Community

 
Jump Menu:
Post Reply
Page 3 of 6  •  Prev 1 2 3 4 5 6 Next
Switch to Forum Live View Ravager Affinity: What was it like?
5 months ago  ::  Dec 28, 2012 - 1:36AM #21
Just_a_cleric
  • UnCon 3CM Master
  • UnCon Prize Stealer
Date Joined: Jun 20, 2003
Posts: 4,983
It was already bad with Mirrodin, when affinity first came out. Broodstar /Lightning Greaves on T4 hurt a lot. Being almost completely a precon didn't help. It didn't dominate completely because Goblins and Slide and stuff kept it in check.

Then Darksteel came and almost immediately Disciple/Ravager took the spot of Broodstar/Greaves.
Goblins and Elf & Nail were big before the Skullclamp banning to sorta try and keep Raffinity in check, but were a lot harder to assemble, because almost all the elements of Raffinity were in precons.
There was also indeed a R/G deck with stuff like Molder Slug that I can remember. And in block, there was also Big Red.

Meanwhile, when Clamp got banned and 5th Dawn came out, Krark-Clan Ironworks combo was also quite a thing. (have 6 artifacts in play, play KCI, play Myr Incubator , remove all artifact lands from your deck to get myr, sac the myr to play and activate Goblin Charbelcher for the win...or just Fireball.)

It took them quite a time to fix it, but in the end they decided to ban Ravager, Disciple (to get rid of Raffinity) and also the artifact lands. The lands were not banned because of Raffinity (they playtested banning all lands at first, but Raffinity would survive because of Mox and Aether Vial), but because of KCI. Or to quote Aaron Forsythe:

We knew such a ban would affect other decks, primarily Krark-Clan Ironworks, but that deck was guilty by association as far as we were concerned. If we somehow managed to remove Ravager Affinity from the environment—and just Ravager Affinity—I have little doubt that KCI would have stepped right in to the vacated “public enemy #1” slot, won lots and lots of games way earlier than it had any right to, and still forced players to maindeck multiple copies of Oxidize, March of the Machines, and the like.


Photobucket

Jun 23, 2010 -- 5:41AM, ProphetKing wrote:

Jun 22, 2010 -- 10:56PM, Murica wrote:

Also, I fully agree with the mafia MVP... JaC is too damn hard to catch as scum. Even when I started being sure he was scum, I was not sure and had to invent some plans to fish for reactions... which he would have probably passed and I would have had nothing to use against him...

Oh yes, JaC's a genius at this.


Quick Reply
Cancel
5 months ago  ::  Dec 28, 2012 - 12:18PM #22
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 23, 2012 -- 5:14PM, Dragon_Nut wrote:

In fact, it was the last time cards in standard would be banned until Jace, The Mind Sculptor and Stoneforge Mystic were banned over five years later.




And Stoneforge Mystic must have been deliberately busted. (I can think of no other reason a tutor would also cheat things into play.)

Raffinity is still not the worst thing to happen to Magic. But it's the worst thing to happen in the Modern era.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
5 months ago  ::  Dec 28, 2012 - 12:38PM #23
morticianjohn
Date Joined: Jun 14, 2006
Posts: 2,166

Dec 28, 2012 -- 12:18PM, bay_falconer wrote:

Dec 23, 2012 -- 5:14PM, Dragon_Nut wrote:

In fact, it was the last time cards in standard would be banned until Jace, The Mind Sculptor and Stoneforge Mystic were banned over five years later.




And Stoneforge Mystic must have been deliberately busted. (I can think of no other reason a tutor would also cheat things into play.)




To be fair stonehewer giant was a "giant" success. So they had some positive experience with "tutors which also cheat things into play".

Don't be too smart to have fun
Quick Reply
Cancel
5 months ago  ::  Dec 28, 2012 - 12:41PM #24
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 28, 2012 -- 12:38PM, morticianjohn wrote:

Dec 28, 2012 -- 12:18PM, bay_falconer wrote:

Dec 23, 2012 -- 5:14PM, Dragon_Nut wrote:

In fact, it was the last time cards in standard would be banned until Jace, The Mind Sculptor and Stoneforge Mystic were banned over five years later.




And Stoneforge Mystic must have been deliberately busted. (I can think of no other reason a tutor would also cheat things into play.)




To be fair stonehewer giant was a "giant" success. So they had some positive experience with "tutors which also cheat things into play".




Also costs three mana more. And Quest for the Holy Relic has a hoop, making Glint Hawk an awesome combo piece.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
5 months ago  ::  Dec 28, 2012 - 1:56PM #25
Cyklown
Date Joined: Apr 14, 2008
Posts: 3,923

Dec 27, 2012 -- 10:08PM, zammm wrote:

Dec 26, 2012 -- 9:57AM, Cyklown wrote:

Heartbeat, man. Heartbeat.


