Clan Defiance (Rare) - Sorcery Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Source: DailyMTG
Clan Defiance (Rare) - SorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.Source: DailyMTG
This is quite nice. Direct damage spell and removal? Or remove two creatures with direct damage too...without dividing up the "x" in which you want for what effect? Wow.
This is quite nice. Direct damage spell and removal? Or remove two creatures with direct damage too...without dividing up the "x" in which you want for what effect? Wow.
It literally reads "Deals X damage to target creature or player", but written in an overly wordy way to try and justify the green in the casting cost.
There is no point making modal flying/non-flying on a targeted spell - that only makes sense on a sweeper.
This card is just stupid.It literally reads "Deals X damage to target creature or player", but written in an overly wordy way to try and justify the green in the casting cost.There is no point making modal flying/non-flying on a targeted spell - that
so... an improved fireball effect in that it can hit up to 3, and will almost always hit two things for X for an extra ? Yes please. Gruul is looking amazing thus far
so... an improved fireball effect in that it can hit up to 3, and will almost always hit two things for X for an extra :g:? Yes please. Gruul is looking amazing thus far
Definitely picking up a couple of these. I'd imagine this gets constructed play as a 1- or 2-of mana sink. Red still needs a real sweeper for that Hexproof dude and a powerful Instant speed burn to deal with the Ghost Council tho.
Definitely picking up a couple of these. I'd imagine this gets constructed play as a 1- or 2-of mana sink. Red still needs a real sweeper for that Hexproof dude and a powerful Instant speed burn to deal with the Ghost Council tho. :)
Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
I like it and it will see play.Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multi
Epic Experiment -> Jhonny/Casual plaything, possibility to make decent semi-competitve decks with it
and GTC;
Clan Defiance -> Very solid card, possible 1-of in maindecks if there are enough things to make sure it always hit 3 targets (currently there are )
So that means we will probably have 2 more X guild related cards, which is kind of awesome. My money's on Orzhov and Dimir.
Hmmm, so in RTR; Rakdos's Return -> Very good sideboard card, possible maindeck in the right metagame Sphinx's Revelation -> Format-defining powerhouse Epic Experiment
Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
You just listed 2 differences :P Plus Fireball variants are simply a classic since the types of Fireballs that can be made are infinitum.
You just listed 2 differences :P Plus Fireball variants are simply a classic since the types of Fireballs that can be made are infinitum.
You get a Fireball, and you get a Fireball, and you get a Fireball (but only if you fly)!
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creature
Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?
Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?
He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at the base for comet storm.
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?[/quote]He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at th
Setting praise aside, since 9 times out of 10 this will hit the player and 1 creature, it's really just a sorcery-speed Comet Storm that costs 1 less and loses the option to hit multiple creatures for more mana. So yeah, it's good, but nothing new.
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?
He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at the base for comet storm.
Yeah, I totally glossed over the first part of his sentence.
Honestly, it doesn't matter (to me) how it compares to Comet Storm, since Comet isn't legal in current standard, draft, block, or sealed. In those formats it seems very playable.
Doesn't it cost 2 less than comet storm when targeting 2 creatures and a player?[/quote]He was saying that it will usually hit one creature, but most decks in the meta run both flying and non, so I think it's golden as that would make it cost 4 at th
If you were going to choose two targets for comet storm, you would generally choose two creatures.
Regardless, not much to say about this card other than...
GILGIC
If you were going to choose two targets for comet storm, you would generally choose two creatures.Regardless, not much to say about this card other than...GILGIC
This is precisely the card I have been looking for to add to my werewolf Standard deck.
I want 8 (as I'll likely want non-wolf Gruul too!)
All I have to decide now, is wherever or to maindeck this over Mizzium Mortars , or vice versa (and I hate Mizzium because it's an Izzet card...)
This is precisely the card I have been looking for to add to my werewolf Standard deck.I want 8 (as I'll likely want non-wolf Gruul too!)All I have to decide now, is wherever or to maindeck this over Mizzium Mortars
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.
You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.
Branching Bolt .[/quote]You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as prev
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.
You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.
Your own example of Earthquake disagrees, as does the M13 Magmaquake . Red can usually hit flying, but when it does get limitations, it's a limitation on flying creatures. And the way that Branching Bolt and this card are designed are to specifically hit flying creatures, along with other creatures. That's the green flavor. If this was a mono red card, it would say, 'X -Deal X damage to target opponent and a target creature that opponent controls.' The green flavor is hitting the opponent, a non-flier and a flier.
Branching Bolt .[/quote]You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as prev
I will need at least 3 of these. Throwing a few in my Werewolf deck unless I dismantle for Gruul and going to sb 1. This card is one of my favorite shown so far. I really have to say that Gruul is surprising me. Unless Simic and Orz can out do the cards I've seen (yes, I am counting the simic guildmage), I am going to go with Gruul for the pre-release.
