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Switch to Forum Live View Some mono-colored charms
6 months ago  ::  Dec 17, 2012 - 6:29PM #1
HonorBasquiat
Date Joined: Feb 28, 2012
Posts: 519
Ajani's Charm www
Sorcery [u]
Choose one: You gain 10 life, or exile target artifact or enchantment, or exile target creature with power 4 or greater.

Sorin's Charm bbb
Sorcery [u]
Choose one: Target player loses 3 life and you gain 3 life. Destroy target non-black creature, it can't be regenerated or put a 2/2 Vampire creature token with deathtouch onto the battlefield.

Jace's Charm uuu
Sorcery [u]
Choose one: Draw two cards, or target player put the top 10 cards of his or her library into his or her graveyard or put a -5/-0 counter on target creature.
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.

My Causal Modern Decks
Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect)
American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control)
Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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6 months ago  ::  Dec 17, 2012 - 6:48PM #2
idrinkyourmilkshake
Date Joined: Dec 12, 2012
Posts: 473
Chandra's Charm
Sorcery [u]
Choose one:  Destroy target artifact or land; or Chandra's Charm deals 3 damage divided any way you choose amongst any number of target creatures and/or players; or put a 4/1 red elemental creature token into play with haste.

Garruk's Charm
Sorcery [u]
Choose one:  Put a 4/4 green beast token into play; or target creature gets +3/+3 and gains trample until end of turn; or search your library for a creature card, shuffle your library and put that card on top of it.
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6 months ago  ::  Dec 17, 2012 - 7:06PM #3
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,590
green creatures have been pushing creatures down the mana curve
while mana acceleration appears to be missing,
mana boosting is achieved through casting creatures that get lands when played
TLDR
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6 months ago  ::  Dec 17, 2012 - 8:24PM #4
idrinkyourmilkshake
Date Joined: Dec 12, 2012
Posts: 473
Maybe this might be better?

Garruk's Charm
Sorcery [u]
Choose one:  Search your library for up to two basic land cards, put one into your hand and the other onto the battlefield tapped; or search your library for a creature card, shuffle your library and put that card on top of it; or target creature gets +3/+3 and gains trample until end of turn.
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6 months ago  ::  Dec 17, 2012 - 9:19PM #5
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,590
It's forcing green creatures alpha status amoung other creature colors up because mana stepping is equivalent.
where green once cast bigger creatures by paying more mana, it has to have bigger creatures for cheaper to keep up.
the result is a skew in the mana value between green creatures and other colors
???

Sea Serpent Craw Wurm
TLDR
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6 months ago  ::  Dec 17, 2012 - 9:40PM #6
HonorBasquiat
Date Joined: Feb 28, 2012
Posts: 519
If I had to do one with Garruk it would look like this:

Garruk's Charm 
Sorcery [u]
Choose one:  Put a 3/3 green Beast creature token onto the battlefield or draw cards equal to the greatest power among creatures you control, or Untap two target lands.

But honestly, I wanted to here feedback about the initial cards if possible.  
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.

My Causal Modern Decks
Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect)
American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control)
Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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6 months ago  ::  Dec 17, 2012 - 10:07PM #7
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,590
They are defining terms for each color

why doesn't the blue charm counter?
TLDR
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6 months ago  ::  Dec 17, 2012 - 10:24PM #8
cats_and_me
Date Joined: May 29, 2007
Posts: 11,509
Don't invent new counter types or creature tokens, the game's already complicated enough with just +1/+1 counters and -1/-1 counters and with just 1/1 vampire creature tokens that are bats and 2/2 vampire tokens that aren't bats..
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6 months ago  ::  Dec 18, 2012 - 3:45PM #9
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 17, 2012 -- 9:19PM, Matt_Holck wrote:

It's forcing green creatures alpha status amoung other creature colors up because mana stepping is equivalent.
where green once cast bigger creatures by paying more mana, it has to have bigger creatures for cheaper to keep up.
the result is a skew in the mana value between green creatures and other colors
???

Sea Serpent Craw Wurm




I've seen this more the other way: Other colors are getting mana ramp and more efficient creatures now. Green's creatures seem to be getting less efficient by comparison, especially at common and uncommon.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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