|
6 months ago ::
Dec 19, 2012 - 8:05AM
#1
|
|
|
Todays other RtR card to rate is... Stealer of Secrets Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I think she's alright. If you have ways to get her through she can be really good. Like if you have the New Prahv dude and have her fly over everyone. Not an early pick but she is ok. 1.5-2 Discuss!
|
|
|
|
6 months ago ::
Dec 19, 2012 - 8:19AM
#2
|
Date Joined:
Jul 13, 2008
|
2.0
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|
|
6 months ago ::
Dec 19, 2012 - 8:56AM
#3
|
Date Joined:
Jun 15, 2009
|
I think 2.0. Your opponent's will go to great lengths to ensure they don't get hit by this.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 8:57AM
#4
|
Date Joined:
Jan 23, 2007
|
1.5. Never a good performer.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 9:09AM
#5
|
|
|
2.0
I've had it be pretty good at eating removal because of opponents being afraid of me getting the card draw. Also, in the decks I usually play it in (re: detain heavy or pursuit of flight/teleportal) I have drawn a decent number of cards off it. Pretty mediocre though if you don't have anything to help it through.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 9:31AM
#6
|
Date Joined:
Sep 30, 2010
|
1.5-2.0. Solid in Izzet, not that solid in Azorius unless you're running the heavy-detain style ( Azorius Justiciar and this gal is a great couple).
|
|
|
|
6 months ago ::
Dec 19, 2012 - 10:43AM
#7
|
Date Joined:
Mar 31, 2002
|
Definitely not as good as earlier in the format. Most of the time it just sits there these days, and unless you have some way to push damage through just isn't going to do much for you. Still, a splashable 2/2 for 3 isn't awful, and the added ability if you get her through is very nice. Early on in the format I would pick these pretty highly, and be running a solid 3-4 copies. THese days I'm happy to pass it more often than before and often settle on a 1-2 copies in the deck.
I'll give a 2.0. If I'm in color, sure. Won't feel bad about including it in any deck running blue. THat said, I wouldn't mind pulling it out for something better.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 10:44AM
#8
|
Date Joined:
Aug 10, 2012
|
1-1.5
If she connects it's great, but I've never seen her connect in games where the defender wasn't already on their backfoot and doomed.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 11:35AM
#9
|
Date Joined:
Jul 15, 2012
|
I'll go 1. It just doesn't perform that well. I have only had it work against me a handful of times.
|
|
|
|
6 months ago ::
Dec 19, 2012 - 3:13PM
#10
|
Date Joined:
Jul 13, 2008
|
Solid 2.0
I've had it work for me many times. I've had it beat me as well.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|