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5 months ago ::
Dec 19, 2012 - 8:04AM
#1
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Todays RtR card to rate is... Stab Wound Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I love this card. It's great to put on there defender creatures or something that ends up with 0 power when this is one. Also this is pretty decent removal in general for this set. 3.5 Discuss!
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5 months ago ::
Dec 19, 2012 - 8:11AM
#2
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Date Joined:
Aug 10, 2012
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3.5-4
This card almost always deals 4 damage.
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5 months ago ::
Dec 19, 2012 - 8:47AM
#3
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Date Joined:
May 14, 2007
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3.5 Early in the format this card was really amazing, but lately its been under performing in an adapted meta. Under performing with a great card is still really good though.
[html= http://community.wizards.com/paranoia/go/thread/view/76625/29487483/PC_9:_Vampire,_the_Mafia:_Gehenna_(Game_Thread)?pg=10]Vampire, The Mafia: Gehenna Archon[/html]
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5 months ago ::
Dec 19, 2012 - 8:55AM
#4
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Date Joined:
Jan 23, 2007
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It would be just under 2.0 without the damage. With the damage, it's 3.5-4.0. Getting it on an unleashed thrill-kill assassin is the dream.
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5 months ago ::
Dec 19, 2012 - 8:58AM
#5
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Date Joined:
Jun 15, 2009
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Something in the 3.5-4.0 range seems right. You can use this to kill pesky Guildmages, and getting it on something like Sunspire Griffin can often hand you the game.
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5 months ago ::
Dec 19, 2012 - 9:07AM
#6
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3.5
Not much else to say.
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5 months ago ::
Dec 19, 2012 - 9:30AM
#7
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Date Joined:
Sep 30, 2010
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3.5. Really solid card.
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5 months ago ::
Dec 19, 2012 - 10:46AM
#8
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Date Joined:
Mar 31, 2002
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I'll give it 3.5-4. It's first pickable for certain, though not always so. It's a very strong card that strangely gets passed pretty late in my meta (I've seen it table on more than a couple occasions).
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5 months ago ::
Dec 19, 2012 - 11:34AM
#9
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Date Joined:
Jul 15, 2012
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3.5 sounds fair. It is a card that can win the game for you many times. Most people aren't running a lot of enchantment removal and I have seen people use their own removal on stabbed creatures. Solid.
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5 months ago ::
Dec 19, 2012 - 3:14PM
#10
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Date Joined:
Jul 13, 2008
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3.5 is the top end.
4.0 is WAY to high.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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