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6 months ago ::
Dec 12, 2012 - 7:54PM
#1
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My opponent has a Palace Guard enchanted with Spirit Mantle . I am attacking with five 3/3 golems that have trample. How would damage be calculated?
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6 months ago ::
Dec 12, 2012 - 7:56PM
#2
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Date Joined:
Jul 28, 2010
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you have to assign at least lethal damage before you can trample over so golem1 assigns 3 damage to the guard, golem2 assigns 2 damage to the guard and 1 to the player, golem3 assigns 3 damage to the player you can of course less damage to the player if you want to, but this should be ideal in most cases you can also split it up further, for example have golem1 deal 1 damage to the guard and 2 to the player, golem 2 and 3 each 2 to the guard and 1 to the player the end result is usually the same, but not always
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6 months ago ::
Dec 12, 2012 - 7:58PM
#3
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Regardless of Palace Guard 's ability to block multiple creatures, and its protection from creatures, its toughness will still only be 5 (its printed value plus the bonus from Spirit Mantle ). When assigning lethal damage, damage prevention is not taken into account. As such, you only have to assign 5 damage (since that would be considered lethal) to the opposing Palace Guard before the remaining damage can be assigned to your opponent directly. So, one Golem will assign its full 3 damage and another Golem will assign 2 of its damage, all to the Guard. All remaining damage can then be assigned to the defending player.
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6 months ago ::
Dec 12, 2012 - 9:23PM
#4
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Date Joined:
Dec 12, 2012
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When assigning lethal damage, damage prevention is not taken into account. As such, you only have to assign 5 damage (since that would be considered lethal) to the opposing Palace Guard before the remaining damage can be assigned to your opponent directly.
So, one Golem will assign its full 3 damage and another Golem will assign 2 of its damage, all to the Guard. All remaining damage can then be assigned to the defending player.
correction the golems cant assign damage to the Palace Guard because it has Spirit Mantle enchanting it wich prevents the damage from being done thus the golems have failed to meet the requirments for trample and cant assign any damage to the defending player.
never forget the debt For "Protection from X" what you have to remember is DEBT: D - Can't be Damaged by X, E - Can't be Enchanted by X, B - Can't be Blocked by X, T - Can't be Targetted by X, SO if your creature has protection from creatures, and it blocks your opponents creature, then it will take no damage
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6 months ago ::
Dec 12, 2012 - 9:25PM
#5
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Date Joined:
Jul 28, 2010
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correction the golems cant assign damage to the Palace Guard because it has Spirit Mantle enchanting it wich prevents the damage from being done thus the golems have failed to meet the requirments for trample and cant assign any damage to the defending player.
never forget the debt For "Protection from X" what you have to remember is DEBT: D - Can't be Damaged by X, E - Can't be Enchanted by X, B - Can't be Blocked by X, T - Can't be Targetted by X, SO if your creature has protection from creatures, and it blocks your opponents creature, then it will take no damage
protection (and other damage prevention) does not prevent damage being assigned, but damage being dealt
proud member of the 2011 community team
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6 months ago ::
Dec 12, 2012 - 9:39PM
#6
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Date Joined:
Dec 12, 2012
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correction the golems cant assign damage to the Palace Guard because it has Spirit Mantle enchanting it wich prevents the damage from being done thus the golems have failed to meet the requirments for trample and cant assign any damage to the defending player.
never forget the debt For "Protection from X" what you have to remember is DEBT: D - Can't be Damaged by X, E - Can't be Enchanted by X, B - Can't be Blocked by X, T - Can't be Targetted by X, SO if your creature has protection from creatures, and it blocks your opponents creature, then it will take no damage
protection (and other damage prevention) does not prevent damage being assigned, but damage being dealt
Creatures with trample may deal "excess" damage to the defending player if they are blocked by that definition alone the golems power would have to be 6 or greater to deal excess damage since the enchanted creature doesnt take damage and thus its toughness isnt reduced below 5 for it to allow the player to assing the remaining damage to it?
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6 months ago ::
Dec 12, 2012 - 9:44PM
#7
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Date Joined:
Jul 16, 2008
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702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking.
Trampling over a creature only cares about assigning, not dealing damage.
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6 months ago ::
Dec 12, 2012 - 9:48PM
#8
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Date Joined:
Nov 27, 2005
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702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking.
Trampling over a creature only cares about assigning, not dealing damage.
To add to this, "When checking for assigned lethal damage, take into account damage already marked on that creature and damage from other creatures that's being assigned during the same combat damage step."
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6 months ago ::
Dec 12, 2012 - 10:02PM
#9
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...and thus its toughness isnt reduced below 5
Everyone else already explained everything quite well, but this one was almost overlooked.
Damage dealt to creatures marks that damage on them; it doesn't reduce their toughness, unless the damage is being dealt from a source that has infect or wither.
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6 months ago ::
Dec 13, 2012 - 5:38AM
#10
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Date Joined:
Oct 29, 2007
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@Midnight: Perhaps, you should limit your answers to what you know is factual because your two responses here show a lack of knowledge of the rules and are inadvertantly spreading misinformation. correction the golems cant assign damage to the Palace Guard because it has Spirit Mantle enchanting it wich prevents the damage from being done thus the golems have failed to meet the requirments for trample and cant assign any damage to the defending player.
this is wrong, trample doesn't care whether the creatures will be damaged, it only cares that enough damage (ie. lethal) has been assigned to them
Creatures with trample may deal "excess" damage to the defending player if they are blocked by that definition alone the golems power would have to be 6 or greater to deal excess damage since the enchanted creature doesnt take damage and thus its toughness isnt reduced below 5 for it to allow the player to assing the remaining damage to it?
again wrong, you choose assignments for each creature and trample takes into account assignments made by other creatures simultaneously assigned
edit: fixed
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