This card is just stupid.


It literally reads "Deals X damage to target creature or player", but written in an overly wordy way to try and justify the green in the casting cost.


There is no point making modal flying/non-flying on a targeted spell - that only makes sense on a sweeper. 




Look again it says choose one or more. You can do all three.

Flag demidracolich January 1, 2013 9:22 PM PST

Jan 1, 2013 -- 9:20PM, MrIndigo wrote:

This card is just stupid.


It literally reads "Deals X damage to target creature or player", but written in an overly wordy way to try and justify the green in the casting cost.


There is no point making modal flying/non-flying on a targeted spell - that only makes sense on a sweeper. 



No its "choose one or More" so it says deal x damage to target player and one or two creatures.

Edit: darn ninjas

Flag Symar January 1, 2013 9:26 PM PST
You get a Fireball, and you get a Fireball, and you get a Fireball (but only if you fly)!
Flag Singe January 1, 2013 9:29 PM PST
Hello, Stuffy Doll .

Double the damage on one player or zap two.
Flag MrIndigo January 1, 2013 9:29 PM PST
Criticism withdrawn.
Flag JohnnyComeLately January 1, 2013 9:29 PM PST
Oh, what's that? Branching Bolt not sexy enough for you?!
Flag GunG12aVe January 1, 2013 9:30 PM PST
so... an improved fireball effect in that it can hit up to 3, and will almost always hit two things for X for an extra ? Yes please. Gruul is looking amazing thus far
Flag SereneChaos January 1, 2013 9:31 PM PST
Hmm. Pretty much always burn+removal, with potential to 2-for-1 (while still burning face). Seems legit.
Flag LordofKhyber January 1, 2013 9:32 PM PST
6 to kill a restoration angel, a thragtusk, and bean your opponent in the head for 4?

Yes please. 
Flag Singe January 1, 2013 9:33 PM PST
This with Stuffy Doll. If I block with Stuffy Doll, I can use a Bloodrush without Trample on their creature and watch as they take the damage.
Flag Wynzerman January 1, 2013 9:49 PM PST
Me Gusta- It's a variant on Branching Bolt and that just feels awesome
Flag nopemx6 January 1, 2013 10:11 PM PST
Definitely picking up a couple of these.  I'd imagine this gets constructed play as a 1- or 2-of mana sink.  Red still needs a real sweeper for that Hexproof dude and a powerful Instant speed burn to deal with the Ghost Council tho.     
Flag CommanderGreven January 1, 2013 10:38 PM PST
Wow.  This card is bonkers.  Should easily see a ton of play.
Flag DarkAvatar1018 January 1, 2013 10:52 PM PST
I like it and it will see play.

Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
Flag TV_Casualty January 1, 2013 11:05 PM PST
Somewhere beyond the vast gulf of space and time, Rosheen Meanderer 's jimmies rustle slightly.

Figuratively speaking. 
Flag Fenix. January 1, 2013 11:18 PM PST
Hmmm, so in RTR;

Rakdos's Return -> Very good sideboard card, possible maindeck in the right metagame

Sphinx's Revelation -> Format-defining powerhouse

Epic Experiment -> Jhonny/Casual plaything, possibility to make decent semi-competitve decks with it

and GTC;

Clan Defiance -> Very solid card, possible 1-of in maindecks if there are enough things to make sure it always hit 3 targets (currently there are )

So that means we will probably have 2 more X guild related cards, which is kind of awesome. My money's on Orzhov and Dimir.

Flag Wynzerman January 1, 2013 11:58 PM PST

Jan 1, 2013 -- 10:52PM, DarkAvatar1018 wrote:

I like it and it will see play.

Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.




You just listed 2 differences :P Plus Fireball variants are simply a classic since the types of Fireballs that can be made are infinitum.

