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6 months ago  ::  Dec 23, 2012 - 11:09PM #1
alleycat4164
Date Joined: May 24, 2012
Posts: 51
  I have this card and am not sure about exactly what the benifets of it are.  I use it to exchange control of it and one of my opponents more powerful (hopefully) cards.  Then he/she can turn around and use it against me to take one of my cards...what is the purpose?  Is there a way to interrupt this process to my benifet i.e. exile/destroy Conjoured Currancy after its effect resolves and before my opponent can use it against me?
  Thanks for helping me in understanding this weird card...
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6 months ago  ::  Dec 23, 2012 - 11:14PM #2
jeff-heikkinen
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Date Joined: Aug 13, 2001
Posts: 8,384

Dec 23, 2012 -- 11:09PM, alleycat4164 wrote:

  I have this card and am not sure about exactly what the benifets of it are.  I use it to exchange control of it and one of my opponents more powerful (hopefully) cards.  Then he/she can turn around and use it against me to take one of my cards...what is the purpose?


Not a rules question. Perhaps ask in Cards & Combos.

Is there a way to interrupt this process to my benifet i.e. exile/destroy Conjoured Currancy after its effect resolves and before my opponent can use it against me?


I'm not sure I understand the question. Do you just mean "is there anything that can destroy Conjured Currency?"? If so, yes, there are dozens if not hundreds of ways to do that, Naturalize being among the simplest.

Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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6 months ago  ::  Dec 23, 2012 - 11:31PM #3
JaxsonBateman
Date Joined: Sep 16, 2009
Posts: 4,190
I believe they're asking if they understand how it works correctly, in case they're missing something as to why it's 6 mana and rare.

Firstly, you can trade this enchantment which tends to do nothing except 'enable' trades, for your opponent's best permanent.
Secondly, because you have to exchange it with a target permanent you neither own nor control, permanents you do steal are safe (because your opponent owns those permanents, they cannot target them to steal them back).

It probably needs some building around to be used effectively, but essentially, imagine you had 6 Island s and Conjured Currency . Your opponent has 4 Forest s and 3 Garruk's Companion . If nothing else is done to the board, when all is said and done you'd have the Companions and the forests, and they'd have the islands (without actually doing each step out I'm not sure who'd end up with the Currency). In any case, 3 lands for 3 3/2s is often a good deal.

In short, it's likely at its most powerful when your opponent has more powerful permanents than you do. It should also be noted that the control change effect is permanent, so it combos somewhat well with something like Temporal Adept or Capsize .
I'm all about super-control in MTG. If you're able to stop my shenanigans, then there aren't enough shenanigans.

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6 months ago  ::  Dec 24, 2012 - 1:22AM #4
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,972
Also, once the control change has taken place it is not dependent on the Currency being on the battlefield. This means, that you can trade it for one of your opponent's permanents and then bounce it back to your hand, for example. Then play it again to do this all over again next turn. With some way of reusable bounce effect (see the post above), you can slowly steal all of your opponent's permanents while he gets none of yours.
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