|
5 months ago ::
Dec 28, 2012 - 2:21PM
#11
|
Date Joined:
Jun 11, 2007
|
Nivmagus Elemental , Blistercoil Weird , Lobber Crew , and Izzet Staticaster (among others) should go up in value (once Dragon's Maze is released and it is the DGM, GTC, RTR draft format). Cipher allows you to cast the instant or sorcery spell (activating the former two, and potentially activating the latter two). Unless I'm reading this incorrectly.
Contest-Specific Redeemable Prizes: DaytimeLantern - +5 points on any score-based contest. Redeemable once. If contest is multiple rounds, only redeemable in a single round.
|
|
|
|
5 months ago ::
Dec 29, 2012 - 9:40AM
#12
|
|
|
|
|
|
|
5 months ago ::
Dec 29, 2012 - 11:40AM
#13
|
Date Joined:
Sep 30, 2010
|
Just force a red guild and burn anything that has a non-Gruul keyword. All of these mechanics are going to be powerful if the game goes late, so make sure it doesn't.
Or buy into it, I guess. The mechanic I have the highest hopes for is Orzhov's, but it needs to be on something that isn't 6-drops to be good. I'd basically play anything if it cost 1 and had extort.
|
|
|
|
5 months ago ::
Dec 29, 2012 - 11:40AM
#14
|
Date Joined:
Jun 11, 2007
|
Yeah. I meant Guttersnipe. I'm not sure how Staticaster got added to the list. Hah.
Contest-Specific Redeemable Prizes: DaytimeLantern - +5 points on any score-based contest. Redeemable once. If contest is multiple rounds, only redeemable in a single round.
|
|
|
|
5 months ago ::
Dec 30, 2012 - 11:09PM
#15
|
Date Joined:
Sep 10, 2006
|
So, lot more spoilers to consider now. I think the WB angel will be a strong limited card because of it's body and posibility of recursion.
Simic evolve guys are looking okay too.
Good in EDH
|
|
|
|
5 months ago ::
Dec 31, 2012 - 7:17AM
#16
|
Date Joined:
Aug 10, 2012
|
I really like the evolve mechanic. It's entirely possible to build an on-curve deck that grows as you play.
I think Rubblehulk is going to be great in constructed. Same for Burning-Tree Emissary. Gruul's my guild though, so it's probably just the belligerent fanatic in me.
|
|
|
|
5 months ago ::
Dec 31, 2012 - 7:48AM
#17
|
Date Joined:
Sep 30, 2010
|
After today's spoilers, my hopes for Simic and Orzhov are up. Dimir is still looking less like a home run but definitely a key player in the format.
|
|
|
|
5 months ago ::
Dec 31, 2012 - 8:04AM
#18
|
Date Joined:
Nov 18, 2012
|
I'm gonna go through the spoilers: Burning-tree emissary: Solid card. Curving out with 2 drop 3 drop 4 drop is usually game. Curving out with 2 drop 2 drop 3 drop 4 drop, backed up with combat tricks if they drop an annoying blocker is really hard to beat. Its value will obviously vary by the number of 2 drops in those colors, but I think you play it every time in gruul. Call of the nightwing: bitterblossom! I mean, even at 4 cmc and vulnerable to removal, it's still going to kill your opponent by turn 10 if they can't race you, and you can always slow yourself down a bit by chumping or just trading 2 of them for their bear. I could see p1p1ing this in a weak pack, and I'll always play it. Murder investigation: this is bringing back bad tmemories of that 3cmc black aura from AVR that got back your guy from the 'yard. That thing was terrible. I would play a basic land over this. Illusionist's bracers: EDH jank. Zurr-taa swine: This is exactly what you want. It's good early-game to smash through their biggest blocker, or lategame as a golgari longlegs or lava axe to make your alpha strike lethal. There's going to have to be something pretty good to make this not the best gruul common. Deathpact angel: I don't think I really need to say anything about this. Experiment one: I like this card, although it makes me wish damage still stacked. I can't say how good it is without playing it, but I think you play it every time you pick it, it's a pretty nasty aggro guy if you can follow it up. Basilica guards: This is exactly what you want in an extort creature. It creates board stalls, it blocks without trading, and it makes the game go long. Tin-street market: Rummaging goblin was pretty good, but I'd rather not have to tap a land to loot, or not be able to start until turn 6. cloudfin raptor: see experiment one. I think these are a bit like anti-miracles, as in they become a lot worse when you topdeck them. Simic seems to actually be an aggro deck. Still, dropping this turn 1 is a great way to start a game. Gridlock: reminds me of blustersquall and wave of indifference , and its quality will depend greatly on the aggressiveness of the blue guilds and the number of board stalls. Viashino shanktail: This is another solid bloodrush creature, with both sides being playable, though meh cards on their own. Put them together though, and you get a pretty solid card. Gateway shade: not that much better than looming shade, although looming shade is a card that varies in power level by format. I can't really rate this until seeing it in play. It becomes better in stalled boards, but sucks at creating them, decreasing its worth in orzhov, and it's worth noting that the threat of pump makes it pseudo-evasive, so it might work well with dimir. Boros elite: It's too bad this is uncommon. Regardless, its power depends on the ability to enable batallion. I can't say much now. Drakewing Krasis: 3 power evasive beater for 3. Pretty strong. Finally, I'd like to say that rubblehulk just isn't good enough to see constructed play. Decks that get 6 mana will pretty much never care about its bloodrush, and other than that, it's just a big vanilla beatstick.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
|
|
|
|
5 months ago ::
Dec 31, 2012 - 11:41AM
#19
|
- Volunteer Community Lead
- blame me for the weather
Date Joined:
Feb 27, 2002
|
Based on what we've seen so far, I think Gruul is going to be the strongest for limited, followed closely by Simic. Having so many creatures that can double as combat tricks is going to make it difficult for opponents to trade effectively against Gruul. Simic is going to get there with the incremental advantage of evolve. That the two guilds overlap in green is going to make drafting a headache.
Magic Online Volunteer Community Lead. • Also assisting the Paper Magic area for the time being. I'm trying to make my official VCL posts in purpleYou posted saying my thread was moved/locked but nothing happened. Spoiler:
Show
Unfortunately, VCLs do not currently have the tools necessary to take moderation actions directly. VCLs submit their actions to ORCs, who then actually perform the action. This processing can take between a few minutes and several hours, depending on how busy/attentive the ORCs are. If you see something that needs VCL attention, please use this thread (MTGO) or this thread (paper) to make a request and a VCL will look at it as soon as possible. CoC violations should be reported to Customer Service using the "report post" button. Please do not disrupt the thread by making requests of either kind in-thread.General MTGO FAQYes, the Shuffler is Random!The definitive thread on the Magic Online shuffler. Magic Math Made EasyDraw probabilities, Swiss results, Elo ratings and booster EV Event EV CalculatorCalculate the EV for any event with a fixed number of rounds and prizes based on record Dual means two. A duel is a battle between two people. Lands that make two colors of mana are dual lands. A normal Magic battle is a duel. Thanks to PhoenixLAU for the awesome avatar! Quotables Spoiler:
Show
"While a picture is worth a thousand words, each lolcat actually produces a negative wordcount." -Ith
"I think "Highly Informed Sarcasm" should be our Magic Online General motto." -Ith
"Sorry, but this thread seems just like spam. TT is for off-topic discussion, not no-topic discussion." -WizO_Kwai_Chang
"Stop that! If you're not careful, rational thinking may catch on!" -Sax
"... the only word i see that fits is incompitant." -Mr44 (sic)
"You know a thread is gonna be locked when it gets to the hexadecimal stage." -Gathion
"It's a good gig" - Gleemax
"I tell people often, if you guys want to rant, you've certainly got the right to (provided you obey CoC/ToS stuff), and I don't even really blame you. But if you see something you think needs changing a well thought-out, constructive post does more to make that happen." - Worth Wollpert
|
|
|
|
5 months ago ::
Dec 31, 2012 - 12:13PM
#20
|
Date Joined:
Sep 10, 2006
|
I agree, Gruul has so much upside. Lots of creatures can be bad top decks late in the game so the mechanic is just really great when you need to push damage through a stalled board. Love it.
Good in EDH
|
|
|