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6 months ago ::
Dec 28, 2012 - 8:45PM
#1
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Date Joined:
Nov 30, 2012
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Right now, this deck is at 110 cards, 10 more than needed. It's green-blue-red. The strategy is to get big Eldrazi creatures with Annihilator, and other big creatures in, based on the following tactics:
- Mana acceleration through fetching and artifacts
- Put in 0/1 Eldrazi and 1/1 Saproling tokens, then use spells that turn creatures into lands
- Get lots of 1/1 counters on Animar, my commander
- Various spells to give them trample and/or extra combat phases
Commander: Animar, Soul of Elements Lands10 Forest 7 Island 5 Mountain Command Tower Eldrazi Temple Eye of Ugin Fire-Lit Thicket Flooded Grove Gaea's Cradle Gruul Turf Mosswort Bridge Simic Growth Chamber Taiga Temple of the False God Tropical Island Vivid Grove Spells AEther Mutation AEther Vial Akroma's Memorial Artifact Mutation Awakening Zone Belbe's Portal Biomantic Mastery Boundless Realms Brainstorm Brood Birthing Chord of Calling Chromatic Lantern Cloud Key Counterspell Cultivate Darksteel Ingot Defense of the Heart Doubling Season Dragon Fangs Fists of Ironwood Garruk Wildspeaker Growth Spasm Increasing Savagery Life and Limb Not of this World Planar Gate Primal Command Primal Rage Quicksilver Amulet Rampant Growth Reap and Sow Saproling Symbiosis Savage Beating Seething Song Skittering Invasion Sol Ring Strength of the Tajuru Thran Dynamo Time Warp Titania's Boon Tooth and Nail Vengeful Rebirth Creatures Alloy Myr Apprentice Wizard Artisan of Kozilek Birds of Paradise Blightsteel Colossus Broodwarden Centaur Omenreader Citanul Hierophants Clone Consecrated Sphinx Deadwood Treefolk Deus of Calamity Elvish Piper Emrakul's Hatcher Fertilid Fierce Empath Forgotten Ancient Intet, the Dreamer It That Betrays Kozilek, Butcher of Truth Kozilek's Predator Llanowar Elves Myojin of Life's Web Palladium Myr Pathrazer of Ulamog Phyrexian Metamorph Rapacious One Riku of Two Reflections Scion of the Wild Spawnsire of Ulamog Ulamog, the Infinite Gyre Vigor What should I cut? And is there any glaring omissions? Should I just ditch the Saprolings? Is Doubling Season worth the cost in this deck? Are there too many fetchers and mana-accelerating artifacts, and should I cull some of them? Are there too many Commander standbys like Deadwood Treefolk that are good in the format, but bad here? Is there too much green and not enough red and blue? Is there enough card acceleration (lots of fetches; only three drawers)? What do I do?
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6 months ago ::
Dec 28, 2012 - 9:10PM
#2
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Date Joined:
Jun 17, 2009
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I'd probably ditch the whole tokens sub-theme. They don't really do anything since Animar doesn't get +1/+1 counters for tokens entering the battlefield. I know you're asking for cuts, but I think Vodalian Illusionist and Vanishing would be nice techs for Animar due to the rulings for phasing. Great way of protecting Animar without his +1/+1 counters going to waste "When a permanent phases out, it does not change zones or leave the battlefield, so no enters-the-battlefield or leaves-the-battlefield triggered abilities will trigger. Any Auras, Equipment, and/or Fortifications attached to that permanent phase out with it; this is called "phasing out indirectly". A permanent that phases in is treated by the game rules as the same object that phased out. As a result (and unlike a permanent that is flickered), it retains any counters that were on it, and, if it's a creature, it is unaffected by summoning sickness"
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6 months ago ::
Dec 28, 2012 - 11:10PM
#3
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Date Joined:
Jun 26, 2010
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I'm inclined to agree with Loozar; unless you've got something that you can swap in that has an awesome 'when creatures ETB...', the token theme should be pitched aside from the Eldrazi Spawn(obviously, lol). Some you might want to think about: Hellkite Charger Sword of Feast and Famine (this and the previous together make an instant concession, unless someone has an answer in hand) Joraga Treespeaker Elvish Archdruid Suggestions to cut: Scion of the Wild Vigor Forgotten Ancient Blightsteel Collossus Saproling Symbiosis Life and Limb AEther and Artifact Mutation
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6 months ago ::
Dec 29, 2012 - 8:52AM
#4
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Date Joined:
Nov 30, 2012
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6 months ago ::
Dec 29, 2012 - 11:43AM
#5
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Animar wants creatures not spells. I would cut most of you're spells for creatures that fetch lands draw cards or otherwise offer card advantage.
