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6 months ago ::
Dec 15, 2012 - 11:25AM
#1
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Date Joined:
May 17, 2012
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6 months ago ::
Dec 15, 2012 - 11:28AM
#2
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Date Joined:
Oct 10, 2009
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You should probably make one thread and put all your cards in it, rather than making a whole bunch of ICDs at once.
As for this card... that's a lot of mana
http://magiccardswithgooglyeyes.tumblr.com/
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6 months ago ::
Dec 15, 2012 - 11:37AM
#3
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Date Joined:
May 29, 2007
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I don't really care if Exxile72 or alan2here create 3-4 threads on certain days, as long as the cards are innovative enough to deserve their own discussion.. Many cards don't match this description, but of course it's pretty hard to decide when you're creating threads!  What's the points of the super-weird mana symbols? They imply that any combination of three colors would have access to that effect, but that's just wrong because white-black-green would never search for instants + sorceries, for example..
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6 months ago ::
Dec 15, 2012 - 11:39AM
#4
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Date Joined:
Oct 10, 2009
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lol im not sure you're the best person to be advising on that
http://magiccardswithgooglyeyes.tumblr.com/
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6 months ago ::
Dec 15, 2012 - 11:43AM
#5
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Date Joined:
May 29, 2007
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Yeah, I create a second card thread when I have enough time on that day, but make up for that by posting in almost each other card thread!
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6 months ago ::
Dec 15, 2012 - 12:18PM
#6
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They imply that any combination of three colors would have access to that effect
Actually, I've gone through this one in my own designs before. Only wedges can play this, but not shards. If you used the 5 enemy colored hybrid symbols, it's the other way around (only shards, but not wedges). It's an interesting symmetry that a card with the enemy symbols can only be played by a color and its allies, while a card with the allied symbols can only be played by a color and its enemies.
In this particular case, the mana cost should use the enemy colored hybrids, to ensure it can only be played by the 5 shards, which I believe would always cover some amount of synergy with every card type.
Somnia, the Evanescent Plane -- A 3-set Block
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Theora, A World of Modern Science
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Build Around This
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6 months ago ::
Dec 15, 2012 - 12:27PM
#7
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Date Joined:
May 17, 2012
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6 months ago ::
Dec 15, 2012 - 12:58PM
#8
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Date Joined:
Nov 15, 2012
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I have no problem letting a 3 color cast that. The mana toll is prohibitive. There's a five casting cost artifact, that lets you search for creatures and put them in your hand at X mana toll. I'm thinking 8 mana accelerators and 6 mana booster. Green should not be given access to other colors by default but by nature   search your library for 2 forests and put them into your hand. Gaya's Celery Sorcery   Elder Elf tap g, untap each turn 1/2 ........ this is someone elses idea if anyone remembers the thread funky fungus enchantment   search your library for 1 land that can produce  when put into play. Put it into play Unchecked Encroachment Sorcery   grab 2 basic lands, give 1 to opponent, play tapped, draw a card Invasive Species Instant "who knows what's up that creek?" glass house, gray elf  Spontaneous growth Enchant land extra green and also a forest Cultivate Ant Colony   Creature Insect *Ant Colony has toughness equal to the number of lands you have in play   Search Your Library for a non-island basic land and put it i your hand then Shuffle your library. 1/* needs 3 more booster and 1 more accelerator there basic
TLDR
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6 months ago ::
Dec 15, 2012 - 4:22PM
#9
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Date Joined:
Nov 30, 2012
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6 months ago ::
Dec 15, 2012 - 8:10PM
#10
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Date Joined:
Nov 15, 2012
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I know there's a gree mana flare out there
TLDR
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