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5 months ago ::
Jan 02, 2013 - 4:46AM
#11
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Date Joined:
Jul 23, 2007
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Ah, good point. Cast Invigorate and have an opponent who controls Nefarious Lich gain life as additional cost. Still, I don't think this is one of the reasons for allowing costs to be payed in any order. Cost for playing spells/abilities could've still be made to work in a similar manner- You'd perform all the actions simultaneously except for drawing which would happen sequentially afterwards. However, a case where a cost for playing spells/abilities is replaced with a set of actions that has to be performed one at time (other than drawing/casting) would be nice to investigate. But I think it could still be made to work like other costs as well. (I'm not sure if there's actually an example for this. If anyone has any ideas it would be nice.)
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5 months ago ::
Jan 02, 2013 - 7:10AM
#12
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Date Joined:
Jul 23, 2007
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5 months ago ::
Jan 02, 2013 - 8:13AM
#13
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Date Joined:
Dec 13, 2011
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If "fixing" Psychic Vortex won't solve the issue, then I agree it shouldn't change. What I would like to see is an amendment to the rules that makes drawing off an empty library an impossible action.
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5 months ago ::
Jan 02, 2013 - 8:15AM
#14
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Date Joined:
Sep 17, 2005
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If "fixing" Psychic Vortex won't solve the issue, then I agree it shouldn't change. What I would like to see is an amendment to the rules that makes drawing off an empty library an impossible action.
That would break the rule that makes you lose when you draw from an empty library, since impossible actions are ignored.
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5 months ago ::
Jan 02, 2013 - 8:25AM
#15
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Date Joined:
Dec 13, 2011
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Right, of course. Surely some resolution is possible?
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5 months ago ::
Jan 02, 2013 - 9:12AM
#16
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Date Joined:
Jul 23, 2007
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It's kind of hard with all the kinds of replacement effects that can replace draws and the fact that the we don't know how draws would be replaced later on. If for example we'd try to disallow paying when there are not enogh cards to draw, it won't prevent a replacement effect from doubling one of the draws once the player is allowed to pay. Not to mention, this will be annoying for players who actually want to use dredge or Words and don't really intend to draw.
If it puts your mind at ease, think of the "draw a card" instruction as a shortcut for "attempt to draw a card" or "request a card from the library". This is still somewhat technical, but it's simpler than "create a replacement effect that skips your next turn".
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