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For what it's worth, here's the current scorings.
Since we havent updated that since, like, round 2.
Nature's Messenger -
![]() ![]() ![]() Creature - Elf Druid When ~ enters the battlefield, if an opponent has three or more cards in their hand than you, reveal the top seven cards of your library and put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. Creature spells you cast cost less to cast."Nature seeks to balance itself at all times. Even in the face of these overgrown utopia, she has never stop trying." 1/2
Lagomorphic Field
![]() ![]() ![]() ![]() Enchantment Whenever a card enters your hand, put a 2/2 green and blue Ooze Rabbit creature token onto the battlefield. Whenever a card leaves your hand, sacrifice an Ooze Rabbit creature. It's a hare-brained scheme.
Round 8
Venomblade Berserker ![]() ![]() ![]() Creature - Snake Warrior Deathtouch Cleave (Whenever this creature deals lethal combat damage to a blocking creature, you may have it assign any remaining damage to another blocking creature) 2/2
Herald of the Apocalypse –
![]() ![]() ![]() ![]() Creature – Soldier Avatar First strike When Herald of the Apocalypse enters the battlefield, if you control no other creatures, destroy all other creatures. "Only one will be left standing." –Boros prophecy 3/2
Okay, grades for round 6 is done.
Round 6 Grades Show Fenix. Show I think it would be easier for you to just work with -1/-1 counters. Besides, if I put you into whatever it is, you're probably permanently scarred. And stacking in multiples is also partly weird. The flavor is mechanically sound, but it sort of seems strange that it can still attack and block. It works on a conceptual level though. I don't see why it needs to be colored, as an artifact. I'm okay with it, but it seems unnecessary. 6 j0e1bar Show "At the beginning of each player's end step, destroy a creature of that player's choice. It deals damage equal to its power to that player." I rather like the effect, but the last part of it is unnecessary, imo. In some ways, it's neat in that it prevents game stalling, but I think it's better to reward the opponent if he's able to play around the card. The name is also incredibly bland, and I'm not sure how the meat grinder and killing creatures at the cost of your own life correlates. It also implies an artifact, or a creature. 5.5 morticianjohn Show As it is, the effect is quite far from white. It's rather suicidial in approach, and being a symmetrical effect isn't really enough to justify it. The card is sort of awkwardly worded, "select" should either be target or choose. 5.5 vlord Show This is almost like a fiend hunter. Slightly worse against abilities, but at the same time, circumvents etb abilities. I think you're stretching the boundaries a bit too much here. The flavor text seems far more ominous than it needs to be, and at least makes the effect sound permanent. 6.5 Ulcaster Show Name doesn't seem too legendary, and the flavor doesn't do anything to detail it. The card is overall a less oppressive Possessed Portal, which might be a good thing. The Indestructible clause doesn't add that much to it I think, other than making it more unfun. Which some might like, but eh. I honestly think this card might be a bit too strong for what it's worth, and it's not the sort of effect you want to appear everywhere. And just imagine this thing in multiplayer. 5.5 Altimis Show Is the Rolling Grindstone chasing me or something? I had to make a silly joke at Silly before I actually understood the flavor you were going for, but it's still a big obscure. I sort of like the "not taking damage just makes it worse", uh, "tension" it has? I don't know why I like it, because I think that I objectively shouldn't, but objectively it looks fine. whuh, words. MAKE SENSE DAMNIT. Of course, the fact that it checks if you're dealt damage on the turn you're the attacker, makes the whole trigger sort of silly, and causes the card to escalate a bit too easily. 5 HairlessThoctar Show If I'm doing the grinding, why am I doing it to myself? It seems more natural for it to be "grind that player", although that just begs to be misused. I'm not sure. I think it's unnecessary for the card to relate to both the cards revealed and the land itself, and could probably be split into two cards. Diggerman is a cute name, but I sort of have to try to like it. Really hard. Less important, I think it's better to go with "each land card grinded away", but that's just because I like to keep myself open for further exploration of mechanics. Were it not for maro having sort of made the keyword, I would probably be less kind to it. 6 ConfusedAsUsual Show "Give me some rounds, and I'll grind this helmet into a weapon that wields the power of the heavens." I like the flavor of the dude, but being able to tap him over and over on the same target irks me. Cards have numerical converted mana costs, which is minor. Townsfolk is an outdated creature type, although it fits quite nicely. 