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Switch to Forum Live View 2013 Wishlist for Keyword Templating
6 months ago  ::  Dec 19, 2012 - 2:02PM #11
niheloim
Date Joined: Feb 3, 2008
Posts: 6,239
It could have been "if then"

Whenever ogre attacks defender may sacrifice. If doesn't then ogre is unblockable this turn.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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6 months ago  ::  Dec 19, 2012 - 2:05PM #12
niheloim
Date Joined: Feb 3, 2008
Posts: 6,239
I don't see any real benefit from keywording unblockable and indestructible.

I like scour for milling. Firebreathing is cute but probably not worth it. Index is cool.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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6 months ago  ::  Dec 19, 2012 - 7:23PM #13
BlizzardWizard
Date Joined: Dec 21, 2010
Posts: 217
Some random changes I would like (not all of them keywords)

At the beginning of your upkeep, sacrifice this permanent unless you pay {U} --> Upkeep {U}
At the beginning of your upkeep, sacrifice this permanent unless you discard a card. --> Upkeep - Discard a card

(We have a keyword for cumulative upkeep, so it makes sense to have one for regular upkeep as well. This would only apply to optional upkeep costs which prevent it from being sacrificed, so Lord of the Pit / Carnophage or similar cards will keep their current wording.)

---

Currently, 'unless' is used for shortening optional payments which are not paid.

"Whenever a player casts a spell, you may pay {1}. If you don't, you lose 1 life."
becomes
"Whenever a player casts a spell, you lose 1 life unless you pay {1}."

I would like to suggest a similar word for optional costs which are paid : 'to'

"Whenever a player casts a spell, you may pay {1}. If you do, you gain 1 life."
would become
"Whenever a player casts a spell, you may pay {1} to gain 1 life."

If there is an effect when you pay, as well as when you don't pay:

"Whenever a player casts a spell, you lose 1 life unless you pay {1} to gain 1 life."

---

I would also like to suggest a symbol for 'Sacrifice this permanent'. my suggestion is the † symbol in a gray circle. (Or perhaps a stylized ritual dagger symbol)
A lot of cards use this cost, and it would save a lot of space.

---

I would prefer triggered abilities to always use 'When', instead of three possible words to indicate them.
'Whenever' and 'At' don't really need to exist.

When this creature enters the battlefield, ...
When a creature attacks, ...
When your upkeep begins, ... (which is also shorter than the 'at' wording)
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5 months ago  ::  Dec 19, 2012 - 11:32PM #14
KyCygni
Date Joined: Dec 29, 2010
Posts: 828

Dec 19, 2012 -- 7:23PM, BlizzardWizard wrote:

I would prefer triggered abilities to always use 'When', instead of three possible words to indicate them.
'Whenever' and 'At' don't really need to exist.

When this creature enters the battlefield, ...
When a creature attacks, ...
When your upkeep begins, ... (which is also shorter than the 'at' wording)




I wouldn't like this. "At" signifies that the triggered ability has to do with the part or parts of a turn, giving immediate clarity that the triggered ability will likely happen multiple times and occurs during a particular step, and not upon some other particular action or event.

"Whenever" signifies that the triggered ability can (and may very well likely) occur multiple times, but for some specific reason that depends on the card, that usually doesn't have anything to do with the parts of a turn (like whenever you gain life). It gives immediate clarity that you need to pay attention to specifically what the ability says, and not some particular time.

"When" signifies that the triggered ability will only likely happen once, after which it generally won't be applicable again (like when this dies or when this ETBs). It's a clear distinction from the other two to indicate that you don't need to continuously pay attention to this permanent, unlike other triggered abilities, which in turn makes permanent-clogged boardstates easier to comprehend.

"Whenever", "When", and "At" serve different purposes, and exist for a reason. If you just replaced any two of those words with the other, Magic would be a very different game (not by the rules of course, but in terms of gameplay, comprehension, new-player barrier-to-entry and the like).

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5 months ago  ::  Dec 20, 2012 - 5:38AM #15
BlizzardWizard
Date Joined: Dec 21, 2010
Posts: 217
It would change the barrier-to-entry indeed. It would lower the barrier.
Only one word would need to be remembered. Much like 'target' to see if something targets, and the ':' to recognize activated abilities.

The triggered abilities do not behave differently if they are made consistent like this.

What does it matter that the triggered ability refers to a part of a turn ? A trigger event is a trigger event. I don't see a need to differentiate trigger events based on turn structure from other trigger events.
Whether it triggers multiple times is also irrelevant. Triggered abilities trigger when their trigger event occurs. That's all that needs to be remembered to use them correctly.

The main issue with this change is that people are used to the current way of doing things.
However, people would adapt, much like they did when they had to start using terms like battlefield and exile.







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5 months ago  ::  Dec 20, 2012 - 9:37AM #16
niheloim
Date Joined: Feb 3, 2008
Posts: 6,239
"At" still needs to exist for magic-ese to somewhat resemble english. It is more common to "at" than "when".

