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5 months ago ::
Jan 03, 2013 - 2:57PM
#11
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- UnCon Prizewinner 2008
- Infernal Spawn of Infernal Spawn of Evil
- Chairman of the Board
Date Joined:
Jul 29, 2006
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Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?
why would that be embarrassing? i'm not going to conceal my love for you
firstrike
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
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5 months ago ::
Jan 03, 2013 - 3:03PM
#12
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Date Joined:
Oct 12, 2010
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Oh, just read it. What Mown said. The resource system is your balance. And make sure not to let one card be the "this card wins the game" thing.
Also, avoid making cards too parasitic. You know what I mean. *cough*yugioh*cough*
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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5 months ago ::
Jan 03, 2013 - 4:24PM
#13
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Date Joined:
Sep 26, 2011
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Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?
why would that be embarrassing? i'm not going to conceal my love for you
Yay, dso I see 2 trolls arguing with eachother.
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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5 months ago ::
Jan 04, 2013 - 2:13AM
#14
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Date Joined:
Nov 18, 2012
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1: playtest everything 2: be wary of anything that's "free", no matter how insignificatly small it seems. 3: be wary of any cards that become better the more you have of them. 4: include reactive cards (cards that deal with other cards) at reasonable costs.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
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What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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5 months ago ::
Jan 04, 2013 - 7:20AM
#15
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Date Joined:
Feb 22, 2005
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Everybody's been discussing the game, nobody's been discussing the pricing system. I think that's really the most important part when considering something like this, so here's my 2¢: People do not like buying digital cards. There is a considerable number of people who feel that physical cards shouldn't cost more than a few dollars each, and that number only gets larger when you move to a medium where there aren't even any physical items for them to hold. This can be combined with 'People do not like paying a lot for an MMO with an uncertain future' since their money can spontaneously vanish if the devs go under.
You need to keep both of those in mind while building your game. The most important thing, I think, is to have a free to play system that actually allows people to play free. It doesn't matter if it would take 10 hours of constant play to unlock a single copy of the best card, as long as it's possible. Ideally players should be able to unlock at least one card an hour, even if it's sometimes junk. Players need to have a collection to be invested in the game, and since they don't want to buy into a game they aren't invested in, it's important to make sure the free players feel like they're getting somewhere.
Don't be too worried about the potential of players playing the game for free for an extensive period of time. People who play for a lot of time are invested players and they will help spread word of mouth for your game and that can be far more valuable to you than a few cheap purchases.
I suppose it's important to note that I've never done this sort of thing before. It's possible I'm way off base here, but I'm basically trying to convert my opinions as a consumer into what I would want to see in a game.
I recommend you go try Magic: the Gathering: Tactics if you want to see an example of everything you shouldn't do. Actually, I would recommend finding as many existing MMOTCGs as you can in order to figure out what is working and what isn't. Especially read the forums to see what complaints surface most often so you can get an idea of what irritates people the most.
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5 months ago ::
Jan 04, 2013 - 9:26AM
#16
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... People do not like buying digital cards. There is a considerable number of people who feel that physical cards shouldn't cost more than a few dollars each, and that number only gets larger when you move to a medium where there aren't even any physical items for them to hold. This can be combined with 'People do not like paying a lot for an MMO with an uncertain future' since their money can spontaneously vanish if the devs go under.
You need to keep both of those in mind while building your game. The most important thing, I think, is to have a free to play system that actually allows people to play free. It doesn't matter if it would take 10 hours of constant play to unlock a single copy of the best card, as long as it's possible. Ideally players should be able to unlock at least one card an hour, even if it's sometimes junk. Players need to have a collection to be invested in the game, and since they don't want to buy into a game they aren't invested in, it's important to make sure the free players feel like they're getting somewhere.
Don't be too worried about the potential of players playing the game for free for an extensive period of time. People who play for a lot of time are invested players and they will help spread word of mouth for your game and that can be far more valuable to you than a few cheap purchases. ...
So much this ^^^
In fact, if you are doing anything at all with microtransactions, watch this video right now. Do it. Yes, not all of it applies directly to a TCG, but a lot of it does.
Actually, if you are doing any form of game design, just watch every video in that channel. Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.
My decks
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Comments or suggestions are always welcome
Legacy
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Modern
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5 months ago ::
Jan 04, 2013 - 9:28AM
#17
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Date Joined:
Sep 10, 2006
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Fail, shrimp. Again. Must you keep embarrassing yourself by demonstrating what is clearly an unconscious attraction to me?
why would that be embarrassing? i'm not going to conceal my love for you
Yay, dso I see 2 trolls arguing with eachother.
Good in EDH
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5 months ago ::
Jan 05, 2013 - 6:26AM
#18
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Date Joined:
Apr 28, 2008
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Actually, if you are doing any form of game design, just watch every video in that channel. Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.
Except Religion in Gaming part 2.
Everything Mown does is elegant.

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5 months ago ::
Jan 05, 2013 - 9:12AM
#19
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Date Joined:
Feb 22, 2005
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Actually, if you are doing any form of game design, just watch every video in that channel. Again, not all of them really apply to TCG type games, but you will be thankful for watching them anyway.
Except Religion in Gaming part 2.
Eh. The rest of it's good enough I'll give them a pass on one episode of... questionable quality.
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