7.5 GeorgeW Show The life stakes? What are the life stakes? This isn't game of chaos. And why doesn't it deal damage, by the way? It's a red card, so that sounds a lot more natural. Red isn't really known for their milling. (Nor life gain, but GoC is an old card.) Honestly, it's mostly just the card replaced with "mill two", so it's hard to give you much credit for anything. I can't really say the flavor makes up for it. 4.5 Mono789 Show I quite like it. I often think about cards that have your first and second ability combined, so it sort of hits a warm place in my heart. However, as it is right now, I would probably just have it happen every upkeep. Depending on the rarity, the second ability could be really oppressive in limited, but this feels solidly rare, so nevermind that. I like it a lot better now that I read it correctly. I thought it sacrificed itself. Shamans in Dimir is odd. 7.5 theatog Show This can pretty easily draw four cards, which is a handful (technically, 7 is a handful, in a vacuum, but eh). I'm not sure if the "doesn't untap" drawback is the most appropriate way to tune it back. If there's a problem with it, I don't think it's the fact that it's repeatable. The lifeloss already sort of discourages that. I like the tarmogoyf-related counting it has going on, but I think the effect you were going for might have been a little hard to balance. Smuggler? Can't we go with Rogue or something? Also, change that name. Now. 6.5 an_endless_epidemic Show So, we, uh. We made a better Murder The flavor of the first card doesn't fit the somewhat careless nature of Rakdos. They wrecks stuff for fun, they want to be noticed. It seems more likely to be a Dimir thing, although they'd rather not have the corpse be found at all. Pummel is arguably better than Rack and Ruin It's sort of strange that the names aren't swapped. 5 turnip_song Show BW is a pretty interesting card type, but I'm not sure if I'm entirely comfortable with it. The flavor is pretty strong, but the card effect itself doesn't appeal as much. It fits quite well, certainly, but the milling isn't something I expect to actually be relevant. I think the "Grind" in your name would probably be better off named something else. 7.5 FirstTurnKill Show What do I fire my oven with? Why does it hurt me? If I cook a human alive, how does it not die? If I make food, should that not make me feel better? How many question marks are too many? I'm not sure what to think about the power level, being able to snipe out utility dudes for 3 life isn't that much. However, compared to a removal spell, it's probably fine. I don't see the red mana cost adding much though. "Englishman" breaks the fourth well quite nicely. 6 Imidazoline Show The name sort of creeps me out, in a bad way. The flavor text does too, but in a great way. Boring/solid/good/print it. 8 Kazepenku Show Where's the memory part? You just shuffle it and have a 1 in n chance of getting it right, n being 3 times the number of players in the game. Revealing the card you choose is unnecessary, as it's already revealed. Shuffling is unnecessary if you're choosing at random. I'm not entirely sure what you meant with "memory game", but it has nothing to do with your ability to memorize at least. And if each player reveals the top three and choses one, what is "the chosen card"? Won't there be one for every player? The card is also problematic with nonpermanents, in that it requires knowledge of a rather obscure rule. 4.5 Dream_Spinner Show It's an incredibly soft disability, given that it only prevents blocked. I can't help but think this is unplayable. Which is a shame, because the ability is actually quite interesting, and I can't remember having seem anything too similar before. I really want to like flavor text, but the last sentence breaks it for me. It's still good contextually (or I just like flavor text with such thematics), I just don't like how it reads. 7 Glasir Show Cool flavor, makes me giddy. Really neat stuff. Card is extremely simple, but I like everything about it. My only issue is the name, which I don't really get. Google sort of helps, but I'd like if the card wasn't so mundane. The flavor text builds up to something a bit cooler than that. Possibility for power concerns. 8 ParadOxymoron Show Hooray, schemes. Too bad that is my shtick, so you don't get anything for shock value. Why are the abilities so unrelated? While getting it a second time might be useless, but at the same time, you might not want to play it for the first effect, in fear of sweeping your board. (And you're apparently playing creatures.) A lot of schemes are incredibly powerful, so this one ends up feeling a bit too lackluster, although with dredge it might just wipe the board on turn one. It's a bit hard to judge. I love the name, but the flavor text doesn't catch me as much. 6 I don't actually know whom to nominate for winner right now, so give me a night to sleep on it.
Yeah, in retrospect the name is pretty bad-creepy.
Value Round: Boros Sanctifier | ![]() ![]() ![]() Creature - Human Knight Lifelink When ~ enters the battlefield, it deals 2 damage to each other creature. "The purifying flame achieves enlightenment - one way or another." 2/2
Zur-Taa Brute
![]() ![]() ![]() Creature -- Minatour Warrior Haste When ~ attacks, return target creature to your hand. If you do, add ![]() ![]() to your mana pool."I think we need stronger handcuffs'' -- Lanccius, Azorious arrester 4/2
Azorius Academic
![]() ![]() Creature - Human Advisor : Draw a card. Activate this ability only after the combat phase during an opponent's turn and only if no creatures attacked this turn."Hush! Stop with all the fighting. It's hard to focus on studying these law books with all of this quarreling going on." 2/2
Voice of Madness
![]() ![]() ![]() Creature -- Imp Flying Whenever you discard a card, each other player discards a card. It turns a whisper of delusion into a scream of insanity. 2/2 Supposed to work well with old-Rakdos' "discard your stuff" cards ( Jagged Poppet Color justification: if Rix Maadi, Dungeon Palace
Round 8
Beastmaster's Gift ![]() ![]() Sorcery If you control a creature with a power of 3 or greater draw a card. Draw a card "I gave them their freedom and they have blessed me with their companionship."
