, and Tangle
are all traditionally good targets.
Other options: Heroes' Reunion
or Lightning Helix
can be crushing if you already have Drogskol Reaver
In fact, any cantrip is good. I like giving my golems
an Aggressive Urge
or some Tel-Jilad Defiance
. Druid's Deliverance
works for the same reason Tangle
In red, Galvanic Blast
. Just two more artifacts and you get to wipe your opponent out, one hit at a time.
In black, Doom Blade
or Go for the Throat
or Eyeblight's Ending
is a good way to get rid of creatures.
In white, Break of Day
is great, especially when you're at low life.
By the way, the stick loves cantrips. I love Aggressive Urge
or Tel-Jilad Defiance
on a Precursor Golem
for a repeatable Ancestral Recall
Split card hilarity:
You can use either half of the split card. Remember this. Bound // Determined
can get you lots of cards. Remember, you're casting a copy, so you exile the copy after it resolves. Then it doesn't exist anymore. Or stop counters. Dead // Gone
gives you a Shock
that only works on creatures you don't control. ( Splinter
your opponent's Torpor Orb
, cast it on his Phyrexian Dreadnought
, and watch him cry.) Stand // Deliver
is fun. "Don't worry, I'm not playing land destruction." It's also a bounce spell you can use on your own stuff. Or it can prevent infect/deathtouch/wither damage better than a +0/+X spell could. Research // Development
lets your opponent decide: Ancestral Recall
, three 3/1s, or somewhere in between. Odds // Ends
can trigger a surrender a deck that doesn't have a lot of tokens or recursion. (Or a Tajuru Preserver
). Odds is a fun little coin flip card that does "heads I win, tails you lose". Trial // Error
is cool with Lure
. The Trial half is anyway. Error's kinda narrow. Fire // Ice
Cantrip! Hide // Seek
can mess up combo decks a lot. Wax // Wane
is strictly better than Demystify
, in that it can get you +2/+2.