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Switch to Forum Live View Match-ups system? Is it even possible?
5 months ago  ::  Dec 21, 2012 - 6:21AM #1
falclon
Date Joined: Nov 15, 2012
Posts: 191
It might be rather foolish, but - is it possible to systematize good and bad match-ups for each deck? I thought that it can be in some accordance with recent theoretical threads like "Consistency Vs. Variance".

The thing is that it isn't quite clear sometimes - not in the broad terms "fast aggro vs slow control". PI has troubles with any flyers and, for instance, Phyrexian Obliterator . ED is quite vulnerable to CW and DP with their bouncing. It may sound quite naive for pros, but I just would like to hear some experts opinions, if you wouldn't mind) Preferably in tabular style)
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5 months ago  ::  Dec 21, 2012 - 6:50AM #2
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,712
Funny you bring up PI and Obliterator.
Last night a guy attacted with a Obstinate while I had an Obliterator.
I figured people would have been over that by now.
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5 months ago  ::  Dec 21, 2012 - 8:28AM #3
monk1410
Date Joined: Aug 6, 2008
Posts: 1,325
No they still do it. I had a guy pump a shade to 9/9 and attack into obliterator. Lost all but 1 land.

To the OP. It is very build dependent but could be very interesting to see people's thoughts.
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5 months ago  ::  Dec 21, 2012 - 9:43AM #4
falclon
Date Joined: Nov 15, 2012
Posts: 191
I created the thread a while ago about build types for each deck. There was quite impressive classification made by CrazyToast. I think that it might be the base for it... I can make smth myself, but I'm a relative newbie and it can be rather primitive.
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5 months ago  ::  Dec 21, 2012 - 10:44AM #5
falclon
Date Joined: Nov 15, 2012
Posts: 191

For example.


Dream Puppets – Celestial Light


Mill – Life matters
Advantages – defensive style, wrong resource to increase
Disadvantages – Elixir of Immortality


Control – Life matters
Advantages – defensive style
Disadvantages – relatively low power of DP creatures, lack of useful creatures to steal, Elixir (which can “null” the Phantoms power)


Mill – Midrange
Advantages – relatively low power of CL creatures (except rapidly growing Ajani's Pridemate )
Disadvantages – Pridemates can be pumped quite easily and Elixir is still there


Control – Midrange
Advantages – Stealing of creatures can provide life and conditions for necessary stalling
Disadvantages – It (using of CL creatures for life increasing) isn’t so effective for DP as for CL (because of synergy, for instance) and Elixir is still bloody in place


Am I right?

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