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6 months ago  ::  Dec 30, 2012 - 11:33AM #21
MoiMoi
Date Joined: Sep 22, 2008
Posts: 968
Tunkle, the creature died, it came back, it's fresh new and unaffected. The untill end of turn effect leaves when the creature died, it just came back after.
Moderated by Orc_Welfin on Dec 30, 2012 - 02:39PM
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6 months ago  ::  Dec 30, 2012 - 11:45AM #22
Mage24365
Date Joined: Jun 23, 2009
Posts: 7,599

Condemn , possibly Hide , Bant Charm , Hinder , Proteus Staff , Spell Crumple , Ether Well , Spin Into Myth , Banishing Stroke , Terminus , Hallowed Burial , Warp World , Void Stalker , Gomazoa , possibly Deglamer . That's 13, not counting the two ones for artifacts. That's significantly more than 4.
Also, some cards are banned EDH primarily due to cost. There's the obvious 9 (10 if you count library). If your group can afford them, great. Most groups cannot. 
Anyway, I'm curious what you do about Jarad if you're not allowed to tuck him.

EDIT: I didn't count bounce and then Clique or similar.
Moderated by Orc_Welfin on Dec 30, 2012 - 02:40PM
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My initial responses to rules questions are usually just answers. If you want an explanation as to why, say so.
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Anyone who wants to text duel me through either PM or chat can just PM me with a format (and a time if playing through chat). I don't play standard.

# Card Blind Hall of Fame Show
quotes Show

Sep 5, 2010 -- 9:26AM, Argus_Panoptes wrote:

So, how would I use a card that has a large in the top half and "sui?l? -- pu?? ?is?q" across the middle?

Dec 28, 2010 -- 11:36AM, razorborne wrote:

Dec 28, 2010 -- 10:46AM, signofzeta wrote:

Winning is not important if:

1.  You win by a blowout.

2.  You pay billions of dollars in cards to win.   If you like wasting money just to win one game, while you could have saved it to lose a few and end up winning more in the future, then it is fine by me.


what?

do you ceremonially light your deck on fire after a win?


Jan 26, 2011 -- 2:25PM, Gerdef wrote:

Or did no one notice Transmogrifying Licid before.  (And by not notice, I mean covered their ears and shouted LA LA LA LA )


Mar 2, 2011 -- 4:14PM, WotC_MattT wrote:

Mar 2, 2011 -- 12:53PM, Gerdef wrote:

Hmmm...

I think the most awkward situation at the moment is simply the Myr Welder / Equipment / Licid / Aura craziness, but I'm pretty sure he's aware of it.



If the most awkward thing going on right now involves Licids, I declare victory.



Feb 28, 2011 -- 9:50PM, zammm wrote:

We regret to inform you of Trevor Kidd's untimely demise in an unfortunate accident involving a mysteriously blown breaker box and a photophobic creature of unknown origin at his home near Renton, Washington. We at the Wizards Community apologize for any inconvenience or delay, and assure you we'll be preparing a replacement to assume his duties as soon as we finish warming up the cloning vats.


[02:47:46] It doesn't merely "come out of suspend" - you take the last time counter off, and then suspend triggers and say "now cast that! CAST IT NOOOOOW!"
[02:47:49] Because suspend has no indoors voice


[10:11:33] !opalescence
[10:11:33] Opalescence {2WW} |Enchantment| Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. · Reserved,UD-R,Vin,Leg,Cla,USBC
[10:11:51] *sigh*
[10:12:10] Otecko: Do you have a question about Opalescence?
[10:12:17] sure
[10:12:23] $10 on humility interaction
[10:12:25] :P
[10:12:29] :D
[10:12:47] humility + opalescence put into play by replenish



Ego Show

Dec 14, 2010 -- 5:59PM, Niklor wrote:

Mage is awesome, BTW.

Jan 22, 2011 -- 4:44PM, MisterFour wrote:

Dear Mage24365,

You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.