Flag animatics January 2, 2013 12:05 AM PST
Ah look a competitive spoiler... sheesh ppl were starting to worry
Flag Kazepenku January 2, 2013 1:10 AM PST

Jan 1, 2013 -- 11:18PM, Fenix. wrote:

Hmmm, so in RTR;

Rakdos's Return -> Very good sideboard card, possible maindeck in the right metagame

Sphinx's Revelation -> Format-defining powerhouse

Epic Experiment -> Jhonny/Casual plaything, possibility to make decent semi-competitve decks with it

and GTC;

Clan Defiance -> Very solid card, possible 1-of in maindecks if there are enough things to make sure it always hit 3 targets (currently there are )

So that means we will probably have 2 more X guild related cards, which is kind of awesome. My money's on Orzhov and Dimir.




this card is only a rare though, not a mythic =/ I guess because it doesn't single-handedly decide games like rakdos or sphinx's, but still.  

Flag TEA_DEMON January 2, 2013 1:49 AM PST
now this is a good card for sure.
Flag Glare_of_the_Loxodon January 2, 2013 3:36 AM PST
Great design, and this will definitely see play in some capacity.
Flag Rokukel January 2, 2013 4:06 AM PST
OH MY!
I missed the choose one or more initially but now, WOW!
Do want!
Flag Qilong January 2, 2013 5:24 AM PST

Jan 1, 2013 -- 9:26PM, Symar wrote:

You get a Fireball, and you get a Fireball, and you get a Fireball (but only if you fly)!




It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.

Flag dslatimore January 2, 2013 5:37 AM PST

Jan 1, 2013 -- 10:52PM, DarkAvatar1018 wrote:

I like it and it will see play.

Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.





Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?

Flag Drizzt893 January 2, 2013 5:44 AM PST

Jan 2, 2013 -- 5:37AM, dslatimore wrote:

Jan 1, 2013 -- 10:52PM, DarkAvatar1018 wrote:

I like it and it will see play.

Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.





Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?



He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at the base for comet storm.

Flag dslatimore January 2, 2013 5:50 AM PST

Jan 2, 2013 -- 5:44AM, Drizzt893 wrote:

Jan 2, 2013 -- 5:37AM, dslatimore wrote:

Jan 1, 2013 -- 10:52PM, DarkAvatar1018 wrote:

I like it and it will see play.

Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.





Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?



He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at the base for comet storm.




Yeah, I totally glossed over the first part of his sentence.

Honestly, it doesn't matter (to me) how it compares to Comet Storm, since Comet isn't legal in current standard, draft, block, or sealed.  In those formats it seems very playable.

Flag metroidcomposite January 2, 2013 6:17 AM PST
If you were going to choose two targets for comet storm, you would generally choose two creatures.

Regardless, not much to say about this card other than...

GILGIC 
Flag Darkwolfer2002 January 2, 2013 6:20 AM PST
This card very good. Likely to see play in Jund or Naya. Not sure about 5-color control because it has so many options that this one is kinda clanky
Flag Pontiac January 2, 2013 6:22 AM PST
Fireball the crack years.
Flag StatueOfLuberty January 2, 2013 6:57 AM PST
you could do all 3?!? dang this is sweet
Flag royk January 2, 2013 7:33 AM PST
One copy of this is going in my casual Modern Jund Ramp deck. YAY
Flag Nocculum January 2, 2013 7:49 AM PST
This is precisely the card I have been looking for to add to my werewolf Standard deck.

I want 8 (as I'll likely want non-wolf Gruul too!)

All I have to decide now, is wherever or to maindeck this over Mizzium Mortars , or vice versa (and I hate Mizzium because it's an Izzet card...) 
Flag Eonblueapocalypse1 January 2, 2013 8:45 AM PST
Now, the question is, will this be replacing some of the copies of Bonfire of the Damned in my Naya deck. For once, I honestly have no idea.
Flag niheloim January 2, 2013 9:13 AM PST
A nice Savage Twister upgrade
Flag Fireballmage January 2, 2013 11:40 AM PST

Jan 2, 2013 -- 5:24AM, Qilong wrote:

It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.



Branching Bolt .

