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6 months ago ::
Dec 29, 2012 - 8:17AM
#1
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Date Joined:
Apr 28, 2008
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We're closing in on the end, and with it, we've finally come to the card creation part of the contest. With the community's opinion, we have gathered users with varying areas of expertise, and here are the competitors for this year: magicpablo666 Rush_Clasic Imidazoline Chinkeeyong silasw Glasir ChaosLight
I was going to make a fancy introduction for each of you, but we all know it would be extremely cheesy, and I don't know you all well enough anyway. Either way, now for more of me. As the last year's winner, I'm providing the criteria, and thus, I would have to make something that isn't completely terrible, as I've ruined this competition enough as it is. I wanted it to be sufficiently difficult, and while it asks you to solve a common problem, it's not often something I actively think about. I'm asking for four cards, both because four is my favorite number, and to give a broader spectrum of cards for the voting process. Finally, while my cards might sometimes hint otherwise, I'm quite passionate about functionality and user-focused design. This is the year's criteria:
Magic is a massive game, and it's showing no signs of stopping. It gets more cards in a year than most other do in their lifespan. However, as alluring as the future might be, the framework for it comes from the past. As a designer, it's important to know where the design space lies, and what's keeping the game back.
Choose Magic's four biggest mistakes, and fix them. For each, make a card related to it.
You may not go back in history and change the past, everything you do will happen in a coming expansion. Certain things are too ingrained into Magic's past to the point where they might not be possible to remove. It's up to you to decide what is acceptable to change and what isn't.
Good luck. Given the time of the year, I will provide extensions if necessary, but for now, the deadline stands at 10.1.2013.
Everything Mown does is elegant.

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6 months ago ::
Dec 29, 2012 - 9:25AM
#2
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Date Joined:
Aug 28, 2008
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So we must decide what the mistakes are ourselves?
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6 months ago ::
Dec 29, 2012 - 9:32AM
#3
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Date Joined:
Apr 28, 2008
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So we must decide what the mistakes are ourselves?
Correct. Edit: For what it's worth, that should probably be a relief for you.
Everything Mown does is elegant.

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6 months ago ::
Dec 29, 2012 - 9:33AM
#4
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Date Joined:
Aug 28, 2008
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Maaaaaaaan. Well I guess it /should/ be hard.
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6 months ago ::
Dec 29, 2012 - 9:34AM
#5
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Date Joined:
Apr 28, 2008
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Your free to choose whatever. Color pie, mechanical interactions, rules, set design structure. Hell, go for the commercial aspect if you like, but good luck with that.
Everything Mown does is elegant.

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6 months ago ::
Dec 29, 2012 - 9:37AM
#6
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Date Joined:
Apr 28, 2008
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I suppose I should mention you don't have to choose the worst, but what you're doing should be with the intent of fixing parts of the game you don't think are being excecuted well enough. The criteria isn't so much about finding problems with the game, as much as it is detecting that something is a problem, and ways to go about fixing it.
Plus some card design.
Everything Mown does is elegant.

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6 months ago ::
Dec 29, 2012 - 9:39AM
#7
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Date Joined:
Aug 28, 2008
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Lets hope I can find 4 things I don't like :o
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6 months ago ::
Dec 29, 2012 - 9:48AM
#8
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Date Joined:
May 29, 2007
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You win this contest for not liking things and I'm not qualified? NOOO-OOOO!
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6 months ago ::
Dec 29, 2012 - 9:58AM
#9
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- UnCon 3CM Master
- Big Game Hunter
Date Joined:
Jul 25, 2005
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You're evil. Criteria these days are much harder than they used to be...
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6 months ago ::
Dec 29, 2012 - 5:13PM
#10
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Date Joined:
Sep 28, 2007
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Interesting criteria. Can't wait for the submissions.
I have a sig because it gives my posts better spacing.
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