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5 months ago ::
Dec 19, 2012 - 7:54PM
#1
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Date Joined:
Sep 20, 2009
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With the way tournament results have turned out its been a while since Jund has put up any significant numbers. In testing the deck does great IF, thats a big if , it draws well. With little to no draw power it seems like some games its just amazing and then other games its just really bad. So is Jund even a good consideration for todays meta or are there better choices out there?
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5 months ago ::
Dec 19, 2012 - 8:27PM
#2
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Date Joined:
Oct 23, 2010
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Most games come down to doing something big and stupid to pubstomp midrange or sequencing in such a way that Thragtusk is only cute when it hits the board. Jund is a fine deck until it gets into the grinding match. It could probably do to be updated to suit the rock-paper-scissors meta, I think.
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5 months ago ::
Dec 19, 2012 - 8:46PM
#3
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Date Joined:
Jun 27, 2012
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Wynzerman said it superbly. Keep in mind that a deck/archetype, once beaten out of the meta, doesn't have to stay dead. I think Jund in particular got funneled into BR Aggro, which plays some of the best stuff Jund has to offer without the speed/consistency constraints that comes with third-color  . 4C took the other, value-packed half of it. As BR, slowing down to play Thragtusk , Olivia Voldaren without dipping into a fourth or fifth color for even more value just isn't profitable in the meta--though there is always the possibility that it will change. Not likely, with how good manabases are.
Standard Pauper! (play it on MTGO)
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5 months ago ::
Dec 19, 2012 - 9:47PM
#4
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Date Joined:
Aug 14, 2009
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IMHO Jund is Tier 1, it is one of the 2 decks that I enjoy and feel safe playing. My primary recommendations for the deck is: know the meta, consider that speed and application could be a factor, and understand that the deck should be as creature or spell heavy as needed for the applicable environment.
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5 months ago ::
Dec 20, 2012 - 5:51PM
#5
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jund is a very solid deck, but it isn't an overwhelming deck against anyone, which shys a lot of players away. it also doesn't do anything unfair, or really over the top, so that also shys people away. as for draw power, i agree, which is why i've been on sign in bloods to help along with later in the game staff of nin and primal hunters. a good pilot with jund with a very meta-conscious build should be able to do well with the deck. i've actually been working on a secondary build that it meant to play out more like a naya midrange deck with scorned villager as my avacyn's pilgrim and then deadbridge goliath is my loxodon smiter/restoration angel. i shave a few creatures, of course, from naya's count in order to play the wealth of removal and things like rakdos's return which can just be brutal against most decks these days. the scorned villagers can be huge for bigger X-spells.
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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5 months ago ::
Dec 20, 2012 - 7:28PM
#6
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Date Joined:
Sep 20, 2009
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I guess my biggest problem with the deck besides draw power is if I build to beat control more consistently then I lose to aggro more often than not. I will give the deck another run, just this week I have the need to play blue.... I do like Jund. Especially when I can slaughter games things. I tried one main, upped it to two, liked it. Just still wasn't consistent enough game one. Lost to Sphinx's revelation too often. I just figured the deck was taking a dive though and the meta wasn't giving it breathing room since its been weeks since Jund has placed well in any high stakes settings.
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5 months ago ::
Dec 20, 2012 - 8:04PM
#7
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maindeck to beat aggro, SB for control. slaughter games, return, duress, plus cavern on good dudes is pretty hard for control to beat in my experience.
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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5 months ago ::
Dec 20, 2012 - 8:08PM
#8
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Date Joined:
Sep 20, 2009
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maindeck to beat aggro, SB for control. slaughter games, return, duress, plus cavern on good dudes is pretty hard for control to beat in my experience.
I see... How have you been faring recently with the deck on MTGO?
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5 months ago ::
Dec 21, 2012 - 4:54AM
#9
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maindeck to beat aggro, SB for control. slaughter games, return, duress, plus cavern on good dudes is pretty hard for control to beat in my experience.
I see... How have you been faring recently with the deck on MTGO?
decent. nothing super outstanding or anything, but i'm still putting up a winning record overall.
however, i've gotten back into UWR midrange (geist, hellkite version) because it feels strong against a lot of things these days.
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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5 months ago ::
Dec 21, 2012 - 6:24AM
#10
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Date Joined:
Oct 23, 2010
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Honestly, the harder you try to meta against control, the more often it will rip your stillbeating heart out in-front of your firstborn child. Okay, maybe that's a little dramatic- But you're playing a midrange deck, which means Control does everything you do, but a little bigger and a little slower. The best thing you can do in those matchups is to make your deck work as well as possible, and get the wins against the decks you get to destroy. Hateful sideboarding isn't going to solidify the matchup. That said, Duress is flexible enough to improve multiple matchups without dedicating to a mutant deck that rolls itself in the matchups it is supposed to be good against.
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