Heartbeat combo didn't really take off until after Affinity's reign. Drift of Phantasms and Early Harvest were both key cards for the deck and neither showed up until after the bannings.





He was mentioning, casually about how some other deck became insanely prevalent/dominant afterwards. I was replying to that passing mention.

Apr 16, 2012 -- 9:12PM, Uhhsam wrote:


Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .

Quick Reply
Cancel
5 months ago  ::  Dec 28, 2012 - 8:55PM #26
Kratos1810
Date Joined: Aug 14, 2012
Posts: 246
Wow, I learned a lot about Magic's past in just these few posts, I started up around the Rise of The Eldrazi, isn't that when matches slowed down? Or was it Kamagawa that slowed gameplay down?
Quick Reply
Cancel
5 months ago  ::  Dec 29, 2012 - 11:10AM #27
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 28, 2012 -- 8:55PM, Kratos1810 wrote:

Wow, I learned a lot about Magic's past in just these few posts, I started up around the Rise of The Eldrazi, isn't that when matches slowed down? Or was it Kamagawa that slowed gameplay down?




Masques and Kamigawa both came on the heels of some very broken blocks.

First, you have Urza's Saga: Academy Rector , Tolarian Academy , Yawgmoth's Bargain , Yawgmoth's Will , Gaea's Cradle , Serra's Sanctum , Time Spiral , Palinchron , Goblin Welder , Memory Jar , Masticore , Sneak Attack , Opalescence , Replenish ...

Masques was dialing back the power. The only cards from the Masques block I remember as particularly powerful were the rebels and anti- rebels .

The same thng happened with Mirrodin. Ancient Den and friends were used a lot with the "affinity" mechanic, which made a spell cost less for each artifact you controlled. (And yes, I know that's exactly the same thing Tolarian Academy does.) Then you had the Arcbound Ravager / Disciple of the Vault combo, which kills you slowly. Mycosynth Lattice provides insane land destruction if you have ways of removing artifacts. And Sword of Fire and Ice and Sword of Light and Shadow showed just how easy it was to break this new "equipment" type, to say nothing of Fireshrieker when combined with those two. Memnarch steals everything.

Kamigawa dialed the power down after Mirrodin, though Mirrodin was not nearly as busted as Urza's Saga. (Mark Rosewater has mentioned that the development team got a talking-to from the president of WotC at the time for Urza's Saga.)

From Shards of Alara to Rise of the Eldrazi, they were slowing the game down, by encouraging multiplayer in Alara and focusing on lands and "Magikarp power" (cards that are weak at first, but become really powerful when you jump through the right hoops) in Zendikar and Worldwake. (Not that power creep doesn't exist in those sets: Zendikar's vamps were fast weenies, and Worldwake gave us the only cards banned in Standard since Mirrodin.) And by making Rise of the Eldrazi a large set, they could slow down limited even farther (by making it ROE-ROE-ROE instead of ZEN-ZEN-ROE or ZEN-WWK-ROE). All so we could play the eponymous creatures, the cheapest of which is an 8/8 for (though Hand of Emrakul has an alt cost of if they come from Eldrazi spawn). Also, levelers . This is called "battlecruiser Magic".

Scars of Mirrodin went in the opposite direction fairly rapidly; infect could be considered "destroyer Magic", if you will.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
5 months ago  ::  Dec 29, 2012 - 11:13AM #28
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,655
Falcon, Rishadan port is pretty damn strong. 

To make this easier for everybody, Ravager Affinity was a Nazi Blitzkreig. Everybody got screwed by it consistently. 
Good in EDH
Quick Reply
Cancel
5 months ago  ::  Dec 29, 2012 - 12:29PM #29
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 29, 2012 -- 11:13AM, Shadowchu wrote:

Falcon, Rishadan port is pretty damn strong.




In context, it is, yes. But it's nothing compared to Wasteland or Strip Mine .

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
Quick Reply
Cancel
5 months ago  ::  Dec 29, 2012 - 12:41PM #30
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,655

Dec 29, 2012 -- 12:29PM, bay_falconer wrote:

Dec 29, 2012 -- 11:13AM, Shadowchu wrote:

Falcon, Rishadan port is pretty damn strong.




In context, it is, yes. But it's nothing compared to Wasteland or Strip Mine .



I mean, port isn't good in every deck and the same goes for Wasteland. Strip Mine is banned and restricted in all formats so I don't see a problem there. 

Good in EDH
Quick Reply
Cancel
Page 3 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing