|
5 months ago ::
Dec 27, 2012 - 8:25AM
#1
|
|
|
Todays other RtR card to rate is... Transguild Promenade Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I'm actually liking this card a little less then I thought I would in this set. Most of the time I try to be only 2 colors and this card isn't that good in those. If you are going 3 or more it's fine and you might need it. 1.5-2 Discuss!
|
|
|
|
5 months ago ::
Dec 27, 2012 - 8:28AM
#2
|
Date Joined:
Jun 15, 2009
|
I've been running 3 color less often than I did at the beginning of the format, but these are always welcome in those decks. I guess that fits 2 on the scale.
|
|
|
|
5 months ago ::
Dec 27, 2012 - 9:25AM
#3
|
|
|
2 for me. I usually run it when I splash off-guild for a bomb where there's no guildgate available (eg. Golgari that splash Cyclonic Rift ). Having 2 of these makes you able to splash anything without hurting your mana base. Just have to be careful not to overdo it as having this in your starting hand can severely slow you down.
|
|
|
|
5 months ago ::
Dec 27, 2012 - 11:04AM
#4
|
Date Joined:
Jul 15, 2012
|
Meh. 1.5 or 2.
|
|
|
|
5 months ago ::
Dec 29, 2012 - 11:26AM
#5
|
Date Joined:
Sep 30, 2010
|
1.5. I try not to run this if possible.
|
|
|
|
5 months ago ::
Dec 29, 2012 - 6:39PM
#6
|
Date Joined:
Jul 13, 2008
|
Not the type of card I rate.
It's just situational mana.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|
|
5 months ago ::
Dec 29, 2012 - 9:58PM
#7
|
Date Joined:
Sep 22, 2012
|
This(=functional reprint) was probably a better card in Shards block, where 'play all the colors' was actually an effective strategy.
|
|
|
|
5 months ago ::
Dec 30, 2012 - 10:53AM
#8
|
Date Joined:
Nov 18, 2012
|
I hope to get PV to sign a playset of these for me.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
|
|
|
|
5 months ago ::
Jan 05, 2013 - 8:44AM
#9
|
|
|
Ehh.... uh... er... hard to rate something that's usefulness is entirely dependant upon what speed and what colors and what picks and what options you get. I mean, every card is, but this in particular ranges from "you pretty much need this" to "disappointing to get even as a last pick". I lean towards playing two colors solely, though least frequently with Izzet colors, where I most commonly play with Black or White rather than just Blue/Red alone.
I guess on balance a 2.5 or 3, actually. Not because it's good, but because it can be necessary lacking guildgate and keyrune picks, and if you're one of the people at my local store that always ends up with 4 colors to some extent.
Came for the flavor, stayed for the game. (10/4/2013: Discovered that I suppose I most closely resemble a Vorthos player, right after my odd obsession with making hyper-budget but effective decks and right before being a Johnny)
|
|
|
|
5 months ago ::
Jan 05, 2013 - 8:56AM
#10
|
Date Joined:
Aug 10, 2012
|
1.5
A good t2 play in a slower game and an ok t3 and pretty much after that it decreases in value significantly. Having the early fixing has swung games my way plenty of times, and playing this late has basically wasted a draw.
|
|
|