The cleric and the cost just doesn't fit right. Look, the cleric token should have done a Black thing and ask for a life payment instead of mana. Deathpact Angel 3WBB Mythic Creature - Angel Flying When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto battlefield. It has "Pay 5 life, tap, sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield" 5/5
The cost is not a problem. But the token and the "tap and sacrifice" is If the angel dies he can only back to attack 2 turns later. And if the token dies... bye bye angel
Deathpact Angel 3WBB Mythic Creature - Angel Flying, Vigilance 3WB Sacrifice a creature: Return Deathpact Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. 5/5
Now imagine if, instead of a token, the Angel had an ability that read ", Sacrifice a creature: Return Deathpact Angel from your graveyard to the battlefield", or a similar and for synergizing with Extort even better option, "You may cast Deathpact Angel from your graveyard by sacrificing a creature in addition to paying its other costs". Now that would have been playable.
Gravecrawler > Deathpact Angel: It wins the game Kuldotha Pheonix > Deathpact Angel: It can be reccured no matter what Eternal Dragon > Deathpact Angel: It can be reccured no matter what
She is simply just so freaking inelegant and clunky, and the flavor just isn't there.
It SHOULD, flavor-wise, have read: Sacrifice a cleric, pay cost, return ~ from graveyard to play. When ~ dies, put a 1/1 cleric token into play.
When you have milled three Gravepact angels, the flavor goes straight out of the window when ONE angel has ONE deal with ONE cleric and THAT cleric revives a random angel instead of the angel he had a pact with. Flavor would be repaired with the above change: The angels have a pact with the clerics under your command, and they are returned from the grave by your clerics. Populate makes the mechanic even less flavorful.