We leave at six. Vs We leave when its six.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
Quick Reply
Cancel
5 months ago  ::  Dec 20, 2012 - 10:55PM #17
KyCygni
Date Joined: Dec 29, 2010
Posts: 828

Dec 20, 2012 -- 5:38AM, BlizzardWizard wrote:

It would change the barrier-to-entry indeed. It would lower the barrier.
Only one word would need to be remembered. Much like 'target' to see if something targets, and the ':' to recognize activated abilities.

The triggered abilities do not behave differently if they are made consistent like this.

What does it matter that the triggered ability refers to a part of a turn ? A trigger event is a trigger event. I don't see a need to differentiate trigger events based on turn structure from other trigger events.
Whether it triggers multiple times is also irrelevant. Triggered abilities trigger when their trigger event occurs. That's all that needs to be remembered to use them correctly.

The main issue with this change is that people are used to the current way of doing things.
However, people would adapt, much like they did when they had to start using terms like battlefield and exile.




Wizards doesn't like unnecessarily complicating the board state though, and nor do they like "complicate-the-board-state cards" (like Prodigal Pyromancer ) at low rarities. I just explained how the current terms make boardstates with several triggers that differ in nature easier to understand. From that perspective, changing them all to one word would actually increase the barrier to entry. Yes, noticing any type of trigger would be easier for new players, but understanding the differences among them in long games or during complicated boardstates would be harder.

Overall, I think your suggestion would raise the barrier to entry because learning the terms is something you only need to do once, after which you're good. You need to pay attention to the difference in triggered abilities every single game. Instead of making the terms easier to recognize, which does very little after you understand them, the trigger words are designed to make all the games you play easier to comprehend.

And I already addressed the fact that I was talking about the gameplay, not the rules. Yes, triggers occur whenever they trigger. The entire point was that the trigger words serve different purposes for the purposes of comprehension, not for the purposes of differences in the comprehensive rules.

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5 months ago  ::  Dec 21, 2012 - 4:50AM #18
BlizzardWizard
Date Joined: Dec 21, 2010
Posts: 217

Dec 20, 2012 -- 10:55PM, KyCygni wrote:

Dec 20, 2012 -- 5:38AM, BlizzardWizard wrote:

It would change the barrier-to-entry indeed. It would lower the barrier.
Only one word would need to be remembered. Much like 'target' to see if something targets, and the ':' to recognize activated abilities.

The triggered abilities do not behave differently if they are made consistent like this.

What does it matter that the triggered ability refers to a part of a turn ? A trigger event is a trigger event. I don't see a need to differentiate trigger events based on turn structure from other trigger events.
Whether it triggers multiple times is also irrelevant. Triggered abilities trigger when their trigger event occurs. That's all that needs to be remembered to use them correctly.

The main issue with this change is that people are used to the current way of doing things.
However, people would adapt, much like they did when they had to start using terms like battlefield and exile.




Wizards doesn't like unnecessarily complicating the board state though, and nor do they like "complicate-the-board-state cards" (like Prodigal Pyromancer ) at low rarities. I just explained how the current terms make boardstates with several triggers that differ in nature easier to understand. From that perspective, changing them all to one word would actually increase the barrier to entry. Yes, noticing any type of trigger would be easier for new players, but understanding the differences among them in long games or during complicated boardstates would be harder.

Overall, I think your suggestion would raise the barrier to entry because learning the terms is something you only need to do once, after which you're good. You need to pay attention to the difference in triggered abilities every single game. Instead of making the terms easier to recognize, which does very little after you understand them, the trigger words are designed to make all the games you play easier to comprehend.

And I already addressed the fact that I was talking about the gameplay, not the rules. Yes, triggers occur whenever they trigger. The entire point was that the trigger words serve different purposes for the purposes of comprehension, not for the purposes of differences in the comprehensive rules.


I guess we agree to disagree then Smile.

Any comments about my other suggestions?

Another suggestion:

As an additional cost to cast this spell, [cost] --> Additional Cost - [cost]
You may [cost] rather than pay this spell's mana cost --> Alternative Cost - [cost]

Not only is this shorter, it also makes the player familiar with the names of such costs.

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5 months ago  ::  Dec 21, 2012 - 9:28PM #19
WotC_MattT
  • Legit
Date Joined: Aug 9, 2007
Posts: 530
This thread is awesome, but just so no one's fooled by the title, any brilliant ideas I decide to steal, er... adopt, wouldn't be seen until 2015.
Magic: The Gathering Rules Manager
Wizards of the Coast

Follow me @TabakRules
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5 months ago  ::  Dec 21, 2012 - 10:52PM #20
SadisticMystic
Date Joined: Aug 6, 2003
Posts: 1,078
Not even the lure of keywording Lure ?
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