Jun 13, 2011 -- 7:05AM, Mage24365 wrote:

Jun 13, 2011 -- 7:02AM, RootBreaker wrote:

I don't think there are any cards like that.

There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically.

There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player.

I'm almost positive there's nothing that triggers from damage being prevented.


Rings of Brighthearth ; Dormant Gomazoa ; Samite Ministration .


Jun 13, 2011 -- 7:08AM, RootBreaker wrote:

Well played.




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6 months ago  ::  Dec 30, 2012 - 12:12PM #23
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Dec 30, 2012 -- 11:27AM, Tunklebunkle wrote:

Dec 29, 2012 -- 6:42PM, MoiMoi wrote:

Also for the sake of it, a lot of stuff can survive a big enough mutilate..... persist and undying are big survivors




I thought that Mutilate 's effect affected all creatures until end of turn. Wouldn't this mean that a creature with undying or persist would be killed, come back, and be killed again? It's a creature and it's on the battlefield so I thought it would be affected even when it returns to the field.




It hits everything on the battlefield when it goes off.

If you cast Mutilate and then Dark confidant on the same turn the Confidant has no idea why the room is so empty. 

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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6 months ago  ::  Dec 30, 2012 - 2:12PM #24
MoiMoi
Date Joined: Sep 22, 2008
Posts: 968

Dec 30, 2012 -- 11:45AM, Mage24365 wrote:


Condemn , possibly Hide , Bant Charm , Hinder , Proteus Staff , Spell Crumple , Ether Well , Spin Into Myth , Banishing Stroke , Terminus , Hallowed Burial , Warp World , Void Stalker , Gomazoa , possibly Deglamer . That's 13, not counting the two ones for artifacts. That's significantly more than 4.
Also, some cards are banned EDH primarily due to cost. There's the obvious 9 (10 if you count library). If your group can afford them, great. Most groups cannot. 
Anyway, I'm curious what you do about Jarad if you're not allowed to tuck him.

EDIT: I didn't count bounce and then Clique or similar. 




We dont play most of them in our playgroup and most of them arent what I wrote, you did nail 3, you missed 1 and there's one we dont play that would possibly count, so I'll up it to 5! P9 arent banned due to cost, they are banned because they are simply overpower the rest of the cards, cost was just an extra incentive to ban them.

Anyway, we didnt enjoy those cards, we banned them, simple as that, it's not whether or not we can handle them, it's just that we deemed them unfun, more than a wednesday night, 23:30, shahrazad.  You can disagree all you want, but uninformed judging tone that's borderline insulting, I have a harder time accepting that. As for the potshots losers, I've read the names and it's not like I expected anything more brilliant than random potshots from any of them.

Moderated by Orc_Welfin on Dec 30, 2012 - 02:40PM
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6 months ago  ::  Dec 30, 2012 - 2:41PM #25
Orc_Welfin
Date Joined: Sep 20, 2012
Posts: 360
I've removed content from this thread. Trolling/baiting is a violation of the Code of Conduct, as is masked vulgarity

You can review the Code of Conduct here: company.wizards.com/conduct

Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner.
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6 months ago  ::  Dec 30, 2012 - 3:19PM #26
Tunklebunkle
Date Joined: Jul 22, 2012
Posts: 106
Okay. So after seeing all of your suggestions, here is a deck that I came up with. The only thing I don't like is that I can only run 33 land, but I don't know what to cut. Or would 33 land be managable with the amount of land search that I have?

Commander: Riku of Two Reflections


Anti-Counter


Vexing Shusher


Spellbreaker Behemoth


Land Fixing


Cultivate


Harrow


Journey of Discovery


Explosive Vegetation


Boundless Realms


Bounce


Equilibrium


Card Draw


Divination


Counsel of the Soratami


Arcanis the Omnipotent


Jin-Gitaxias, Core Augur


Rhystic Study


Garruk's Packleader


Free stuff


Djinn of Wishes


Myojin of Life's Web


Aetherplasm


Copy/Cloning


Clone


Phyrexian Metamorph


Rite of Replication


Echo Mage


Cryptoplasm


Counters


Spell Crumple


Hinder


Muddle the Mixture Transmute is really cool


Destructive Stuff


Hull Breach


Relic Crush


Rain of Thorns


Argentum Armor


Decimate Amazing thing to copy (especially since the 4 targets don't have to be different, an artifact creature can be targeted twice if need be)