ROUND 8 ENTRY:
Tempt Fate | ![]() ![]() ![]() Sorcery Draw two cards, then you may discard a card at random. If you do, return ~ to your hand. "They say choice is power. I guess we'll see, won't we?" --Eron the Relentless And still I remain amazed at just how few "Red" themes are expressed by the existing Red Legendary Creatures.
Round 8
Kruxis the Despotic | ![]() ![]() ![]() Legendary Creature — Horror Noncreature spells with converted mana cost 5 or less can't be cast. Noncreature spells with in their mana costs can't be cast.6/6
Kaze not to poke at your entry at all. but the wording is a bit vague on the 2nd part.
Round 8:
Mystic Frog ![]() ![]() ![]() Creature- Frog Flash When ~ enters the battlefield, scry 2, then draw a card. Sacrifice ~: Prevent all combat damage that would be dealt this turn. 1/1
Round 9
Brought up by Show ![]() Bloodrush is a fairly interesting mechanic, and plays well with gruul. You can keep on attacking. If they block, giant growth their blocker away, otherwise, add more threats to the board. When the Rampager joins the fun, you can't even chump block away the damage as the creature comes trampling into your face. You task for today will be; make a card that punishes your opponent for one of his or her actions. I'm not interested in "punisher" cards like Browbeat, I'm meaning voluntary game actions. Round ends in 24 hours. Round 8 should still have a decent amount of remaining time.
Martial Sanction
![]() ![]() Instant You can't cast Martial Sanction unless an opponent attacked with three or more creatures this turn. Destroy all creatures that dealt damage to you this turn. Against the steel of the Boros, the Senate unleashed a weapon of pointed words.
Befitting the Crime
![]() ![]() ![]() Instant Target player who has dealt 10 or more damage to you this turn loses the game "The punishment must meet the crime..... so.... death" Round 9 entry
Inflicting Wounds
![]() ![]() Instant If an opponent were to draw a card this turn, they lose 2 life. Knowledge is painful
Round 8:
Tamiyo, Hidden Scholar ![]() ![]() ![]() ![]() Planeswalker - Tamiyo Flash (You may cast this spell any time you could cast an instant.) When ~ enters the battlefield, counter target spell. Put X loyalty counters on ~, where X is that spell's converted mana cost. [-1]: Look at the top three cards of your library, then put them back in any order. [-3]: Draw a card. Starting Loyalty: {1} Round 9: Knowledge Trap ![]() ![]() Instant If an opponent looked at your hand this turn, you may pay rather than pay ~'s mana cost.Shuffle your hand into your library, then draw that many cards. Draw a card. "The knowledge you gain here is only as reliable as the method you gained it with." —Noyan Dar, Tazeem lullmage
round 9
Fire In The Hole ![]() ![]() Enchantment Whenever a card is placed into an opponents graveyard Fire in the hole deals 1 damage to that player. When Fire In The hole is put into the graveyard it deals 1 damage to you. "When setting a trap its always best to be careful, it could blow up in your face"
Round 8
Stormforger ![]() ![]() ![]() ![]() Creature — Archon Whenever you cast an instant or sorcery spell, if it targets an attacking or blocking creature, copy that spell. You may choose new targets for the copy. "Lightning only strikes twice when you don't learn your lesson." 3/3
Round 8:
Evolutionary Pull ![]() ![]() ![]() ![]() ![]() ![]() Sorcery Gain control of all creatures. "All life returns to the source." —Speaker Zegana
Round 9:
Borborygmos' Rage ![]() Instant Target creatures gets +2/+0 and is indestructible until end of turn. "Borborygmos: 56 counts of excessive noise in 5th and 6th Quadrants." —Azorius Senate Profile
Round 9:
Unstable Elemental | ![]() ![]() Creature - Elemental When Unstable Elemental is put into a graveyard from the battlefield, Unstable Elemental deals 2 damage to target creature or player and 1 damage to another target creature or player. 4/1
Mind Block
![]() ![]() ![]() Instant If a player would draw a card this turn, he or she discards a card instead. He's just having some occupational wizard's block. Round 9
Round 9:
Spiketail Shadeling | ![]() ![]() ![]() Creature- Shade Intimidate : ~ gets +1/+1 until end of turn.![]() , sacrifice ~: counter target noncreature spell. Its controller loses three life.0/1
Round 8:
Rakhiro, of Smoke and Mirrors ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard At the beginning of your upkeep, put a blue 2/2 Illusion creature token onto the battlefield. Sacrifice an Illusion: Change the target of target spell or ability with a single target that targets a creature you control. It is rumoured that the real Rakhiro has never actually shown himself to the public. 2/2
Genomancer
![]() ![]() ![]() [u]Creature - Merfolk Wizard[/mc] Evolve Whenever ~ becomes blocked you may exile a creature you control and return it to the battlefield. 1/3
Rumor Chaser
![]() creature sphinxWhenever Rumor Chasers becomes opposed, return all creatures opposing it to owners hand. (this occurs before combat damage is assigned) ~"with questions came more questions" (2/2)
ROUND 9: The Punished, The Punisher, and The Punishment
Lasav's Reconaissance -- ![]() ![]() ![]() Enchantment (U) At the beginning of each opponent's combat, tap target creature that player controls.