I will need at least 3 of these. Throwing a few in my Werewolf deck unless I dismantle for Gruul and going to sb 1. This card is one of my favorite shown so far. I really have to say that Gruul is surprising me. Unless Simic and Orz can out do the ca
Very high pick in draft. Possibly worth splashing for both colors if P3P1. You want to play this late, anyway-- breaks through stalemates, can be a total blowout.
I'm curious to see what common/uncommon fixing there is in GC (beyond the Gates.)
Very high pick in draft. Possibly worth splashing for both colors if P3P1. You want to play this late, anyway-- breaks through stalemates, can be a total blowout.I'm curious to see what common/uncommon fixing there is in GC (beyond the Gates.)
Very high pick in draft. Possibly worth splashing for both colors if P3P1. You want to play this late, anyway-- breaks through stalemates, can be a total blowout.
I'm curious to see what common/uncommon fixing there is in GC (beyond the Gates.)
Gates and Keyrunes. I doubt you'll want to splash both colors for it... too chancey without the inevitable green mana-fixing. And if you're in green for the fixing, well, then that isn't a splash. Easily bomby enough if you're in one of the colors, though.
Gates and Keyrunes. I doubt you'll want to splash both colors for it... too chancey without the inevitable green mana-fixing. And if you're in green for the fixing, well, then that isn't a splash. Easily bomby enough if you're in one of the colors, t
Before I was really having trouble deciding what guild to go with, but this is making a real good argument :P
But I have a question with the way it's worded. Does that mean that I get to hit two creatures, one with and one without flying, and a player or just one creature, of either persuasion, and a player?
Before I was really having trouble deciding what guild to go with, but this is making a real good argument :PBut I have a question with the way it's worded. Does that mean that I get to hit two creatures, one with and one without flying, and a player
Before I was really having trouble deciding what guild to go with, but this is making a real good argument :P
But I have a question with the way it's worded. Does that mean that I get to hit two creatures, one with and one without flying, and a player or just one creature, of either persuasion, and a player?
Option A. You will ideally be doling out X times 3 damage in total.
Option A. You will ideally be doling out X times 3 damage in total. :)
Seems to me that you can get all 3 if there are 3 viable targets. Unless you are playing against a deck that does not have flying creatures in it, or only flying creatures, most of the time you will be able to kill 2 creatures and burn for 3 on turn 5.
This is defintely a late game card/finisher in limited and constructed, especially if there is some mana ramp in this set.
Seems to me that you can get all 3 if there are 3 viable targets. Unless you are playing against a deck that does not have flying creatures in it, or only flying creatures, most of the time you will be able to kill 2 creatures and burn for 3 on turn
It's WORSE than Comet Storm and even Fireball BECAUSE it's also Green. As noted above, it is this way to justify being Green. There is no reason Red fireballs cannot hit creatures with flying, and indeed the only conflict is where you have Earthquake vs. Hurricane when it comes to fliers, and this is not a sweeper in that sense. Nothing about this card screams Green, or even suggests it, to the exclusion of being Gruul.
You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as previous compared cards have shown, is especially not the case. Green's recent (as of the last three blocks or so) flier hate has revolved around destroying the things outright.
Your own example of Earthquake disagrees, as does the M13 Magmaquake . Red can usually hit flying, but when it does get limitations, it's a limitation on flying creatures. And the way that Branching Bolt and this card are designed are to specifically hit flying creatures, along with other creatures. That's the green flavor. If this was a mono red card, it would say, 'X -Deal X damage to target opponent and a target creature that opponent controls.' The green flavor is hitting the opponent, a non-flier and a flier.
If this card cost X, it would be Comet Storm . The words "flying" and "nonflying" appear no where on the card. This card is Green and has this restriction because it is giving Green something of value on the card; but by which it limits it. It might also be Savage Twister , which ALSO lacked the fault this card has by not specifying an ability.
Branching Bolt .[/quote]You missed the point of my statement. MonoRed covers all the bases when it comes to design here. There is no reason in recent design that red should be restricted to nonfliers, and indeed as prev
So because Comet Storm doesn't have the non-flying limitation, despite that there are more than a few red cards that do have that limitation, this card is "trying too hard" and forcibally green. I think we'll have to agree to disagree. I see where this card makes sense from a design stand-point; you do not.
So because Comet Storm doesn't have the non-flying limitation, despite that there are more than a few red cards that do have that limitation, this card is "trying too hard" and forcibally green. I think we'll have to agree to disagree. I see where th
Thunderbolt hits creatures with flying. I would think Lightning is flavor wise is fine against flying and then lava or earthquakes wouldn't be able to. So, red does one or the other or something.
