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5 months ago  ::  Dec 31, 2012 - 8:30AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,275
Todays other other RtR card to rate is...

Volatile Rig

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


I like this card.  Sure it's not great in certain decks.  Like do not draft this if you are a populate deck as this can destroy you.  If you are Izzet this is pretty good.  And even in Golgari.

3

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5 months ago  ::  Dec 31, 2012 - 8:47AM #2
Alerys
Date Joined: Dec 3, 2012
Posts: 79
I love these in put them in almost every deck if I get it. It just causes so much confusion on the battlefield and my opponent never knows what the right course of action is. Usually you'll see them stop casting for 1-2 turns while they keep throwing guys in front of it hoping he dies. You get free damage in and are the first one to start casting again should it decide to WOG the board.

3.5

One thing really bugs me. I'm no judge so maybe this is as intended, but if he dies, the following happens in MTGO (beta):
1. Ability gets put on the stack
2. You flip a coin, if you lose the flip:
3. Everything gets 4 damage.

Now I personally feel like step 3 should be put on the stack, but it doesn't. First time I had this I found out the hard way as my 2 Trestle Troll s said goodbye before I could regenerate them. Similarly, this means you have to use stuff like Rootborn Defenses before you know if the damage will be applied, causing you to sometimes waste a card or all your mana for regeneration on it. I don't really want a rules discussion, I'm sure this is working as intended, but it's an annoying way to deal with a coinflip for me.
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5 months ago  ::  Dec 31, 2012 - 8:48AM #3
rstnme
Date Joined: Aug 10, 2012
Posts: 2,513
3

Probably the most underrated card in limited. Forces your opponent to play around it, it's on-curve with a relevant ability, and will at least get some damage through. Also pairs quite nicely with ethereal armor.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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5 months ago  ::  Dec 31, 2012 - 8:52AM #4
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,488
I think a 3.5 fits it better, because this is something you can play in every deck (although it will be more helpful in some decks than others) As a 4/4 trampler for 4 in addition to a conditional board wipe this card has the potential to be quite strong, but works best in decks where you can utilize the 4 damage to both players.

As a bonus, the board wipe will generally occur during your turn, which means you get the first opportunity to play out additional creatures.
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5 months ago  ::  Dec 31, 2012 - 9:29AM #5
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
Everyone is always like OH NO THIS GUY WILL EXPLODE N KIL UR GUYS SO DONT USE HIM IF UR GUYS ARNT X/5s

Spoiler alert:  your opponent's guys probably aren't x/5s either, this is a double-edged sword.  On the other hand, the 4/4 trampler for 4 colorless is pretty single-edged. 
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5 months ago  ::  Dec 31, 2012 - 7:50PM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,329
2.5, sure...
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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5 months ago  ::  Jan 01, 2013 - 6:58AM #7
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,633
haha I think it's one of the more over-rated. 2.5 is about right.

I will say i've made ethereal armor decks around this guy that have been super fun.

Give it first strike to go along with the trample and it rarely gets dealt damage, you usually just win.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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5 months ago  ::  Jan 01, 2013 - 8:30AM #8
JBTM
Date Joined: Nov 27, 2011
Posts: 1,707

Dec 31, 2012 -- 9:29AM, Catotheyounger wrote:

Everyone is always like OH NO THIS GUY WILL EXPLODE N KIL UR GUYS SO DONT USE HIM IF UR GUYS ARNT X/5s



Usually when I play this guy I want him to blow up.  I'm running about 50/50 with him on actually doing it, so yay for statistics I guess.  If nothing else he usually makes them not want to attack for the one turn he can block.

I'll say 3.  It's kind of tricky to figure out which decks he fits in though.

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5 months ago  ::  Jan 01, 2013 - 6:21PM #9
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439

Dec 31, 2012 -- 8:47AM, Alerys wrote:

I love these in put them in almost every deck if I get it. It just causes so much confusion on the battlefield and my opponent never knows what the right course of action is. Usually you'll see them stop casting for 1-2 turns while they keep throwing guys in front of it hoping he dies. You get free damage in and are the first one to start casting again should it decide to WOG the board.

3.5

One thing really bugs me. I'm no judge so maybe this is as intended, but if he dies, the following happens in MTGO (beta):
1. Ability gets put on the stack
2. You flip a coin, if you lose the flip:
3. Everything gets 4 damage.

Now I personally feel like step 3 should be put on the stack, but it doesn't. First time I had this I found out the hard way as my 2 Trestle Troll s said goodbye before I could regenerate them. Similarly, this means you have to use stuff like Rootborn Defenses before you know if the damage will be applied, causing you to sometimes waste a card or all your mana for regeneration on it. I don't really want a rules discussion, I'm sure this is working as intended, but it's an annoying way to deal with a coinflip for me.


This is how he works in Paper. It's usually an advantage. I don't get the problem.

3.0, but only for being colorless.

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oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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5 months ago  ::  Jan 03, 2013 - 9:31AM #10
ikillutwice
Date Joined: Dec 8, 2012
Posts: 156
Solid pick if only because no color makes he flexable
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