Burning-Tree Barbarian –
![]() ![]() Creature – Human Barbarian If you would be extorted, instead you gain 1 life and the extorting player loses 1 life. The Gruul have no concept of currency. Only blood. 2/2
Costly Retreat
![]() ![]() Instant Cast Costly Retreat only during an opponent's combat phase. Untap all attacking creatures and remove them from combat. Costly Retreat deals damage equal to the number of creatures removed from combat in this way to target opponent. "Flee, brethren! They brought griffins. I'd rather not have my clan being picked up and flug to the ground." - Gorsch, Scab-Clan Mauler
Round 9:
Hmm, hokay. Wild Essence Feeder | ![]() ![]() ![]() Creature - Fish Mutant Evolve Creatures enter the battlefield tapped under your control, then get +3/+3 until end of turn. Whenever a creature enters the battlefield, that creature's owner gains control of it. 3/3 This is possibly the most Melvin-y card I've ever made. If someone could let me know if they understand it, that'd be awesome.
I think I get what you're trying to do, but I'm not too sure whether that 2nd ability is worded correctly. There's an intervening "if" clause on Evolve.
ROUND 9 ENTRY:
Penance of Tithes | ![]() ![]() Instant Target player loses 1 life and you gain 1 life for each spell that player cast this turn. Anyone may find peace of mind and absolution of their sins through a selfless gesture -- a humbling gift to a simple church clearly looking out for the well-being of all.
Provacateur's Gambit
![]() ![]() Instant The next time target instant or sorcery spell you control would be countered by a spell or ability an opponent controls, copy that spell twice instead. You may choose new targets for the copies. "It is only in the games of children that paper beats rock. A thousand citations against the land will not stop the ground's thundering and the magma's hungering." — Nikya of the Old Ways I spent a lot of time trying to come up with clever, subtle punishments for things like "playing conservatively to prevent overextending" but decided Seedtime Also, I made this card last round but haven't found a use: Oppress ![]() ![]() ![]() ![]() ![]() Instant Counter target spell. Then, the next time that spell's controller casts a spell, counter that spell.
Round 9:
Rubble-Dust Runner - ![]() ![]() ![]() Creature - Beast Trample Whenever an opponent casts a spell for the first time in a turn, ~ gets +2/+2 and gains hexproof until end of turn. The crackle of magic might as well be a calling horn inviting them to dinner. 3/3
Round 10
We're in the home stretch. I also have a ton of grading that needs to get done ;_; Inspired By Show ![]() I could have probably picked Aurelia's Fury to base this round off of, but that would be boring, since we already had a round based on a splashy X spell. So instead, I'm going to go with mini-Gaea's Blessing. One thing to note about this card is that it never really goes away. You shuffle it back with every cast. Sure, they could counter it, but who's going to spend a counterspell on a 1 mana card? So in a long game, you're going to probably get multiple casts of this off of even one copy. For this round, make an instant or sorcery that can be cast more than once. Examples include Red Sun's Zenith Round ends when I grade it. Or something. More than 24ish hours later.
Round 10: More for your mana!
