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5 months ago ::
Dec 17, 2012 - 8:48AM
#1
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Date Joined:
May 17, 2012
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Witherals are creatures that can't recover their strength like other creatures when they are out of combat. Therefore they all have "Damage is delt to ~ in the form of -1/-1 counters." or similar. This means they must compensate in other ways, the main way being that most Witherals heal all the time. For example "At the beginning of your upkeep, remove two -1/-1 counters from ~." Light Witheral   Creature - Witheral Damage is delt to ~ in the form of -1/-1 counters. At the beginning of your upkeep, add two +1/+1 counters to ~. 1/1 Dark Witheral  Creature - WitheralAs ~ enters play it gains a -1/-1 counter.Damage is delt to ~ in the form of -1/-1 counters.At the beginning of your upkeep, remove two -1/-1 counters from ~.5/5Create more Witherals, they may be of any color.
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5 months ago ::
Dec 17, 2012 - 8:56AM
#2
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Date Joined:
Apr 28, 2008
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What's the unifying theme of Witherals? What is a witheral?
Everything Mown does is elegant.

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5 months ago ::
Dec 17, 2012 - 9:03AM
#3
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Date Joined:
May 17, 2012
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Witherals are creatures that can't recover their strength like other creatures when they are out of combat. Therefore they all have:
Damage is delt to ~ in the form of -1/-1 counters.
Or similar, they therefore must compensate in other ways, the main way being that most Witherals grow all the time. For example:
At the beginning of your upkeep, put two +1/+1 counters on ~.
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5 months ago ::
Dec 17, 2012 - 9:06AM
#4
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Date Joined:
Jan 30, 2012
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So would a card like Dusk Urchins be an example of Witheral design?
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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5 months ago ::
Dec 17, 2012 - 9:21AM
#5
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Date Joined:
May 17, 2012
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Yes, I supose it is. It weakens due to combat, the main requirement for a Witheral, whats more this is due to -1/-1 counters. It also gets stronger, or at least a stronger leaves the battlefield effect, over time, although this does not compensate for accumulating -1/-1 counters in the same way as +1/+1 counters do.
It should also have the Witherer creature type.
I imagine that +1/+1 counters can be given to witherers at a more favorable rate than would be balanced for other creatures as the counters will quickly be lost in combat more quickly, even combat that you win. For the same reason, Witherers that have no way of growing could start off being large for there mana cost.
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5 months ago ::
Dec 17, 2012 - 12:54PM
#6
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Date Joined:
Oct 12, 2010
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Witherals are creatures that can't recover their strength like other creatures when they are out of combat. Therefore they all have:
Damage is delt to ~ in the form of -1/-1 counters.
Or similar, they therefore must compensate in other ways, the main way being that most Witherals grow all the time. For example:
At the beginning of your upkeep, put two +1/+1 counters on ~.
Mixing +1/+1 counters and -1/-1 counters on the same card? Man, the rules manager would have your head for that.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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5 months ago ::
Dec 17, 2012 - 5:03PM
#7
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Date Joined:
May 17, 2012
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I suppose instead of adding +1/+1 counters. -1/-1 counters could be removed instead, that way it could never grow large enough to require more than one type of counter and maintain the same growing and shrinking (or healing and being damaged) feel.
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5 months ago ::
Dec 17, 2012 - 5:20PM
#8
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Discoveral |   Artifact Creature -- Witheral Damage is dealt to ~ in the form of -1/-1 counters. Remove a -1/-1 counter from ~: Each player draws a card. Use this ability only once per turn. 3/3 Not sure of good flavor text.
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5 months ago ::
Dec 17, 2012 - 5:51PM
#9
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Date Joined:
Aug 21, 2012
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I think the templating is a little off... Anyway, my version: Zomboid Packmaster   Creature - Zombie WitheralIf damage would be dealt to ~, put that many -1/-1 counters on ~ instead. Whenever ~ attacks, remove up to X -1/-1 counters from it, where X is the number of attacking creatures you control. 4/5 He says he wants to invite you over for dinner...some of his friends are hungry.
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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5 months ago ::
Dec 17, 2012 - 5:55PM
#10
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Date Joined:
Mar 18, 2003
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Wouldn't the templating be more like: When a source deals damage to ~ it gains Wither.
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Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.
Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.
Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.
Hey Dudibus, I can't take you seriously until you take your shirt off!
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