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Magic: The Gathering Design & Developme.. What mechanics (if any) should we move away from?
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4 months ago  ::  Jan 18, 2013 - 10:41AM #61
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,492
The problem with removing LD from the game is that it incentivizes incredibly greedy manabases (and thus, worse deck building). While I like Rush's Stone Rain, I wouldn't mind if they just printed a Stone Rain that only hits nonbasics (with no upside). More importantly I think this comes back to the issue of Magic's only free mana resevoirs being land or something broken (like moxen.) Wherein if Land were the best free source, but other fair sources existed (but didn't create t1/t2 combo plays), having LD in full force would be entirely acceptable because it would reduce the amount of time you could actually totally manascrew an opponent.


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4 months ago  ::  Jan 24, 2013 - 10:00AM #62
Rush_Clasic
Date Joined: Mar 10, 2003
Posts: 12,328
But how do you implement such a feature?

CR 10,883.7a During your turn, you may replace any land drop you have by adding a colorless mana to your mana pool. This is a special action that can only be used if it is your turn, the stack is empty, you have priority, and you have an available land drop.
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4 months ago  ::  Jan 24, 2013 - 3:17PM #63
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,492

Jan 24, 2013 -- 10:00AM, Rush_Clasic wrote:

But how do you implement such a feature?

CR 10,883.7a During your turn, you may replace any land drop you have by adding a colorless mana to your mana pool. This is a special action that can only be used if it is your turn, the stack is empty, you have priority, and you have an available land drop.




Quite the opposite really, different types of permanets that are not spells but are mana resevoirs in addition to their other features. I think land should always be the best mana resevoir, but alternatives should exist. I don't think cardless mana generation would be particularly good for the game. Similarly, the rulles should consider these types of permanents and land drops interchangable, except in the case of cards which mention extra land drops, which should explicitly be land.

Also, I like GTC, but am I the only who is tired of "creatures threats matter"  taking too much stock in each new block?



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4 months ago  ::  Jan 24, 2013 - 3:32PM #64
PurpleFive
Date Joined: Jul 13, 2012
Posts: 186

Jan 24, 2013 -- 3:17PM, Wynzerman wrote:

Also, I like GTC, but am I the only who is tired of "creatures threats matter"  taking too much stock in each new block?



Better this than other card threats: all colors can kill a creature. Not all colors are able to get rid of the other kinds of cards. Planeswalkers are already annoying us enough.

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4 months ago  ::  Jan 24, 2013 - 4:06PM #65
KyCygni
Date Joined: Dec 29, 2010
Posts: 827

Jan 18, 2013 -- 8:33AM, bay_falconer wrote:

Jan 17, 2013 -- 11:15AM, MJWhitfield1 wrote:

Jan 17, 2013 -- 7:11AM, HairlessThoctar wrote:

No it's not, they actually reprinted it.



Yes but only sometimes.  Most of the time it's replaced by shock .  This is because the balanced version is at 2.5 damage, so shock is a little too weak but bolt is a little strong.  Therefore they only print bolt occasionally as printing it means pushing direct damage.  They could do something similar with cancel but they're not okay with pushing counter spells as a lot of players don't like them.




It's a psychological issue, really.

You play Storm Crow. I counter it.

You play Storm Crow. I shock it, but it was there, dammit!





This is a ridiculous analysis. The situation becomes fundamentally different if the creature in question is a Thragtusk . Or a Bonded Fetch . Or any number of things that have an immediate value or impact on the gamestate. Alternatively you could Giant Growth in response to a bolt. Or Mizzium Skin . There is no equvalent for a war while the object is still on the stack, aside from further counterspells.

The issue isn't even remotely psychological; how often do people complain about their vanilla creatures being countered? Let's be reasonable here.

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4 months ago  ::  Jan 25, 2013 - 2:39AM #66
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,492

Jan 24, 2013 -- 3:32PM, PurpleFive wrote:

Jan 24, 2013 -- 3:17PM, Wynzerman wrote:

Also, I like GTC, but am I the only who is tired of "creatures threats matter"  taking too much stock in each new block?



Better this than other card threats: all colors can kill a creature. Not all colors are able to get rid of the other kinds of cards. Planeswalkers are already annoying us enough.




Creatures are the antithesis to Planeswalkers, and every color has strong creatures.



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4 months ago  ::  Jan 25, 2013 - 9:58AM #67
PurpleFive
Date Joined: Jul 13, 2012
Posts: 186

Jan 25, 2013 -- 2:39AM, Wynzerman wrote:

Creatures are the antithesis to Planeswalkers, and every color has strong creatures.



I honestly would agree, if I actually did manage to get rid of the blue planeswalkers when I have creatures on the board. As I don't seem to manage to do it, I guess there's an issue.

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4 months ago  ::  Jan 27, 2013 - 12:50PM #68
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jan 24, 2013 -- 4:06PM, KyCygni wrote:

The issue isn't even remotely psychological; how often do people complain about their vanilla creatures being countered? Let's be reasonable here.




"Counters are broken!" was probably being cried in Alpha, though. We're not just talking about countering a Nekrataal here. We're talking about countering a Lord of Atlantis (no ETB effect) or a Hunted Wumpus (ETB effect hurts you).

Jan 25, 2013 -- 2:39AM, Wynzerman wrote:

Jan 24, 2013 -- 3:32PM, PurpleFive wrote:

Jan 24, 2013 -- 3:17PM, Wynzerman wrote:

Also, I like GTC, but am I the only who is tired of "creatures threats matter"  taking too much stock in each new block?



Better this than other card threats: all colors can kill a creature. Not all colors are able to get rid of the other kinds of cards. Planeswalkers are already annoying us enough.




Creatures are the antithesis to Planeswalkers, and every color has strong creatures.




Planeswalkers, though, can be answered by every color.

White: Oblivion Ring
Blue: Unblockable creature with enough power-boosting effects.
Black: Direct damage or remove counters.
Red: Direct damage.
Green: Maybe a trampler might get through? Bramblecrush is more effective, though.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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