So I recently did a 4 card cycle of cards that flashbacked for ![]() ![]() . I neglected the color black for a reason.The Cycle: Show Life's Beauty -- ![]() Sorcery (U) You gain 4 life. If you cast Life's Beauty from your graveyard, target opponent loses 4 life instead. Flashback ![]() ![]() ![]() The breath of life gives a lifetime. Lack of breath ends your life. -Life's Beauty- ===xxx=== Mind's Beauty -- ![]() ![]() ![]() Sorcery (U) Draw four cards. If you cast Mind's Beauty from your graveyard, each player discards four cards instead. Flashback ![]() ![]() ![]() The mind is powerful. The brain is squishy. -Mind's Beauty- ===xxx=== Death's Beauty -- ![]() ![]() Sorcery (U) Death's Beauty deals 4 damage to target creature. If you cast Death's Beauty from your graveyard, return target creature with a toughness of 4 or less from a graveyard to the battlefield instead. Flashback ![]() ![]() ![]() A body can die. The dead can rise. -Death's Beauty- ===xxx=== Nature's Beauty -- ![]() ![]() Sorcery (U) Reveal the top four cards of your library. Put all land cards from among them into your hand and the rest into your graveyard. If you cast Nature's Beauty from your graveyard, put all nonland cards from among them into your hand and the rest into your graveyard instead. Flashback ![]() ![]() ![]() Nature sustains life. Life destroys nature. -Nature's Beauty- I was thinking about a Black card that could follow this cycle. I and I made it, and it was good. ... Now I just want to remember it REALLY badly! This isn't it, but it will be my placeholder for now: Sleeping's Beauty -- ![]() ![]() ![]() Sorcery (U) Destroy target creature. Flashback ![]() Why does one compare the living with the dead? -Sleeping's Beauty- Placeholder: Show Salvaging's Beauty -- ![]() ![]() ![]() Sorcery (U) Shuffle your graveyard into your library. Flashback ![]() Learn to plan. Plan to think. Think what you know. Know what to learn. -Salvaging's Beauty-
Round 9:
Commander's Strength ![]() ![]() Enchantment -- Aura Enchant creature you control Attacking creatures you control get +1/+0. Blocking creatures your opponents control get -1/-0. "Inspiring" or "intimidating" is just a matter of perspective. Round 10: Feral Command ![]() ![]() ![]() Instant Choose two -- Search your library for a land card, reveal it, put in into your hand, and shuffle your library; or target creature gets +2/+2 and gains trample until end of turn; or destroy target artifact or enchantment; or put ~ on top of its owner's library.
Round 10
Altered Physique ![]() Instant When you cast altered physique you may cast cards named altered physique from your graveyard. Target creature gets +2/-2 until the end of the turn "It takes a special power just to endure these kinds of alterations" - Apprentice Body Stitcher
Round 10
Everboon | ![]() ![]() ![]() Tribal Sorcery — Shapeshifter You gain 4 life. Exile Everboon with three time counters on it. Suspend 3— ![]() (Rather than cast this card from your hand, you may pay ![]() and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
just a friendly poke mort. last line of Altered state is Target creature gets +2-2 until the end of the turn. not sure if it was intended but i think you ment to have it +2/-2
Round 10
Song Of Faith Instant Target player gains 1 life. Shuffle Song Of Faith and one other target card in your graveyard into your library. "faith has saved me more than once"
Round 10!
Rampant Memory | ![]() ![]() ![]() Sorcery Discard a card. If you do, draw a card. Then exile Rampant Memory. At the beginning of each phase of your turn, cast Rampant Memory from exile without paying it's mana cost. "A brilliant diary of thoughts burnt one page a time, all through the window of my eyes. Care to take in the view?"
Round 10:
Afflict Ignorance ![]() ![]() ![]() Sorcery Target player discards two cards. Whenever an opponent draws two or more cards in a turn or draws a card during your turn, you may return ~ from your graveyard to your hand. "What is with the obsession to know more? Don't you realize it will just make it more fun for me?" -Liliana
Round 10:
Unending Rage | ![]() Sorcery Creatures you control gain trample until end of turn. Buyback - Sacrifice a land. "Nothing shall stand in our way!"-Borborygmos
Round 10:
Blackmail Extortion ![]() Instant Each opponent loses 1 life and you gain that much life. Whenever you cast a spell, you play ~ from your graveyard. "I see your a family man. Do you want it to stay that way?"
Electropulse
![]() Sorcery Electropulse deals 2 damage to target player. You may cast Electropulse When you see the same Izzet experiment performed multiple times, that's when you know you should find a new place to call home. On an unrelated note...Superheroooo Static Shock, whoop whoop!
As far as I can tell, Rounds 8, 9, and 10 are all still open.