Thunderbolt hits creatures with flying. I would think Lightning is flavor wise is fine against flying and then lava or earthquakes wouldn't be able to. So, red does one or the other or something.
So because Comet Storm doesn't have the non-flying limitation, despite that there are more than a few red cards that do have that limitation, this card is "trying too hard" and forcibally green. I think we'll have to agree to disagree. I see where this card makes sense from a design stand-point; you do not.
Not quite correct on your assumptions of my understanding. I see where this card makes sense from both flavor, play, and design. I get it. I get that it's a Chinese Menu card with a modal structure: i.e., column A (X to target player; Red), column B (X to target creature with flying; Green), and column C (X to target creature without flying; Red). Almost all of Red's burn is indiscriminate, and of late Red's "concern" for nonfliers has been generally eliminated regardless of Magmaquake , an example seen just in Standard or the the previous Standard, such as with Disaster Radius , Blasphenous Act and Chain Reaction ; for every Rolling Temblor , you get a Slagstorm .
I have no problem "agreeing to disagree," but when you do, please don't follow that with a mischaracterization; it's like you're baiting me to respond.
Not quite correct on your assumptions of my understanding. I see where this card makes sense from both flavor, play, and design. I get it. I get that it's a Chinese Menu card with a modal structure: i.e., column A (X to target player; Red), column B
Magmaquake wasn't the only standard example; whenever red focuses on its 'Earth Elemental aspects of flavor, we see the non-flying limitation. Whenever we see Red's Fire Elemental we don't. Gruul's flavor is significantly more inclined toward the land than toward fire. Also, Street Spasm was another standard example.
I think this card is noteworthy for being one of the first constructed playable spells with the 'non-flying' inhibitor on it. Yes, it gets to target a flier too, but still.
Magmaquake wasn't the only standard example; whenever red focuses on its ' Earth Elemental aspects of flavor, we see the non-flying limitation. Whenever we see Red's Fire Elemental
Why are we arguing over this card's colors? Sure, it would work as a monored card (although imo it would feel very weird because it's essentially a bigger version of Branching Bolt ). But we're in a block built around two-color guilds, so many cards are going to be 2 colors simply because they can be both colors. Loxodon Smiter could have easily been a monogreen card. Rakdos Shred-Freak could have been monored. Detention Sphere could have been monowhite. But they aren't. Welcome to Ravnica.
Why are we arguing over this card's colors? Sure, it would work as a monored card (although imo it would feel very weird because it's essentially a bigger version of Branching Bolt ). But we're in a block built arou
I know it's greedy, but i can't help but wish that this was an instant. I'm really anxious to see what kind of instant speed burn we get in this set.
I know it's greedy, but i can't help but wish that this was an instant. I'm really anxious to see what kind of instant speed burn we get in this set. :)
Why are we arguing over this card's colors? Sure, it would work as a monored card (although imo it would feel very weird because it's essentially a bigger version of Branching Bolt ). But we're in a block built around two-color guilds, so many cards are going to be 2 colors simply because they can be both colors. Loxodon Smiter could have easily been a monogreen card. Rakdos Shred-Freak could have been monored. Detention Sphere could have been monowhite. But they aren't. Welcome to Ravnica.
Quote for thruth. Simply stop expecting every multicolored card to be exactly 50/50.
Quote for thruth.Simply stop expecting every multicolored card to be exactly 50/50.
Reminds me of Branching Bolt and Firespout . Looks like an altogether solid R/G burn spell. In Modern, it could fit in a R/G deck alongside Savage Twister and Rosheen Meanderer . In standard, I see it fitting into a red/green mana ramp deck alongside Axebane Guardian , who can quickly pump it full of mana, and Revive to retrieve it, letting you fire additional shots.
Reminds me of Branching Bolt and Firespout . Looks like an altogether solid R/G burn spell. In Modern, it could fit in a R/G deck alongside Savage Twister
Yes, I know, I know, I am just being a pain in the neck.
Notice how only two of those are Modern-legal, one is before M* core set-naming, and the remaining one is exactly one-third as good as classic Bolt.
Fail!
Notice how I said I was just being a pain in the neck. The entire point of my post was to be facetious.
Notice how only two of those are Modern-legal, one is before M* core set-naming, and the remaining one is exactly one-third as good as classic Bolt.[/quote]Fail!Notice how I said I was just being a pain in the neck. The entire point of my post was to
Huh? What exactly are you saying? Are you trying to call me out on spelling or something? If so, I suggest you take a second to look up the word.
Think of words that begin fece/. You'll get it if you try.
Huh? What exactly are you saying? Are you trying to call me out on spelling or something? If so, I suggest you take a second to look up the word.[/quote]Think of words that begin fece/. You'll get it if you try.