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6 months ago ::
Dec 29, 2012 - 8:23AM
#1
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Todays final RtR card to rate is... Urban Burgeoning Spoiler:
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5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
This card is a piece of garbage. One of the worst cards in the set easily. 0 Discuss!
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6 months ago ::
Dec 29, 2012 - 8:24AM
#2
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Date Joined:
Jun 14, 2007
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0 for sure. I don't think anything more needs to be said.
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6 months ago ::
Dec 29, 2012 - 8:44AM
#3
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Date Joined:
Jul 13, 2008
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Am I the only person who has ever used this and Underworld connections on the same land before?
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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6 months ago ::
Dec 29, 2012 - 8:50AM
#4
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Date Joined:
Jan 23, 2007
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0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.
Check out my cube!Spoiler:
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My sig was so awesome it broke Browsers, I had to remove it. Support Magic Fiction! Or Bolas will eat youYou should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.
We try to maintain the illusion that Magic cards are written in English.
Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters. More than once a high class buffet has started with the mark of Phyrexia upon it. Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.
I have 6812 Planeswalker points, that's probably more than you. "Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
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6 months ago ::
Dec 29, 2012 - 10:35AM
#5
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Date Joined:
Jul 13, 2008
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0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.
How is that useless?
You don't think drawing 3 cards a turn is useful????
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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6 months ago ::
Dec 29, 2012 - 11:05AM
#6
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Date Joined:
May 14, 2007
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At my store we started putting up all the Urban Burgeoning boots on a tac board.
I will never take this card outside of last pick.
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6 months ago ::
Dec 29, 2012 - 11:08AM
#7
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Date Joined:
Sep 10, 2006
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0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.
How is that useless?
You don't think drawing 3 cards a turn is useful????
You're taking it out of context. You have to play a completely worthless card to make that work. It is better to thin your deck of trash than trying to pull of a pretty unnecessary card combo.
I pick lands over these because I know I'll at least play those.
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6 months ago ::
Dec 29, 2012 - 5:03PM
#8
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Date Joined:
Jun 15, 2009
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I am always baffled when I see opponents playing these. It almost feels like it should say "Draw a card when Urban Burgeoning comes into play"
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6 months ago ::
Dec 30, 2012 - 3:18AM
#9
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Date Joined:
Sep 30, 2010
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0. I'd have to be pretty pressed on playables to take up a slot with this even if I was playing Underworld Connections.
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6 months ago ::
Dec 30, 2012 - 3:38AM
#10
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Date Joined:
Mar 31, 2002
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0. I'd have to be pretty pressed on playables to take up a slot with this even if I was playing Underworld Connections.
To be fair, if I were lucky enough to pull two Underworld Connection, I might just put it in for giggles. Gotta admit, the concept of drawing tons of cards each turn is... enticing and it would pay for itself quickly enough.
Still, I probably wouldn't even in that situation. Underworld Connections does enough by itself methinks.
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