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5 months ago  ::  Dec 19, 2012 - 8:04AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,209
Todays RtR card to rate is...

Stab Wound

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


I love this card.  It's great to put on there defender creatures or something that ends up with 0 power when this is one.  Also this is pretty decent removal in general for this set.

3.5

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5 months ago  ::  Dec 19, 2012 - 8:11AM #2
rstnme
Date Joined: Aug 10, 2012
Posts: 2,494
3.5-4

This card almost always deals 4 damage.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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5 months ago  ::  Dec 19, 2012 - 8:47AM #3
azuro_arcanis
Date Joined: May 14, 2007
Posts: 1,750
3.5
Early in the format this card was really amazing,  but lately its been under performing in an adapted meta. Under performing with a great card is still really good though.
[html= http://community.wizards.com/paranoia/go/thread/view/76625/29487483/PC_9:_Vampire,_the_Mafia:_Gehenna_(Game_Thread)?pg=10]Vampire, The Mafia: Gehenna Archon[/html]
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5 months ago  ::  Dec 19, 2012 - 8:55AM #4
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,437
It would be just under 2.0 without the damage. With the damage, it's 3.5-4.0. Getting it on an unleashed thrill-kill assassin is the dream.
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oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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5 months ago  ::  Dec 19, 2012 - 8:58AM #5
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,445
Something in the 3.5-4.0 range seems right. You can use this to kill pesky Guildmages, and getting it on something like Sunspire Griffin can often hand you the game.
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5 months ago  ::  Dec 19, 2012 - 9:07AM #6
Arioch22
Date Joined: Feb 2, 2011
Posts: 1,532
3.5 

Not much else to say. 
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5 months ago  ::  Dec 19, 2012 - 9:30AM #7
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,309
3.5. Really solid card.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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5 months ago  ::  Dec 19, 2012 - 10:46AM #8
I-rock
Date Joined: Mar 31, 2002
Posts: 1,023
I'll give it 3.5-4.  It's first pickable for certain, though not always so.  It's a very strong card that strangely gets passed pretty late in my meta (I've seen it table on more than a couple occasions).
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5 months ago  ::  Dec 19, 2012 - 11:34AM #9
orin02
Date Joined: Jul 15, 2012
Posts: 478
3.5 sounds fair. It is a card that can win the game for you many times. Most people aren't running a lot of enchantment removal and I have seen people use their own removal on stabbed creatures. Solid.
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5 months ago  ::  Dec 19, 2012 - 3:14PM #10
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,614
3.5 is the top end.

4.0 is WAY to high.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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