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T.MARTIN
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December 26, 2012 6:29 AM PST
Hi everyone, and merry Christmas. I'm looking for 4 themes in order to build 4 decks which I will use to introduce some players to the game. Those decks will have to meet a few requirements : 1) I'd like to keep the decks simple enough : one mechani
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froofroo
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December 26, 2012 7:07 AM PST
I would make a deck of each color, showing the basic mechanics of each color, and the decks should have the basic abilities, like flying, deathtouch, and more importantly, first strike, as that confused me a ton when I started white-small creatures (
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T.MARTIN
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December 26, 2012 7:15 AM PST
Thanks for the input. I forgot that, but I was thinking of two-color deck ;)Ramp seems a good idea, and I took good note of the evergreen abilities, thanks.
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JaxsonBateman
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December 26, 2012 7:38 AM PST
I'd suggest, rather than focusing on specific themes like 'ramp' or 'weenie', you instead try to construct decks which include the fundamentals for 'good, normal decks'. So each deck should include:*Spot removal*Good mana curve*Good land:nonland rati
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Ulcaster
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December 26, 2012 8:43 AM PST
I introduced some new players using RtR guild theme decks I threw together. New players seem to get the flavor of the guilds pretty easily and its pretty fun watching which guild they choose to identify with. It helps that each guild has its own mech
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supa_tim
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December 26, 2012 10:11 AM PST
I second (third?) what JaxsonBateman said.Furthermore, I've found that it is really helpful to use mostly commons and uncommons. For most of Magic's history the commons and uncommons have been the most simple. So, making Peasant type decks work reall
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El_Pared
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December 26, 2012 11:12 AM PST
^^This!^^I understand not wanting to go with a "tribal" theme, but be sure to include clreatures of that color's common creature types. Red should have at least one goblin, and green should have at least one elf, for example.I think limiting yoursel
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froofroo
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December 26, 2012 11:26 AM PST
Despite what I said, I would have to agree, And what i find to be the problme with most new players, is that they over-exagerate loosing life, they love lifegain, and they ignore mana cost (to a certain extent). So I think it might be good to exampli
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shmyles
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December 26, 2012 11:41 AM PST
Consider highlighting certain colours abilities specifically pertaining to creatures, for example fill your blue deck with flying, red with haste, white with vigilance, first strike, and green with trample. The trick is to make these decks all about
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krichaiushii
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December 27, 2012 4:24 PM PST
I prefer to teach using monocolored decks, but to each his own.Keep it simple, maybe even formulaic, in design. As you stated you want to go with two-color decks, the current RtR block is a great way to do just this, as Ulcaster points out. Supplem