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5 months ago ::
Dec 21, 2012 - 6:21AM
#1
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Date Joined:
Nov 15, 2012
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It might be rather foolish, but - is it possible to systematize good and bad match-ups for each deck? I thought that it can be in some accordance with recent theoretical threads like "Consistency Vs. Variance".
The thing is that it isn't quite clear sometimes - not in the broad terms "fast aggro vs slow control". PI has troubles with any flyers and, for instance, Phyrexian Obliterator . ED is quite vulnerable to CW and DP with their bouncing. It may sound quite naive for pros, but I just would like to hear some experts opinions, if you wouldn't mind) Preferably in tabular style)
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5 months ago ::
Dec 21, 2012 - 6:50AM
#2
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Date Joined:
Jan 24, 2012
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Funny you bring up PI and Obliterator. Last night a guy attacted with a Obstinate while I had an Obliterator. I figured people would have been over that by now.
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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5 months ago ::
Dec 21, 2012 - 8:28AM
#3
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No they still do it. I had a guy pump a shade to 9/9 and attack into obliterator. Lost all but 1 land.
To the OP. It is very build dependent but could be very interesting to see people's thoughts.
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5 months ago ::
Dec 21, 2012 - 9:43AM
#4
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Date Joined:
Nov 15, 2012
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I created the thread a while ago about build types for each deck. There was quite impressive classification made by CrazyToast. I think that it might be the base for it... I can make smth myself, but I'm a relative newbie and it can be rather primitive.
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5 months ago ::
Dec 21, 2012 - 10:44AM
#5
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Date Joined:
Nov 15, 2012
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For example. Dream Puppets – Celestial Light Mill – Life matters Advantages – defensive style, wrong resource to increase Disadvantages – Elixir of Immortality Control – Life matters Advantages – defensive style Disadvantages – relatively low power of DP creatures, lack of useful creatures to steal, Elixir (which can “null” the Phantoms power) Mill – Midrange Advantages – relatively low power of CL creatures (except rapidly growing Ajani's Pridemate ) Disadvantages – Pridemates can be pumped quite easily and Elixir is still there Control – Midrange Advantages – Stealing of creatures can provide life and conditions for necessary stalling Disadvantages – It (using of CL creatures for life increasing) isn’t so effective for DP as for CL (because of synergy, for instance) and Elixir is still bloody in place Am I right?
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