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Switch to Forum Live View DLCR: Treasured Find
5 months ago  ::  Dec 27, 2012 - 8:26AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,362
Todays final RtR card to rate is...

Treasured Find

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


I've never used this card.  I guess I've never had a reason to and I play golgari a lot.  I mean it's not a horrible card and if you're low on playables it's fine.  I just prefer something else.

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5 months ago  ::  Dec 27, 2012 - 8:30AM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,552
As with all graveyard recursion you need something helpful to bring back. My favorite targets have been Stab Wound and Ultimate Price, but sometimes just getting back a really big creature late in the game can be helpful. I think this one is at least a 2.0.
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5 months ago  ::  Dec 27, 2012 - 8:50AM #3
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,664
-bobus is right...(said that a lot recently) At least 2.0 I recommend running it, you'll be surprised how often you're happy to draw it.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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5 months ago  ::  Dec 27, 2012 - 9:21AM #4
Alerys
Date Joined: Dec 3, 2012
Posts: 79
2.5 for me.

This card is way better than 1, I love playing this in most decks. There are a lot of bombs in this set that follow the rule 'If I untap, I win'. Being able to reclaim that bomb directly into your hand and cast it again is brutal, as it forces them to remove it twice.

Worst case scenario you snatch back some removal.
So this card is either a bomb, removal or just a random creature. Very versatile, has never let me down, almost always maindeck it. It's not quite Eternal Witness but it's still very good.
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5 months ago  ::  Dec 27, 2012 - 11:05AM #5
orin02
Date Joined: Jul 15, 2012
Posts: 478
I agree with everyone. I would give it a solid 2.0
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5 months ago  ::  Dec 29, 2012 - 11:29AM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,383
2. This is fine.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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