Dimir Keyrune 3 Artifact (U) [t]: Add U or B to your mana pool. UB: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.
A key that slips through every lock.
Dimir Keyrune3Artifact (U)[t]: Add U or B to your mana pool.UB: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.A key that slips through every lock.
Also figured it would be a Spirit, Horror works too though I guess.
Seems alright for what it does.
Called it having Unblockable.Figured it would be a 1/3 to mirror Dimir Infiltrator though.Also figured it would be a Spirit, Horror works too though I guess.Seems alright for what it does.
It shouldn't. Counters don't fall off of manlands, afterall.
I'd have to see the rules text for Cipher to be sure, but I'm guessing this is right and that they prolly gave this unblockable specifically to be a cipher enabler.
I'd have to see the rules text for Cipher to be sure, but I'm guessing this is right and that they prolly gave this unblockable specifically to be a cipher enabler.
It shouldn't. Counters don't fall off of manlands, afterall.
I'd have to see the rules text for Cipher to be sure, but I'm guessing this is right and that they prolly gave this unblockable specifically to be a cipher enabler.
A damn good one, at that.
I'd have to see the rules text for Cipher to be sure, but I'm guessing this is right and that they prolly gave this unblockable specifically to be a cipher enabler.[/quote]A damn good one, at that.
Finally have a mana-fixer for black/blue mill and Infect decks I run - another unblockable infect creature with Phyresis , and another card to allow Swords and Trepanation Blade to connect.
I love this!Finally have a mana-fixer for black/blue mill and Infect decks I run - another unblockable infect creature with Phyresis , and another card to allow Swords and Trepanation Blade
I will say you guys are overestimating this card's ability to pair with cipher in the early game. Do remember that you essentially need 2 extra mana to cast it and have this be a creature.
I will say you guys are overestimating this card's ability to pair with cipher in the early game. Do remember that you essentially need 2 extra mana to cast it and have this be a creature.
Awesome, it outright outclasses Azorius keyrune offensively and has super sexy art. I will play with this card a lot.
Defense is a thing, though, and blocking flyers is something to be considered.
Oh, beat me to it.
If ciphers do stick to these then yes byfare one of the better ones to have. That is provided a few more good ciphers come out. Otherwise it remains no better or worse then anyother.
Defense is a thing, though, and blocking flyers is something to be considered.[/quote]Oh, beat me to it.If ciphers do stick to these then yes byfare one of the better ones to have. That is provided a few more good ciphers come out. Otherwise it remai
I don't know. How many flyers block these days? Azorius may be more profitable, as if goes over most things and can block surprise Hellkite or Aristocrat against BR. The only card that makes Dimir's better is Lingering, but it isn't played much in the format. Most creatures attack the ground.
EDIT : And the cipher spells do stick.
I don't know. How many flyers block these days? Azorius may be more profitable, as if goes over most things and can block surprise Hellkite or Aristocrat against BR. The only card that makes Dimir's better is Lingering, but it isn't played much in th
if you kill an opponent's dimir keyrune while it's a creature and Lazav is up, can you copy Lazav into an unblockable 2/2?
Then you get a 2/2 hexproof unblockable =O
if you kill an opponent's dimir keyrune while it's a creature and Lazav is up, can you copy Lazav into an unblockable 2/2? Then you get a 2/2 hexproof unblockable =O
I will say you guys are overestimating this card's ability to pair with cipher in the early game. Do remember that you essentially need 2 extra mana to cast it and have this be a creature.
True, but then it's just like all your cipher spells have "Kicker - Copy this spell. You may choose new targets for the copy. Also deal 2 damage to an opponent of your choice." And that's without taking into account the fact that you get to keep casting them once you've encoded them or the fact that if you have multiple cheap cipher spells you only have to pay the once per turn.
True, but then it's just like all your cipher spells have "Kicker - Copy this spell. You may choose new targets for the copy. Also deal 2 damage to an opponent of your choice." And that's without taking into account the fact that you get to keep cas
if you kill an opponent's dimir keyrune while it's a creature and Lazav is up, can you copy Lazav into an unblockable 2/2?
Then you get a 2/2 hexproof unblockable =O
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.
This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rule 603.6 refers to to handling continuous abilities creating triggered abilities, but specifically 603.6c which states, in part, "An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield[,]" [my emphasis]; 603.6d also speaks on this and refers to various triggered abilities, but specifically excludes zone changes of this sort and would normally see their state BEFORE they changed zones (such as moving from a visible to hidden zone), which is not the case here (both zones are visible).
Lazav will see the objects change zones, he will be very curious about the unblockable horror that went to its opponent's graveyard, but must wait until AFTER it has "entered the graveyard" to see that a creature card went to the graveyard from somewhere, but fails to find a creature card that piques its interest and regards it not at all.
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.[/quote]This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rul
if you kill an opponent's dimir keyrune while it's a creature and Lazav is up, can you copy Lazav into an unblockable 2/2?
Then you get a 2/2 hexproof unblockable =O
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.
This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rule 603.6 refers to to handling continuous abilities creating triggered abilities, but specifically 603.6c which states, in part, "An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield[,]" [my emphasis]; 603.6d also speaks on this and refers to various triggered abilities, but specifically excludes zone changes of this sort and would normally see their state BEFORE they changed zones (such as moving from a visible to hidden zone), which is not the case here (both zones are visible).
Lazav will see the objects change zones, he will be very curious about the unblockable horror that went to its opponent's graveyard, but must wait until AFTER it has "entered the graveyard" to see that a creature card went to the graveyard from somewhere, but fails to find a creature card that piques its interest and regards it not at all.
thanks.
What if he copies a simic card. Will he also have evolve?
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.[/quote]This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rul
if you kill an opponent's dimir keyrune while it's a creature and Lazav is up, can you copy Lazav into an unblockable 2/2?
Then you get a 2/2 hexproof unblockable =O
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.
This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rule 603.6 refers to to handling continuous abilities creating triggered abilities, but specifically 603.6c which states, in part, "An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield[,]" [my emphasis]; 603.6d also speaks on this and refers to various triggered abilities, but specifically excludes zone changes of this sort and would normally see their state BEFORE they changed zones (such as moving from a visible to hidden zone), which is not the case here (both zones are visible).
Lazav will see the objects change zones, he will be very curious about the unblockable horror that went to its opponent's graveyard, but must wait until AFTER it has "entered the graveyard" to see that a creature card went to the graveyard from somewhere, but fails to find a creature card that piques its interest and regards it not at all.
thanks.
What if he copies a simic card. Will he also have evolve?
He, like all other Clones, will have the effective full text of any creature he copies, save he will ALSO have Hexproof (ugh) and the copy ability, will be Legendary, and have his own name.
No. The keyrune is not a creature card in the graveyard, so Lazav's ability does not trigger.[/quote]This is correct. The Keyrune will "die" as a creature, but itself is not a "creature card" going to a graveyard, and thus will not trigger Lazav. Rul
I believe this holds on to encoded spells, and that makes me happy.
Same here. A keyrune that actually interacts with the guild's mechanic? Yes please!
Well....one could argue that Azorius could detain any flyers of an opponent, leaving the ground-based creatures safe as they attack with their keyrune.
And....well...any unblockable creature ever printed interacts with Cipher, so I wouldn't say that this keyrune is particularly special. The Gruul one 'interacts' with its guild mechanic too, sort of, with its Trample.
Same here. A keyrune that actually interacts with the guild's mechanic? Yes please![/quote]Well....one could argue that Azorius could detain any flyers of an opponent, leaving the ground-based creatures safe as they attack with their keyrune.And....w