Round 8 Goblin Stickyfingers ![]() ![]() Creature-Goblin Rogue When Goblin Stickyfingers enters the battlefield, reveal the top 5 cards of your library. You may choose an artifact card revealed this way and exile it, put all other cards revealed this way onto the bottom of your library in any order. When Goblin Stickyfingers dies, you may put all cards exiled by Goblin Stickyfingers into your hand. 2/1 Round 9 Burn down the bookstore ![]() ![]() ![]() Instant Until end of turn, whenever an opponent draws a card, Burn Down the Bookstore deals 1 damage to that player for each card they've drawn this turn. Round 10 Lucky Day ![]() ![]() Sorcery Name a permanent, then target opponent sacrifices a permanent they control at random. If they sacrifice the named permanent, return Lucky Day to its owner's hand.
Predator's Fury –
![]() Instant Predator's Fury deals 1 damage to target creature or player. Whenever a creature with power 5 or greater enters the battlefield under your control, you may cast Predator's Fury from your graveyard. The dragon spread its wings, and the earth itself began to shake to the beating of its heart. If the townspeople below had had any doubt before, they now knew the certainty of their doom.
Grisly Reverie
![]() ![]() ![]() Sorcery Exile all the cards in your hand. At the beginning of the next end step, return that many cards at random from your graveyard to your hand. Rakdos shows are unforgettable in the way childhood trauma and gaping chest wounds are unforgettable. I went through a number of incarnations and this was the cleanest way to make sure you could get the card back without guaranteeing it. We can also say the delay reduces the power level?
Betrayal in the Ranks -
![]() ![]() ![]() Instant Gain control of target attacking creature Sacrifice an Island or Swamp you may cast Betrayal in the Ranks from your graveyard for free.
Rag and Bone
![]() Artifact You may cast Rag and Bone from your graveyard. Whenever you could cast an instant, you may sacrifice Rag and Bone. Scrimped from nothing by the city's poorest, then sold on for half as much.
Otherworldly Flame
![]() ![]() Sorcery You may cast ~ from anywhere but not from your hand. ~ deals 2 damage to target creature or player. Return ~ to your hand. It burns but it is not hot. It scars but leaves no spots.
Returning light
![]() Instant Rebound Choose one -- Gain 2 life; or prevent the next two damage that would be dealt to target creature this turn. When ~ is put into exile from anywhere, shuffle it into your library. No warrior dies without trying, and no leader sits back and watches her soldiers die -- Aurelia
(Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Blood Donation -
![]() ![]() ![]() Sorcery Whenever you gain life, you may reveal ~ from your hand and shuffle it into your library. If you do, target opponent loses 1 life and you gain 1 life. Target opponent loses 3 life and you gain 3 life.
Wait...
This lasts another week, doesn't it? .... I'll have your grades for round 9 coming, I'm just wondering if I need to reevaluate my definition of punishment within the context of magic.
2 weeks is fine, really. You only get about 2 more rounds anyway, as the whole set goes up around Wednesday iirc.
Round 10
Sprout Aura ![]() ![]() ![]() Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Shuffle your library. Whenever you cast an enchantment spell with converted mana cost 4 or greater, you may return ~ from your graveyard to your hand. Great Auramancers are known to have entire harvests of spells.
The Flow of Time
![]() ![]() ![]() ![]() ![]() ![]() ![]() Sorcery ~ costs less to cast for each spell cast this turn.Take an extra turn after this one. "Shall we continue?"-Quyzl, Izzet Chronologist *Not a submission or anything, just wanted to know if this is still going on.*
Silly and I figured out that neither of us expected or wanted a third round, we'll just have to do grades. But school is partially in the way. Bluescreen deleting my comments were also in the way.
Nope. Just preview week grading speed.
Still faster than Kavu. *Nudge nudge*
I actually have them all ready, except Thoctar's last sneak in, I've just been irrationally delaying submitting them. Intended to do such on Friday, which is also Silly Dragon's self imposed mental deadline.
Okay, finally done with round 9. I'm not sure where my routine went, since the previous grades went away rather easily. Either way, I can't promise any grades for the other rounds. I'll try to round up the scores and such around sunday, not that promises like these hold weight anymore.
