Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
Switch to Forum Live View MMOTCG in development
5 months ago  ::  Jan 03, 2013 - 2:57PM #11
Purple_Shrimp
  • UnCon Prizewinner 2008
  • Infernal Spawn of Infernal Spawn of Evil
  • Chairman of the Board
Date Joined: Jul 29, 2006
Posts: 3,125

Jan 3, 2013 -- 2:30PM, bay_falconer wrote:

Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?



why would that be embarrassing? i'm not going to conceal my love for you

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

Quick Reply
Cancel
5 months ago  ::  Jan 03, 2013 - 3:03PM #12
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
Oh, just read it. What Mown said. The resource system is your balance. And make sure not to let one card be the "this card wins the game" thing.

Also, avoid making cards too parasitic. You know what I mean. *cough*yugioh*cough*

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
5 months ago  ::  Jan 03, 2013 - 4:24PM #13
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,866

Jan 3, 2013 -- 2:57PM, Purple_Shrimp wrote:

Jan 3, 2013 -- 2:30PM, bay_falconer wrote:

Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?



why would that be embarrassing? i'm not going to conceal my love for you




Yay, dso I see 2 trolls arguing with eachother.

Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 2:13AM #14
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
1:  playtest everything
2:  be wary of anything that's "free", no matter how insignificatly small it seems.
3:  be wary of any cards that become better the more you have of them.
4:  include reactive cards (cards that deal with other cards) at reasonable costs. 
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

Catpoints:
Spoiler: Show

What are catpoints?
A way of measuring how much I love you.
How do I get catpoints?
1:  participate in my forum games/contests.
2:  make awesome posts.
3:  destroy Carthage.
What can I do with catpoints?
You can ask favors of me.  I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have.
Who has how many catpoints?
shadowchu:  100
Islands:  100
Niche:  50
mrindigo:  50
kips:  50
Rstnme:  25
Jman:  25
everyone else:  0
Keeperofmanynames:  -100
Morgothra:  -100
Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 7:20AM #15
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,135
Everybody's been discussing the game, nobody's been discussing the pricing system. I think that's really the most important part when considering something like this, so here's my 2¢:
People do not like buying digital cards. There is a considerable number of people who feel that physical cards shouldn't cost more than a few dollars each, and that number only gets larger when you move to a medium where there aren't even any physical items for them to hold. This can be combined with 'People do not like paying a lot for an MMO with an uncertain future' since their money can spontaneously vanish if the devs go under.

You need to keep both of those in mind while building your game. The most important thing, I think, is to have a free to play system that actually allows people to play free. It doesn't matter if it would take 10 hours of constant play to unlock a single copy of the best card, as long as it's possible. Ideally players should be able to unlock at least one card an hour, even if it's sometimes junk. Players need to have a collection to be invested in the game, and since they don't want to buy into a game they aren't invested in, it's important to make sure the free players feel like they're getting somewhere.

Don't be too worried about the potential of players playing the game for free for an extensive period of time. People who play for a lot of time are invested players and they will help spread word of mouth for your game and that can be far more valuable to you than a few cheap purchases.

I suppose it's important to note that I've never done this sort of thing before. It's possible I'm way off base here, but I'm basically trying to convert my opinions as a consumer into what I would want to see in a game.

I recommend you go try Magic: the Gathering: Tactics if you want to see an example of everything you shouldn't do. Actually, I would recommend finding as many existing MMOTCGs as you can in order to figure out what is working and what isn't. Especially read the forums to see what complaints surface most often so you can get an idea of what irritates people the most.
Immature College Student
(Also a Rules Advisor)

   
   
   
Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 9:26AM #16
Taldier
Date Joined: Oct 9, 2011
Posts: 476

Jan 4, 2013 -- 7:20AM, Dragon_Nut wrote:

...
People do not like buying digital cards. There is a considerable number of people who feel that physical cards shouldn't cost more than a few dollars each, and that number only gets larger when you move to a medium where there aren't even any physical items for them to hold. This can be combined with 'People do not like paying a lot for an MMO with an uncertain future' since their money can spontaneously vanish if the devs go under.

You need to keep both of those in mind while building your game. The most important thing, I think, is to have a free to play system that actually allows people to play free. It doesn't matter if it would take 10 hours of constant play to unlock a single copy of the best card, as long as it's possible. Ideally players should be able to unlock at least one card an hour, even if it's sometimes junk. Players need to have a collection to be invested in the game, and since they don't want to buy into a game they aren't invested in, it's important to make sure the free players feel like they're getting somewhere.

Don't be too worried about the potential of players playing the game for free for an extensive period of time. People who play for a lot of time are invested players and they will help spread word of mouth for your game and that can be far more valuable to you than a few cheap purchases.
...




So much this ^^^

In fact, if you are doing anything at all with microtransactions, watch this video right now.  Do it.  Yes, not all of it applies directly to a TCG, but a lot of it does.

Actually, if you are doing any form of game design, just watch every video in that channel.  Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.

My decks Show

Comments or suggestions are always welcome

Legacy Show

Modern Show





Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 9:28AM #17
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,655

Jan 3, 2013 -- 4:24PM, Zokorad wrote:

Jan 3, 2013 -- 2:57PM, Purple_Shrimp wrote:

Jan 3, 2013 -- 2:30PM, bay_falconer wrote:

Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?



why would that be embarrassing? i'm not going to conceal my love for you




Yay, dso I see 2 trolls arguing with eachother.



Good in EDH
Quick Reply
Cancel
5 months ago  ::  Jan 05, 2013 - 6:26AM #18
Mown
Date Joined: Apr 28, 2008
Posts: 16,683

Jan 4, 2013 -- 9:26AM, Taldier wrote:

Actually, if you are doing any form of game design, just watch every video in that channel.  Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.



Except Religion in Gaming part 2.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


Quick Reply
Cancel
5 months ago  ::  Jan 05, 2013 - 9:12AM #19
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,135

Jan 5, 2013 -- 6:26AM, Mown wrote:

Jan 4, 2013 -- 9:26AM, Taldier wrote:

Actually, if you are doing any form of game design, just watch every video in that channel.  Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.



Except Religion in Gaming part 2.



Eh. The rest of it's good enough I'll give them a pass on one episode of... questionable quality.

Immature College Student
(Also a Rules Advisor)

   
   
   
Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing