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5 months ago ::
Jan 01, 2013 - 1:27PM
#31
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Date Joined:
Nov 18, 2012
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...and yet you never come to the limited forums.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
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What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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5 months ago ::
Jan 01, 2013 - 2:00PM
#32
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Date Joined:
Apr 28, 2012
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I disagree completely on Martial Law being a dead draw. That's like saying Standstill or Bloodgift Demon are dead draws because they don't do anything/attack the turn you play them. I didn't even say I thought it was GOOD, just that it uses the ability in a seemingly effective way.
I also didn't say the Skyknight wasn't good, just that the ability itself isn't that good. Would you agree that 90% of the time you'd prefer it to just bounce the creature? There are exceptions to that but it's generally the case and it really holds the ability back in my opinion. Wouldn't you agree that making it untargetted improves every card with the ability both functionally and flavorfully? I mean, it's a guild ability, it SHOULD be good and flavorful.
As others have said: Standstill has the immediate effect of bringing the board to a halt. Bloodgift Demon is a creature. Neither of those is as important as the fact that Martial Law not only does nothing when it hits play, it also can be directly compared to other cards that do. Ultimately the flexibility of changing targets doesn't make up for the 'only creatures' thing and the four mana cost and the turn wait.
As for whether it would be better as bounce on Skyknight: I'm not certain actually. Bounce doesn't stop 'Walkers from Walking, it is an active negative against Swagtusk , Messenger , Thundermaw , and Resto , and does nothing against hasties like Ash Zealot . So no, I can't say that I would rather have Bounce actually. Maybe in a different format, but not this one.
As for untargeted? Of course that would be better. But it wouldn't make much sense from a design perspective and it would be counterintuitive. I don't think being able to hit untargetables makes sense flavorfully either.
I think you're expecting the wrong things from the ability. The ability isn't supposed to be an amazing shutdown tool. It's supposed to be a way to allow you to cast your beater without forcing you to choose between damage and disrupting the opponent's tempo. It fills that role incredibly well and it does so in a very balanced way.
Standstill really has little immediate effect. The majority of the time your opponent isn't able to do anything on your turn anyway. Besides, if your argument is that its presence will affect your opponent is able to play you could still make that argument for Martial Law - it'll affect what creatures they can/should play. It's admittedly less powerful but it's certainly false that cards are dead draws if they have no immediate effect when you play them. Even if that effect is a response of targetted removal before it goes off that's still an effect, and potentially still as good as having the thing in play doing what it's intended to do. As far as the Demon being a creature... Does it REALLY do anything that first turn other than soak up removal? It's not even as if competitive magic players do a lot of blocking. That's how it is in most formats I've played, anyway, last I checked. Blocking isn't totally irrelevant, of course, and I already said soaking up removal can be a good thing, so this still just supports my point that cards aren't dead just because they don't do anything. Every card can do SOMETHING. It's the SITUATION that makes the something relevant enough to consider the card not dead. Still, the arguements are neither here nor there because I was talking about the ability rather than the cards. Again, I didn't even claim that any of those cards are good or bad. I've placed in a tournament or two in my day, I understand tempo and know a thing or two about evaluating cards. In the grand scheme of things the ability just doesn't stand out. It's a named keyword ability associated with a guild, so it SHOULD stand out, but every card that implements it as far as I have seen is little better than one turn Arrest . This is useful, certainly, but as I said the MAJORITY of the time bounce is just better. You set the opponent back one turn guaranteed, potentially longer if they don't have the resources to play the card again or there is no opportunity to play it again because there are more pertinent plays to be made or if they suspect you have a counter or something. They also lose any enchantments or other cards attached to them or committed to them being in play as well as any counters on them. They have to actually take the time and resources to correct what you did. The cards you named are the exceptions - which I already acknowledged exist - where it may not be a good idea to bounce the targets, but they are definitely not the rule. Of course making it untargetted makes sense. Physically detaining a creature or object has nothing to do with magic, so it makes logical sense that being "hexproof" or "shrouded" in a protective aura would have little effect. What difference would it make if you are bulletproof or resistant to enchantment if I physically grab you up and lock you in a jail cell? It's a flavorful and practical way to make the ability, which is mediocre in the grand scheme of things, really unique and stand out. I'm not just talking about one format like standard, I'm talking about THE GAME. Even the untargetted thing wouldn't matter the majority of the time but it's at least something cool and interesting and useful.
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5 months ago ::
Jan 01, 2013 - 2:32PM
#33
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Date Joined:
Feb 22, 2005
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Still, the arguements are neither here nor there because I was talking about the ability rather than the cards. Again, I didn't even claim that any of those cards are good or bad. I've placed in a tournament or two in my day, I understand tempo and know a thing or two about evaluating cards. In the grand scheme of things the ability just doesn't stand out. It's a named keyword ability associated with a guild, so it SHOULD stand out, but every card that implements it as far as I have seen is little better than one turn Arrest . This is useful, certainly, but as I said the MAJORITY of the time bounce is just better. You set the opponent back one turn guaranteed, potentially longer if they don't have the resources to play the card again or there is no opportunity to play it again because there are more pertinent plays to be made or if they suspect you have a counter or something. They also lose any enchantments or other cards attached to them or committed to them being in play as well as any counters on them. They have to actually take the time and resources to correct what you did. The cards you named are the exceptions - which I already acknowledged exist - where it may not be a good idea to bounce the targets, but they are definitely not the rule.
Of course making it untargetted makes sense. Physically detaining a creature or object has nothing to do with magic, so it makes logical sense that being "hexproof" or "shrouded" in a protective aura would have little effect. What difference would it make if you are bulletproof or resistant to enchantment if I physically grab you up and lock you in a jail cell? It's a flavorful and practical way to make the ability, which is mediocre in the grand scheme of things, really unique and stand out. I'm not just talking about one format like standard, I'm talking about THE GAME. Even the untargetted thing wouldn't matter the majority of the time but it's at least something cool and interesting and useful.
Ignoring argument over immediate effect or not as per your request that it be considered irrelevant. So as to two remaining points: The Bounce VS Detain argument is silly as it implies that you would be getting it at the same rate. Bounce is in most cases (In environments besides current standard at least) more effective than detain, but it also costs more. Lyev Mist knight would not have been a    3/1. Likewise, Azorius Adept would not have been a   2/1. If detain was bounce it wouldn't have been costed so aggressively. As for Hexproof making flavor sense: I think that's more an issue with Hexproof not being flavorful a lot of the time. There's no obvious reason why the Geist of Saint Traft can dodge a Shock but a Latch Seeker can't. Why is Dungrove Elder immune to being Incinerate d? Flavorfully it varies from creature to creature, but mechanically it very much would be counterintuitive for it not to target since it's a negative effect which affects only a specific creature/permanent. I can't think of another example of such a thing that isn't targetted that was printed recently except something like Tribute to Hunger , and that targets players at least.
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5 months ago ::
Jan 01, 2013 - 3:52PM
#34
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Date Joined:
Sep 10, 2006
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Stop reading after you were completely wrong about standstill. Obviously never played with it or against it.
Good in EDH
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5 months ago ::
Jan 01, 2013 - 6:04PM
#35
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Date Joined:
Apr 28, 2012
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Stop reading after you were completely wrong about standstill. Obviously never played with it or against it.
Hergaderpaderg, yeah, obviously there's no way I play a competitive legacy deck with 4 copies of the card, all because you disagree with a post that I made on the internet.
I don't see how you even disagree - Standstill generally doesn't DO anything the turn you play it. Standstill doesn't generally DO anything at all until something triggers it (and that's not on the turn that you play it probably better than 90% of the time.) This is a demonstrable fact. The point was that a card isn't dead just because it doesn't immediately DO something and a card that doesn't immediately DO something can still affect the game. Sometimes Standstill is a dead card, sometimes it isn't, but when (or if) it will be triggered is irrelevant to all of that. The same goes for any card mentioned in the context we were discussing and every card in Magic. And you STILL entirely miss the point of my post which started this conversation, which was about a particular ability rather than the cards the ability is printed on.
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5 months ago ::
Jan 01, 2013 - 6:28PM
#36
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Date Joined:
Sep 10, 2006
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Yeah, being forced to play around standstill means it hasn't actually done anything. Very interesting line of thought here.
Top decks that don't do anything actually don't do anything.
Good in EDH
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5 months ago ::
Jan 01, 2013 - 7:22PM
#37
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Date Joined:
Oct 23, 2010
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ITT: Shadow gets frustrated and eggs somebody on with the "you're either inexperienced or a moron" argument again. That person doesn't know when to just roll their eyes and let it go. Ironman- Martial Law isn't Standstill , and it isn't particularly insane because it does have a delayed startup. It does however, keep your opponent's board suppressed quite well and at 4 can be played on a reasonable turn, or with removal backup. It's worth trying, but I get most of my work with it as a post-SB card to ensure that it's never truly a dead card.
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5 months ago ::
Jan 01, 2013 - 7:28PM
#38
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Date Joined:
Sep 10, 2006
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lol you got it. full tilt over here
Then argues my point. No biggie.
Good in EDH
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5 months ago ::
Jan 02, 2013 - 7:52AM
#39
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Date Joined:
Apr 28, 2012
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Yeah, being forced to play around standstill means it hasn't actually done anything. Very interesting line of thought here.
Top decks that don't do anything actually don't do anything.
Youhave to play around martial law, too. You have to play around just about everything your opponent plays. Soo..... Are you going to just realize that we are in agreement yet?
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5 months ago ::
Jan 02, 2013 - 8:07AM
#40
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If you would die during your opponents turn, Standstill can potentially prevent that from occuring. If you play Martial Law , it has no effect at all until your next turn. There is no potential for it to have any effect that might stop your opponent from killing you before your next turn. I dont understand why this argument is still going on, its rather silly.
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