Round 9 Show turnip_song Show I like this, and the way it hoses Boros. As a removal spell, it doesn't appear to be all that strong, as you will often have to lose a great deal of life before using it, but there's an unrestricted version at 4 mana, so it can't be too bad. It provides some interesting multiplayer politics. I like the flavor text too. 8/10 morticianjohn Show Players don't deal damage, sources they control do. Is it the total combined amount of damage from every source? Either way, I don't like the anticlimatic nature of it. Winning the game because your opponent is winning the game isn't all that satisfying. However, that's not the real problem. It's more likely that you can't cast the card anyway, after having lost half of your life total. Decks rarely start their curve there, so if you're taking ten damage you're probably going to die. Except in formats like EDH, where this card doesn't seem like a good addition. You might be able to build around it somehow, by boosting damage output and the life you have, but then your opponent can probably just draw-go you to death, or something like that. The structure of the flavor text, is, awkward. 5.5/10 an_endless_epidemic Show Does this card look into the future and check if they would draw cards? The wording implies an instant effect, seems like it tries to be a replacement effect that doesn't replace anything, and should probably be a triggered ability. I don't really know what you want it to do. Is it just a one-shot underworld dreams? The flavor doesn't doesn't convince me. It states something that isn't necessarily true, without leading the direction one way or another. 4.5 Fenix. Show This is a pretty cute trap. I like it. It could probably cost less though, compared to Tolarian Winds, which has the benefit of discarding the cards, which is its main purpose. The flavor text confuses me. Isn't knowledge always as reliable as the method you gain it with? I'm not too big on the name either, sounds like a trap of knowledge, or something that traps knowledge, or something. 7 j0e1bar Show What is this supposed to punish your opponent for? Playing the game? I suppose it can prevent self-mill strategies, but I'd probably just expect you to do the work for that. Overall though, it's not really so much punishment. It's just continual damage for more or less everything. Where are you going with the flavor? "Fire in the Hole" isn't indicative of a trap in any way, calling it a fiery hole is a pretty big stretch. And, well, doesn't tie too much into the effect either. The flavor text itself is also quite weak. If it blows up in your face, it should deal more than 1 damage, which is negligible. It also gives the impression of some sort of risk, but Enchantments are the least likely permanent type to hit the graveyard. There's really only two colors that can interact with it in a meaningful fashion. 4.5 vlord Show Indestructible wasn't red last time I checked. That is my biggest complaint about the card. The other is that the power level is probably a bit higher than it should be, since straight out indestructible at instant speed has appeared at G, and this is better in two ways. I quite like the flavor text. 6.5 GeorgeW Show Arc Trail on a 4/1 is quite a beatdown. Traditionally, the weakness of fragile creatures is how easy they are to kill, but this one can take two more with it. However, if you don't block it, it takes 20% of your life each swing. I'm not really sure if the death triggers punishes your opponent from blocking it, or the high power punisher him for not. Doesn't it just reward you for attacking? I'd like some sort of flavor or more descriptive name to understand what it's actually an elemental of. 5.5 theatog Show I quite like the effect. It's probably more likely that you're the one funneling it, and I fear the discard could often go to waste, but I like it either way. The flavor text is neat, although the name is a bit lackluster. 7.5 Ulcaster Show But this isn't a spiketail. They all have taxing counters. The card is wonky. I don't like multicolored shades, especially since the other color doesn't reward you for pumping it. Rather, they're counteracting eachother, since you're less likely to have mana, or want to sacrifice it, after you've pumped it. I would have liked it a lot more if the counterspell related to the creature's p/t, and possibly if he was monoblack. I'm not really sure if it needs intimidate at all though. 5.5 Exxile72 Show What's a genomancer? Does it have to do with genes? How does this reflect the flicker effect? The card as a whole is okay, although I'm not entirely sure if it strikes me as particularily punishing. 6.5 Matt_Holck Show If it's a sphinx, why is it at 2/2. Where do you get the terminology "opposed"? I can only guess you mean blocked, but I know of absolutely no precedent that would make opposed to correct. The flavor text. Well, arises questions. 5 altimis Show This doesn't punish anything. The effect is also really strong. Martial Law costs four and needs a turn to get going. This forces the opponent to overextend to attack profitably, at which point you can just sweep them, and require them to put out another two creatures. It can even deal with haste and manlands. 5 Kazepenku Show How are you supposed to be able to track what cards people have drawn? There's no way to ensure that they're being honest. Okay, that's not technically true. It works, just like Sylvan Library sometimes does, in that you need a judge to look at what you're doing. And ask him to come over before he draws for the turn, in case you play it. The random lifegain is pretty random, together with the mana cost. There isn't really something in the card that's an u/w mechanic. Lifegain is white, and the discard effect is pretty solidly black. Blue doesn't quite belong, or add anything. It could just be monoblack. 4.5 ParadOxymoron Show This could probably just be "Opponents can't activate Extort" or something and do just the same in most scenarios, without the somewhat weird "would be extorted" and an ability that arguably doesn't fit all that well into red or green. It is somewhat more interesting in multiplayer, but I think you'll need a pretty linear metagame to consider this in constructed multiplayer. 