Flag Long_Con January 2, 2013 12:25 PM PST
I may replace Devil's Play with this in my Jund midrange... The repeatability of Devil's Play is a good game finisher though.
Flag Doaj January 2, 2013 1:01 PM PST
Can be brought back with Revive. This will be a shoe-in for my Gruul Control deck.
Flag Qilong January 2, 2013 1:09 PM PST

Jan 2, 2013 -- 11:40AM, Fireballmage wrote:

Jan 2, 2013 -- 5:24AM, Qilong wrote:

It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.



Branching Bolt .




You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.

Flag Doaj January 2, 2013 1:48 PM PST

Jan 2, 2013 -- 1:09PM, Qilong wrote:

Jan 2, 2013 -- 11:40AM, Fireballmage wrote:

Jan 2, 2013 -- 5:24AM, Qilong wrote:

It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.



Branching Bolt .




You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.




Your own example of Earthquake disagrees, as does the M13 Magmaquake .  Red can usually hit flying, but when it does get limitations, it's a limitation on flying creatures.  And the way that Branching Bolt and this card are designed are to specifically hit flying creatures, along with other creatures.  That's the green flavor.  If this was a mono red card, it would say, 'X -Deal X damage to target opponent and a target creature that opponent controls.' The green flavor is hitting the opponent, a non-flier and a flier.

Flag Esterdi January 2, 2013 1:49 PM PST

Jan 2, 2013 -- 1:09PM, Qilong wrote:

There is no reason in recent design that red should be restricted to nonfliers




Street Spasm

Flag CrazyToast January 2, 2013 2:13 PM PST
Great card, good to see some nice rares like this.
Flag pigknight January 2, 2013 2:48 PM PST

Jan 2, 2013 -- 9:13AM, niheloim wrote:

A nice Savage Twister upgrade



More of a "side"grade. They have the same purpose (kill stuff) but one if burn and one is a sweeper.

Flag Eonblueapocalypse1 January 2, 2013 4:53 PM PST

Jan 2, 2013 -- 1:49PM, Esterdi wrote:

Jan 2, 2013 -- 1:09PM, Qilong wrote:

There is no reason in recent design that red should be restricted to nonfliers




Street Spasm




Rolling Temblor too, basically any Earthquake spin-off.

Flag bay_falconer January 3, 2013 3:59 PM PST
This could be monored. That said, I can see uses for this with Stuffy Doll and Spiteful Shadows .
Flag speedy92286 January 3, 2013 4:24 PM PST
I will need at least 3 of these. Throwing a few in my Werewolf deck unless I dismantle for Gruul and going to sb 1. This card is one of my favorite shown so far. I really have to say that Gruul is surprising me. Unless Simic and Orz can out do the cards I've seen (yes, I am counting the simic guildmage), I am going to go with Gruul for the pre-release.
Flag roboflavinoid January 5, 2013 12:40 AM PST
Very high pick in draft.  Possibly worth splashing for both colors if P3P1.  You want to play this late, anyway-- breaks through stalemates, can be a total blowout.

I'm curious to see what common/uncommon fixing there is in GC (beyond the Gates.)
Flag TranscientMaster January 5, 2013 1:42 AM PST

Jan 5, 2013 -- 12:40AM, roboflavinoid wrote:

Very high pick in draft.  Possibly worth splashing for both colors if P3P1.  You want to play this late, anyway-- breaks through stalemates, can be a total blowout.

I'm curious to see what common/uncommon fixing there is in GC (beyond the Gates.)




Gates and Keyrunes. I doubt you'll want to splash both colors for it... too chancey without the inevitable green mana-fixing. And if you're in green for the fixing, well, then that isn't a splash. Easily bomby enough if you're in one of the colors, though.

Flag Doaj January 5, 2013 4:20 AM PST
Easily my favorite Gruul card so far. Need a playset for my Gruul Control deck. Too good of removal to pass up.
Flag blood77 January 5, 2013 10:34 AM PST
Before I was really having trouble deciding what guild to go with, but this is making a real good argument :P

But I have a question with the way it's worded. Does that mean that I get to hit two creatures, one with and one without flying, and a player or just one creature, of either persuasion, and a player?  
Flag Long_Con January 5, 2013 10:44 AM PST

Jan 5, 2013 -- 10:34AM, blood77 wrote:

Before I was really having trouble deciding what guild to go with, but this is making a real good argument :P

But I have a question with the way it's worded. Does that mean that I get to hit two creatures, one with and one without flying, and a player or just one creature, of either persuasion, and a player?  



