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5 months ago  ::  Dec 31, 2012 - 2:41PM #41
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Dec 31, 2012 -- 2:08PM, Escef wrote:


IMX, I'm the only one playing mass land destruction. Because I'm a WINNER.




Fixed!


But yeah, rocks. Especially rocks that  fix colors no matter what we're looking at. Multiple double and triple stuffs can be a pain if you want to be hitting them by 6-8 mana.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

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5 months ago  ::  Jan 02, 2013 - 3:07PM #42
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 31, 2012 -- 2:08PM, Escef wrote:

But mana rocks are also very good. Many of them are mana ramp and color fixing all at once.




I would argue that rocks are better than mana dorks, because 1) you have black / red / green / white removal for mana dorks (and blue can counter anything, but it's time-critical), versus only three-color removal for rocks (and white doesn't remove artifacts in every Standard; also, artifact removal is more often a sideboard thing than a regular thing), and 2) borderposts notwithstanding, you can fix colorless to colored mana with rocks. What I mean is, to use an example, if I play Avacyn's Pilgrim , I go from monogreen to green/white. If I play a Selesnya Signet , I go from monogreen to green/white, or from monowhite to green/white. Costs more, but isn't exactly a huge amount.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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