6 Mono789 Show There's something that irks me really badly by forcibly making your opponent retreat. Gorsch seems to be surprisingly content with the situation too, especially for someone from Gruul. It's also really strange that you can direct the damage to another opponent. I would probably have worded it "~ deals damage to target player equal to the number of attacking creatures that player controls. Untap those creatures and remove them from combat." I'm not sure if the restriction is needed, I think it would be cooler if I could use it on myself. Although there probably needs to be some combat restriction, so you can't use it after damage is dealt. Which you currently can, but since it's opponents only it's not a big deal. 6 Imidazoline Show Uh. What. Okay, my first impression was that the name was weird, but that sort of pales in comparison to the rest of the card. The "Wild" descriptor is probably better portrayed by adding appropriate environments to the art or something. Or flavor text. So, the card. It does things. I'm not sure if I'd call it punishing any more than something like a Clone does. Secondly, the effect is really strange, and I think the +3/+3 pushes it over the top of complexity, and wording problems. Speaking of which, I just noticed they enter the battlefield tapped. If you toned down the P/T, and just had it at "If a creature would enter the battlefield under another players control, it enters the battlefield under your control instead. When it does, its owner gains control of it.", and just pray that players are able to understand it, as even that in itself is sort of weird in how you can sacrifice it in response to triggers etc. The idea is pretty close to being really cool, but meh. Ya blew it. 6.5 FirstTurnKill Show Players rarely cast a lot of spells, so most of the time this is a dud. It offers some protection against storm, in that it halves the damage of a Tendrils. This has to hit for at least four to be somewhat decent though. I think you could have gotten away with just B. The card is a bit interesting though. It's sort of strange in that it extorts your opponents with his spells, but overall I'm quite fond of it. It's neat, even if it's not particularily powerful. Flows well. 7.5 Dream_Spinner Show I have one complaint, aside from how jealous the flavor text makes me. It bothers me that it's a replacement effect instead of a trigger. I think the card would play more intuitively if it doesn't leave the spell that would be countered behind. It does add some flavor to being unstoppable, but overall I don't think its worth it. 8.5 ConfusedAsUsual Show If they are invited to dinner, then why do they go hexproof all of a sudden? Hexproof sort of implies an evasive nature. I suppose when they run, they whip up a lot of dust that covers them? I guess that makes a surprising amount of sense. I quite like the card, actually. My initial reaction was rather negative, but it has grown on me. Only complaint is that the Hexproof is sort of strange as a trigger, would probably have swapped it for Trample, even if it's currently vulnerable to abilities. 9 Glasir Show Anthem auras are pretty fun. I wish I could put it on an opposing creature so he would be encouraged to block with it, but I suppose it doesn't work too well with the current flavor. Only bothersome thing is how it partially discourages actually attacking with the creature. 7.5 HairlessThoctar Show As expected, this was moderately easy to make insane. Winds of Change I want to like the name, but I'm having difficulty doing so. 5.5 Round's winner is ConfusedAsUsual.
j0e1bar Hide
What is this supposed to punish your opponent for? Playing the game? I suppose it can prevent self-mill strategies, but I'd probably just expect you to do the work for that. Overall though, it's not really so much punishment. It's just continual damage for more or less everything. Where are you going with the flavor? "Fire in the Hole" isn't indicative of a trap in any way, calling it a fiery hole is a pretty big stretch. And, well, doesn't tie too much into the effect either. The flavor text itself is also quite weak. If it blows up in your face, it should deal more than 1 damage, which is negligible. It also gives the impression of some sort of risk, but Enchantments are the least likely permanent type to hit the graveyard. There's really only two colors that can interact with it in a meaningful fashion. 4.5 OMG now im not saying that this card was good or any of the ones i made were good. but it seems like the first thing in all the grades is a downgrade in score for for trying to meet the requirement for the round.
Well, it's because I don't think it punishes your opponent. It doesn't capitalize on something your opponent does. Mindbreak Trap is punishing, as you overextend your entire deck into exile. Wrath of God is punishing your opponent for overextending. With this, you play it, then Traumatize them for lethal. Like I said, it sort of works against self-mill, but milling usually happens in the early stages of the game, so it comes out a bit too late. However, it's overall a bit too broad at doing it, since they're going to take damage regardless of what they do, playing lands aside.
However, a lot of it came from a flavor that made overall little to no sense to me.
it was ment to do just what you said punish graveyard reap decks. the reason it only deals a small amount of damage is so it could be dealt with by an opponent. i guess you are right about the flavor but i was just conecting the damage dealing aspects of the card.
Ha, you thought this was dead, didn't you.
Well, know what, you're right. However, it still needs a conclusion. And because I'm not going to do three whole rounds of grading, even though I'd like to pretend I could, the final grades can be found on this google spreadsheet. The short version: Most Rounds Won: Imidazoline, with 1.5 rounds Highest Total Score: Dream_Spinner, with 55 points Highest Average Score: Chintastica and Libe, with 8 each Congratulations. I'll go on to do some contest that isn't the most popular thing on the forum the next time. At least you have a nifty spreadsheed for the future.
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