Option A.  You will ideally be doling out X times 3 damage in total.  

Flag speedy92286 January 5, 2013 11:10 AM PST
Seems to me that you can get all 3 if there are 3 viable targets. Unless you are playing against a deck that does not have flying creatures in it, or only flying creatures, most of the time you will be able to kill 2 creatures and burn for 3 on turn 5.

This is defintely a late game card/finisher in limited and constructed, especially if there is some mana ramp in this set.
Flag Qilong January 5, 2013 10:10 PM PST

Jan 2, 2013 -- 1:48PM, Doaj wrote:

Jan 2, 2013 -- 1:09PM, Qilong wrote:

Jan 2, 2013 -- 11:40AM, Fireballmage wrote:

Jan 2, 2013 -- 5:24AM, Qilong wrote:

It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.



Branching Bolt .




You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.




Your own example of Earthquake disagrees, as does the M13 Magmaquake .  Red can usually hit flying, but when it does get limitations, it's a limitation on flying creatures.  And the way that Branching Bolt and this card are designed are to specifically hit flying creatures, along with other creatures.  That's the green flavor.  If this was a mono red card, it would say, 'X -Deal X damage to target opponent and a target creature that opponent controls.' The green flavor is hitting the opponent, a non-flier and a flier.




If this card cost X, it would be Comet Storm . The words "flying" and "nonflying" appear no where on the card. This card is Green and has this restriction because it is giving Green something of value on the card; but by which it limits it. It might also be Savage Twister , which ALSO lacked the fault this card has by not specifying an ability.

Flag Doaj January 5, 2013 10:16 PM PST
So because Comet Storm doesn't have the non-flying limitation, despite that there are more than a few red cards that do have that limitation, this card is "trying too hard" and forcibally green. I think we'll have to agree to disagree. I see where this card makes sense from a design stand-point; you do not.
Flag Shadowdeux January 5, 2013 10:22 PM PST
Thunderbolt hits creatures with flying. I would think Lightning is flavor wise is fine against flying and then lava or earthquakes wouldn't be able to. So, red does one or the other or something.
Flag Qilong January 5, 2013 10:36 PM PST

Jan 5, 2013 -- 10:16PM, Doaj wrote:

So because Comet Storm doesn't have the non-flying limitation, despite that there are more than a few red cards that do have that limitation, this card is "trying too hard" and forcibally green. I think we'll have to agree to disagree. I see where this card makes sense from a design stand-point; you do not.




Not quite correct on your assumptions of my understanding. I see where this card makes sense from both flavor, play, and design. I get it. I get that it's a Chinese Menu card with a modal structure: i.e., column A (X to target player; Red), column B (X to target creature with flying; Green), and column C (X to target creature without flying; Red). Almost all of Red's burn is indiscriminate, and of late Red's "concern" for nonfliers has been generally eliminated regardless of Magmaquake , an example seen just in Standard or the the previous Standard, such as with Disaster Radius , Blasphenous Act and Chain Reaction ; for every Rolling Temblor , you get a Slagstorm .

I have no problem "agreeing to disagree," but when you do, please don't follow that with a mischaracterization; it's like you're baiting me to respond.

Flag Eonblueapocalypse1 January 5, 2013 10:41 PM PST
Hey, gets damage to the face as well, you know Hurricane , Hornet Sting , Bee Sting , Unyaro Bee Sting .

Yes, I know, I know, I am just being a pain in the neck.
Flag Doaj January 5, 2013 10:44 PM PST
Magmaquake wasn't the only standard example; whenever red focuses on its ' Earth Elemental aspects of flavor, we see the non-flying limitation. Whenever we see Red's Fire Elemental we don't. Gruul's flavor is significantly more inclined toward the land than toward fire. Also, Street Spasm was another standard example.

