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Switch to Forum Live View [GTC-ICD] Deathpact Angel
5 months ago  ::  Dec 31, 2012 - 1:30PM #41
animatics
Date Joined: Feb 19, 2008
Posts: 1,036
Not bomb for sure, but when you get that part of a game where it's a stamina/endurance competition this is a nice topdeck. Problem is that outside that scenario does nothing more and forces tap out.
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5 months ago  ::  Dec 31, 2012 - 3:36PM #42
Singe
Date Joined: Jan 13, 2006
Posts: 1,010
Mikaeus, the Unhallowed or Undying Evil can give her Undying which is good for getting a 6/6 with Flying and a 1/1 token when she dies.

Deathpact Angel
3WBB
Mythic
Creature - Angel
Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5 
or
Deathpact Angel
3WBB
Mythic
Creature - Angel
Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto battlefield.
3WBB, sacrifice a Cleric: Return Deathpact Angel from your graveyard to the battlefield
5/5
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5 months ago  ::  Dec 31, 2012 - 3:43PM #43
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
You need a self-mill sort of build to make any use out of that.

Since the Token returns the card from the GY, unless you have a second Angel in the GY, the extra Token is just a plain old vanilla 1/1 token.

I mentioned earlier how you could create a sort of loop with this, Unburial Rites, and some self-mill, but it is a ton of hoops to jump through when Angel of Serenity exists and does the same thing without all the extra mana cost and tempo loss.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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5 months ago  ::  Dec 31, 2012 - 3:47PM #44
BiNexus
Date Joined: Apr 20, 2012
Posts: 295

Dec 31, 2012 -- 1:21PM, bay_falconer wrote:

Is the mana cost supposed to invert the Powerpuff Girls?

The one thing I hate about this card (besides my loathing of ccd casting costs) is that it might it might make the most complicated token ever. A moose that makes a squirrel that lets you bring back the moose. Nice concept, but still...




Rocky and Bullwinkle reference?

A wise man on film sequels:

Watching sequels to really good films is like visiting a bollock kicking parlour, paying your money and then proceeding to get your bollocks kicked...then leaving and returning at a later date to repeat the process.

                                      -iamthehollow




Decks:


Karn Tron

Bloody F i s h


There Will Be Blood (movie). Spoiler: Show

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5 months ago  ::  Dec 31, 2012 - 5:05PM #45
Coralus
Date Joined: May 22, 2006
Posts: 185
Catastrophically bad in my local metagame sadly. 
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5 months ago  ::  Dec 31, 2012 - 6:18PM #46
Magicmeow
Date Joined: Apr 17, 2012
Posts: 531
I just realized this card is mythic rare. That's kinda random to me... D:
It also "blocks" important space for Orzhov sadly.

But the moment I saw her art on the guide to gatecrash I somehow knew I wouldn't like the creature so I'm not that much disappointed with this card.

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5 months ago  ::  Dec 31, 2012 - 6:26PM #47
Keino
Date Joined: Aug 27, 2009
Posts: 2,909
Nice art.
Nice flavor.
It's Orzhov.
...and that's about it.
HOW TO AUTOCARD!
When posting in a text box, type [c]Plains[/c] to make your post show Plains .
Are you making a casual mill deck? Please read. Show

Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.

One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.

Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.

If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.

There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!

Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!

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: Order, Law, Faith.
: Knowledge, Artifice, Control.
: Corruption, Death, Self-Interest.
: Freedom, Destruction, Victory.
: Nature, Growth, Life.
: Progressive, but too controlling.
: Focused, but short sighted.
: Skilled, but hypocritical.
: Unified, but without a sense of self.
: Cunning, but devious.
: Inquisitive, but incautious.
: Rational, but impulsive.
: Powerful, but spiteful.
: Instinctive, but selfish.
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Name: Keino
=100                               Class:
x 236                     Diety:
125/200                       

Weapon: Staff of Fire (=2xdmg/=4+3 dmg)
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5 months ago  ::  Dec 31, 2012 - 6:31PM #48
rafe62
Date Joined: Nov 25, 2012
Posts: 112
I think it's fairly decent for what it is. I just wish it were somewhat more morbid. Maybe have it so that you could sacrifice 4 creatures instead of paying it's mana cost.
http://stat.rumandmonkey.com/tests/1/6/5261/20802.jpg
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5 months ago  ::  Dec 31, 2012 - 6:42PM #49
Fireballmage
Date Joined: Mar 21, 2012
Posts: 243
I just realized what I didn't like about the art: There's not enough atmosphere. Deathpact Angel is supposed to be the epitome of corruption, vengeance, despair, elegance, and wealth, yet she's just presented flatly without distinctive lighting or effects. Even the light through the stained glass window barely adds anything new, and Chan really should have gone for a richer hue. Compare to Orzhov Guildmage ; while he's not a particularly imposing figure by himself, he looks powerful and spooky because of the lighting, background, color palette, etc. of the piece. About the only thing I like about the angel's art is the pose, which is very impressive.

This isn't a problem Jason Chan has had with his other angel artwork; Avacyn looks pretty darn majestic. However, it is a problem with this artwork, which just comes across as flavorless.
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5 months ago  ::  Dec 31, 2012 - 8:53PM #50
Singe
Date Joined: Jan 13, 2006
Posts: 1,010
The Angel could maybe work for Haunt. Haunt the token or her.
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