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Switch to Forum Live View DLCR: Urban Burgeoning
6 months ago  ::  Dec 29, 2012 - 8:23AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,772
Todays final RtR card to rate is...

Urban Burgeoning

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This card is a piece of garbage.  One of the worst cards in the set easily.

0

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6 months ago  ::  Dec 29, 2012 - 8:24AM #2
Symar
Date Joined: Jun 14, 2007
Posts: 824
0 for sure. I don't think anything more needs to be said.
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6 months ago  ::  Dec 29, 2012 - 8:44AM #3
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,779
Am I the only person who has ever used this and Underworld connections on the same land before?
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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6 months ago  ::  Dec 29, 2012 - 8:50AM #4
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,485
0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.
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6 months ago  ::  Dec 29, 2012 - 10:35AM #5
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,779

Dec 29, 2012 -- 8:50AM, EyeHunter wrote:

0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.




How is that useless?

You don't think drawing 3 cards a turn is useful????

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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6 months ago  ::  Dec 29, 2012 - 11:05AM #6
azuro_arcanis
Date Joined: May 14, 2007
Posts: 1,791
At my store we started putting up all the Urban Burgeoning boots on a tac board.

I will never take this card outside of last pick.
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6 months ago  ::  Dec 29, 2012 - 11:08AM #7
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,995

Dec 29, 2012 -- 10:35AM, Urzasapprentice wrote:

Dec 29, 2012 -- 8:50AM, EyeHunter wrote:

0. total trash. I wouldn't play it even if I had four underworld connections and was in gorgari. In its dream scenario, it's still useless.




How is that useless?

You don't think drawing 3 cards a turn is useful????



You're taking it out of context. You have to play a completely worthless card to make that work. It is better to thin your deck of trash than trying to pull of a pretty unnecessary card combo. 

I pick lands over these because I know I'll at least play those.  

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6 months ago  ::  Dec 29, 2012 - 5:03PM #8
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,827
I am always baffled when I see opponents playing these. It almost feels like it should say "Draw a card when Urban Burgeoning comes into play"
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6 months ago  ::  Dec 30, 2012 - 3:18AM #9
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,515
0. I'd have to be pretty pressed on playables to take up a slot with this even if I was playing Underworld Connections.
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6 months ago  ::  Dec 30, 2012 - 3:38AM #10
I-rock
Date Joined: Mar 31, 2002
Posts: 1,059

Dec 30, 2012 -- 3:18AM, Lobster667 wrote:

0. I'd have to be pretty pressed on playables to take up a slot with this even if I was playing Underworld Connections.




To be fair, if I were lucky enough to pull two Underworld Connection, I might just put it in for giggles.  Gotta admit, the concept of drawing tons of cards each turn is... enticing and it would pay for itself quickly enough.

Still, I probably wouldn't even in that situation.  Underworld Connections does enough by itself methinks.

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