I think this card is noteworthy for being one of the first constructed playable spells with the 'non-flying' inhibitor on it. Yes, it gets to target a flier too, but still.
Flag DarkAvatar1018 January 5, 2013 11:49 PM PST
Why are we arguing over this card's colors? Sure, it would work as a monored card (although imo it would feel very weird because it's essentially a bigger version of Branching Bolt ). But we're in a block built around two-color guilds, so many cards are going to be 2 colors simply because they can be both colors. Loxodon Smiter could have easily been a monogreen card. Rakdos Shred-Freak could have been monored. Detention Sphere could have been monowhite. But they aren't. Welcome to Ravnica.
Flag nopemx6 January 6, 2013 12:10 AM PST
I know it's greedy, but i can't help but wish that this was an instant.  I'm really anxious to see what kind of instant speed burn we get in this set.      
Flag Themisto January 6, 2013 5:50 AM PST

Jan 5, 2013 -- 11:49PM, DarkAvatar1018 wrote:

Why are we arguing over this card's colors? Sure, it would work as a monored card (although imo it would feel very weird because it's essentially a bigger version of Branching Bolt ). But we're in a block built around two-color guilds, so many cards are going to be 2 colors simply because they can be both colors. Loxodon Smiter could have easily been a monogreen card. Rakdos Shred-Freak could have been monored. Detention Sphere could have been monowhite. But they aren't. Welcome to Ravnica.



Quote for thruth.
Simply stop expecting every multicolored card to be exactly 50/50.

Flag Manite January 6, 2013 12:19 PM PST
Reminds me of Branching Bolt and Firespout . Looks like an altogether solid R/G burn spell. In Modern, it could fit in a R/G deck alongside Savage Twister and Rosheen Meanderer . In standard, I see it fitting into a red/green mana ramp deck alongside Axebane Guardian , who can quickly pump it full of mana, and Revive to retrieve it, letting you fire additional shots.
Flag bay_falconer January 6, 2013 12:51 PM PST

Jan 5, 2013 -- 10:41PM, Eonblueapocalypse1 wrote:

Hey, gets damage to the face as well, you know Hurricane , Hornet Sting , Bee Sting , Unyaro Bee Sting .

Yes, I know, I know, I am just being a pain in the neck.




Notice how only two of those are Modern-legal, one is before M* core set-naming, and the remaining one is exactly one-third as good as classic Bolt.

Flag Eonblueapocalypse1 January 6, 2013 4:13 PM PST

Jan 6, 2013 -- 12:51PM, bay_falconer wrote:

Jan 5, 2013 -- 10:41PM, Eonblueapocalypse1 wrote:

Hey, gets damage to the face as well, you know Hurricane , Hornet Sting , Bee Sting , Unyaro Bee Sting .

Yes, I know, I know, I am just being a pain in the neck.




Notice how only two of those are Modern-legal, one is before M* core set-naming, and the remaining one is exactly one-third as good as classic Bolt.




Fail!

Notice how I said I was just being a pain in the neck. The entire point of my post was to be facetious.

Flag RorixCollector January 6, 2013 8:41 PM PST
I'm glad this is a sorcery will probably see some sb play if anything.
Flag bay_falconer January 7, 2013 10:21 AM PST
Or fecetious.
Flag Eonblueapocalypse1 January 7, 2013 11:50 AM PST

Jan 7, 2013 -- 10:21AM, bay_falconer wrote:

Or fecetious.




Huh? What exactly are you saying? Are you trying to call me out on spelling or something? If so, I suggest you take a second to look up the word.

Flag bay_falconer January 8, 2013 4:22 PM PST

Jan 7, 2013 -- 11:50AM, Eonblueapocalypse1 wrote:

Jan 7, 2013 -- 10:21AM, bay_falconer wrote:

Or fecetious.




Huh? What exactly are you saying? Are you trying to call me out on spelling or something? If so, I suggest you take a second to look up the word.




Think of words that begin fece/. You'll get it if you try.

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