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Switch to Forum Live View DLCR: Splatter Thug
6 months ago  ::  Dec 18, 2012 - 8:34AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,302
Todays final RtR card to rate is...

Splatter Thug

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy is one of the best common creatures in the set in my opinion.  I mean a 2/2 with first strike for 3 is a good deal.  A 3/3 with first strike that can't block is also a really good deal.

3-3.5

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6 months ago  ::  Dec 18, 2012 - 8:53AM #2
Arioch22
Date Joined: Feb 2, 2011
Posts: 1,563
3.5

Yeah, really good creature in this set. Puts the pressure on and is really tough to block. 
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6 months ago  ::  Dec 18, 2012 - 9:54AM #3
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,515
I was thinking 3.0-3.5 range as well. It is extremely efficient, both with the unleash and without.
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6 months ago  ::  Dec 18, 2012 - 10:01AM #4
orin02
Date Joined: Jul 15, 2012
Posts: 478
3.5. Very effective when unleashed, kills centaurs. When not unleashed, it is an excellent blocker for all the bears running around.
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6 months ago  ::  Dec 18, 2012 - 10:09AM #5
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,351
2.5-3.0. Let's not get crazy here, guys. He's really solid, but by no means ridiculous.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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6 months ago  ::  Dec 18, 2012 - 10:16AM #6
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,649
3.0 is the high end.

3.5 is really reaching...
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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6 months ago  ::  Dec 18, 2012 - 10:21AM #7
rstnme
Date Joined: Aug 10, 2012
Posts: 2,548
I consider first-strike and alpha-type ability, particularly when paired with 3 power.

Solid 3 for me.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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