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6 months ago ::
Dec 29, 2012 - 3:45PM
#6
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Date Joined:
Nov 30, 2012
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OK, I've made some cuts to get it down to 104, but I also added SofF&F and Hellkite, and switched out some of my mana-source creatures for Elves so that Elvish Archdruid makes more sense
Commander: Animar, Soul of Elements Lands: Same 35 as beforeSpells AEther Vial Akroma's Memorial Awakening Zone Belbe's Portal Biomantic Mastery Boundless Realms Brainstorm Brood Birthing Chord of Calling Chromatic Lantern Cloud Key Counterspell Cultivate Darksteel Ingot Defense of the Heart Dragon Fangs Garruk Wildspeaker Growth Spasm Increasing Savagery Not of this World Planar Gate Primal Command Primal Rage Quicksilver Amulet Rampant Growth Reap and Sow Savage Beating Skittering Invasion Sol Ring Strength of the Tajuru Sword of Feast and Famine Thran Dynamo Time Warp Tooth and Nail Vengeful Rebirth Creatures Artisan of Kozilek Birds of Paradise Blightsteel Colossus Bloom Tender Broodwarden Centaur Omenreader Citanul Hierophants Clone Consecrated Sphinx Deadwood Treefolk Deus of Calamity Elvish Archdruid Elvish Harbinger Elvish Piper Emrakul's Hatcher Fertilid Fierce Empath Forgotten Ancient Hellkite Charger Intet, the Dreamer It That Betrays Kozilek, Butcher of Truth Kozilek's Predator Llanowar Elves Myojin of Life's Web Palladium Myr Pathrazer of Ulamog Phyrexian Metamorph Rapacious One Riku of Two Reflections Spawnsire of Ulamog Ulamog, the Infinite Gyre Vigor Was it a bad idea to ditch Doubling Season since I dropped the Saproling mechanic? And I still have four more drops, so what's under the knife? Can I afford to drop one of Boundless , Reap or PC ? Do I need both Deadwood and Vengeful ? Are there too many fetchers and mana sources? Am I too wedded to giving my big guns Trample? ( Lady Tomb , PR , Fangs and Garruk all do it). What do I do?
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6 months ago ::
Dec 29, 2012 - 10:31PM
#7
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Date Joined:
Jun 26, 2010
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Was it a bad idea to ditch Doubling Season since I dropped the Saproling mechanic?
Nope, not at all.
And I still have four more drops, so what's under the knife? Can I afford to drop one of Boundless , Reap or PC ? Do I need both Deadwood and Vengeful ? Are there too many fetchers and mana sources? Am I too wedded to giving my big guns Trample? ( Lady Tomb , PR , Fangs and Garruk all do it). What do I do?
I would drop the Boundless Realms , the Deadwood Treefolk , Vengeful Rebirth , and Primal Rage , myself. I would also reiterate dropping Blightsteel Colossus ...a big gun indeed, but I find that too many times it brings a dark, unsatisfying end to games(i.e., you become 'that guy' the minute it hits the field...worse yet, suppose it's bribed ?). To replace Vengeful Rebirth in that instance, I would then suggest Restock . Preferably, you should have Regrowth , so it can be used more than once, but if you don't have the money for it, Restock's a viable alternative.
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6 months ago ::
Dec 29, 2012 - 10:58PM
#8
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Date Joined:
Oct 24, 2011
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Animar wants creatures not spells. I would cut most of you're spells for creatures that fetch lands draw cards or otherwise offer card advantage.
This.
Given your attachment to the Elvish Archdruid , I'd add Joraga Treespeaker , Sylvan Ranger , Wood Elves , Coiling Oracle , Momir Vig, Simic Visionary , Farhaven Elf , and/or Elvish Visionary . They would take the place of Boundless Realms , Brainstorm , Dragon Fangs , Growth Spasm , Planar Gate , Primal Rage , and Birds of Paradise .
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6 months ago ::
Dec 30, 2012 - 12:40PM
#9
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Deadwood treefolk is a fantastic card in animar. one green to get back a creature? Very doable in animar.
If you're going to run bloom tender and elvish archdruid you might try intruder alarm, primordial sage and that new guy soul of the harvest to Maxine gun dudes onto the field.
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6 months ago ::
Dec 30, 2012 - 1:53PM
#10
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Date Joined:
Nov 30, 2012
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I would also reiterate dropping Blightsteel Colossus ...a big gun indeed, but I find that too many times it brings a dark, unsatisfying end to games (i.e., you become 'that guy' the minute it hits the field...worse yet, suppose it's bribed ?).
So, am to gather that social pressures dictate not using B.C.? The problem is if people target my deck, they'd just go after Ulamog or another Eldrazi. Should I replace it with Darksteel Colossus or Worldspine Wurm to not be "that guy"? (What I assume you mean by "that guy" is the minute B.C. comes out, you automatically get attacked by all of your opponents). This isn't a Infect or Proliferate deck; B.C. isn't really that much of an improvement over D.C., I'd be happy to switch it out if it made me less of a target. But I feel that I need another big gun...this is a big gun deck that makes Deus of Calamity look small (and let's be honest, DofC is an honorary Eldrazi)
I've decided to drop Boundless and Not of this World (it's too much of a niche card and is way too expensive without the niche; I'd probably be better off with Cancel or some other Counterspell dup, even if I had an extra space).
I'm leaning towards dropping Primal Rage , but I don't quite understand why giving super-big creature trample doesn't seem to be a priority.
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