Extra damage is always good


Mage Slayer


Magmatic Force


Comet Storm


Balefire Dragon


Extra turns are always better


Time Warp


Time Stretch


Lighthouse Chronologist Very nice to copy


Fatties


Apocalypse Hydra


Engulfing Slagwurm


Avatar of Fury Two 6/6 w/flying for 4 mana? Yes please!


Field Damage


Mizzium Mortars


Disaster Radius


Creature Protection (Especially my commander)


Lightning Greaves


Mask of Avacyn


Swiftfoot Boots


Whispersilk Cloak


Aspect of Mongoose


Fool's Demise I have a friend who used this with Bruna, Light of Alabaster , it was insanly hard to destroy her.


Reccuring


Nature's Spiral


Vengeful Rebirth


Misc.


Dominus of Fealty


Time of Need There are a few legends that are worth searching for


Fierce Empath Can search for a wide range of creatures


Descendant of Soramaro


Animar, Soul of Elements


Vorinclex, Voice of Hunger


Platinum Angel


Parallel Lives Works amazingly with Riku


Spin into Myth really good removal, especially if copied


Wild Ricochet AWSOME with Time Stretch if I ever had enough mana


Pongify


Rampaging Baloths Excellent with Parallel Lives and Riku of Two Reflections


Grozoth Can search out Myojin of Life's Web


Seedborn Muse


Primordial Hydra Will win the game if unanswered (which probably won't happen, but who knows?)


Hydra Omnivore Does damage to everyone, what's more fun?

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6 months ago  ::  Dec 30, 2012 - 4:06PM #27
MoiMoi
Date Joined: Sep 22, 2008
Posts: 968
33 lands is not enough... to do a comparaison, that's 20 lands for a 60 cards deck. Half your commander cards cost twice as much as any of your normal decks cards and those decks usually settle for 22-24 lands. That should give you a perspective of how low 33 lands is. I have 2 EDH decks, one is mono black with 4 ways to have a lot of mana (cabal coffers, bubbling muck, crypt of agadeem, magus of the coffers) with 4 tutors : demonic, diabolic, vampiric tutors and expedition maps... still I run 38 lands. In my damia deck, I run 4 land fetch cards and run 41 lands.
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6 months ago  ::  Dec 30, 2012 - 7:11PM #28
Nyktos
Date Joined: Oct 11, 2007
Posts: 3,391
Yeah I never go below 35 lands, usually 36-39. Try and find room for at least two or three more.
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6 months ago  ::  Dec 30, 2012 - 10:14PM #29
Tunklebunkle
Date Joined: Jul 22, 2012
Posts: 106
I went to mtgdeckbuilder.net, built the above deck, and tested exactly 100 games. I kept track of how many land I had in my opening hand and how much land I would have on the field by turn 5 (this includes ramping with stuff like Cultivate ). My opening hand had an average of 2.37 land and the fifth turn had an average of 4.19 land on the field. With this kind of testing accuracy, I'm forced to agree that I need more land. For anyone who cares; I shall post the results of another test, done exactly the same way, with about 38 land sometime very soon. I hope you find this interesting. (Or at least amusing that I'm willing to go through the trouble for this much accuracy in testing).
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6 months ago  ::  Dec 30, 2012 - 11:16PM #30
MoiMoi
Date Joined: Sep 22, 2008
Posts: 968
You should REALLY look at your mana curve, 21 cards cost 6+, 14 of them are 7+. Half your deck is 5+ and I dont believe I saw any turn 1 drops and only 2-3 turn 2 drops.

You'll be incredibly weak and vulnerable up to turn 5-6.... that is given you get 5-6 lands by that turn, which isnt something that will always happen.
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