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Switch to Forum Live View Duels of the Planeswalkers is hurting Magic
6 months ago  ::  Dec 10, 2012 - 8:47PM #1
Procopper
Date Joined: Dec 10, 2012
Posts: 2
I wanted to voice my concern regarding how I believe the Duels of the Planeswalkers series of games on PC/Xbox/PS3 is doing notable damage to the meta game of Mtg. The game is developing, right from the start, the exact kind of Mtg players the community does not want.

For those of you that have not played it, DotP gives you various 60 card decks, each with 30 unlockable cards that you can use to customize your deck with. You have to earn each of the unlockable cards individually, by winning one match against a computer controlled opponent in any format. If you wish, you can pay $.99 per deck to unlock all of the unlockable cards, or make them foils.

The idea is awesome. Its like a Mtg teaser and introduction, and I've no doubt its a cash cow of WotC. My frustration stems from the unlock mechanic and the related $.99 option to unlock a full deck. I get why its there. Free money. $10 for the game, $3(ish) dollars for "expansions" that are generally two additional decks, and potentially $.99 per deck to skip the hassle of unlocking.

 Assuming you do not pay the $1/deck unlock, you have 30 games you have to win vs. the computer to get a full deck. At present, there are nineteen available decks. That means to unlock all of them, you have to win (losing does not net you a card) a minimum of 570 games. 570.

With that number, it quickly becomes an issue of efficiency  Easiest posible computer opponent, fastest games. It makes no sense to play tough starting hands, or even games that begin to skew against you. Be efficient. You've got 570 games to win. Bad opening hand? Start over. Mana screwed? Start over. Opponent plays a tough creature? Start over. Efficiency. Win as much as you can, as efficiently as you can. Losing nets you nothing, never play a likely (or even potential) loss all the way through.

I feel safe in saying this is not the type of mentality the community wants to encourage. I believe that this is exactly what Magic:DotP is doing. I would like to petition WotC to rethink their strategy around DotP to help sustain a healthy future for an awesome game.
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6 months ago  ::  Dec 10, 2012 - 9:00PM #2
iiAyJayo
Date Joined: Dec 10, 2012
Posts: 27
To me, it sounds dumb to complain about the fact that you have to play the game to unlock cards. If you don't want to play the game, then don't play the game. I think it's fine that they give us the option to pay. If you buy the game with all the DLC and pay to unlock the cards, it's only around $40 total. That seems like a pretty decent price for a game that we're probably going to be playing all year long.
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6 months ago  ::  Dec 10, 2012 - 9:01PM #3
megamaster125
Date Joined: Aug 5, 2004
Posts: 958
I don't see how 30 unlocks with deck keys for $.99 is hurting magic in any way, or what kind of detrimental mentality it's producing. And some crazy insane people like myself, enjoy playing to unlock the cards against the AI, as it gives us a good feel for the deck, and allows us to test cards that we probably wouldn't have tested if we used the deck keys.

Quite franky, if you want to be concerned about DotP hurting magic as a whole, you should be concerned with the bugs and glitches in the game that can give new players a false sense of how a card works, and then have that new player carry that line of thinking over to paper magic.
Duels of the Planeswalkers 2013 deck builds and analysis:
http://megamaster125.angelfire.com/dotp2013/

Another one of my websites:
http://megamaster125.angelfire.com/rationalchristianity/


I am Blue/White
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6 months ago  ::  Dec 11, 2012 - 5:41AM #4
Socram_SuR
Date Joined: Jul 6, 2011
Posts: 210

Fun fact: I've beaten each NPC match only once and have still unlocked all cards (without Expansions).


Now you can decide: Either I'm a brazen cheater or I've realized that you can unlock all cards in multiplayer matches  

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6 months ago  ::  Dec 11, 2012 - 5:42AM #5
puzzledmint
Date Joined: Jul 18, 2012
Posts: 660
Some actual reasons why Duels of the Planeswalkers could be considered harmful:

  • It teaches new players that land is mana
  • It teaches new players that all players have priority at nearly all times with no regard for APNAP order
  • Conversely, it teaches new players that no one gets priority during the upkeep, draw, and combat damage steps unless something triggers during them
  • It teaches new players that damage reduces toughness
  • It teaches new players that damage orders are assigned during the damage step


To say nothing of the fact that none of the decks are designed to be competitive, have a mixture of cards from various formats including the occasional banned card , and does nothing to encourage proper trimming, all of which indirectly teaches poor deckbuilding techniques.

On the whole, the game doesn't do a very good job of teaching anything, really. It basically just says "here's some decks, play them and see what happens". New players aren't even taught any basic strategies; they have to settle for making up their own, or copying the stupid AI.


With all that said, I still don't think it's that harmful. If they learn the wrong lessons from DotP, it won't stop them from learning the right ones later, so long as they have someone to learn from.
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6 months ago  ::  Dec 11, 2012 - 6:28AM #6
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,479

Dec 11, 2012 -- 5:42AM, puzzledmint wrote:

Some actual reasons why Duels of the Planeswalkers could be considered harmful:

  • It teaches new players that land is mana
  • It teaches new players that all players have priority at nearly all times with no regard for APNAP order
  • Conversely, it teaches new players that no one gets priority during the upkeep, draw, and combat damage steps unless something triggers during them
  • It teaches new players that damage reduces toughness
  • It teaches new players that damage orders are assigned during the damage step


To say nothing of the fact that none of the decks are designed to be competitive, have a mixture of cards from various formats including the occasional banned card , and does nothing to encourage proper trimming, all of which indirectly teaches poor deckbuilding techniques.



Per your parting comment, all of this is learned from playing actual Magic. Players that adhere to the Duels Rules (heh) so strictly that they outright refuse to learn otherwise aren't likely to stick to real Magic so no real harm is done.

Dec 11, 2012 -- 5:42AM, puzzledmint wrote:

On the whole, the game doesn't do a very good job of teaching anything, really. It basically just says "here's some decks, play them and see what happens". New players aren't even taught any basic strategies; they have to settle for making up their own, or copying the stupid AI.



Duels of the Planeswalkers a super-advanced commercial, not a tutorial. It's not designed to teach people Magic: The Gathering's comprehensive ruleset. It's designed to give people a taste of what Magic is all about and make them want more of that they're playing. They dumb the rules down and make some changes to make it play more like a video game (where the game handles all the "comprehensive rules" interactions and decisions in the background) because that is DotP's target demographic: Video Gamers.

EDIT: As well, Deck-building also has much of it's intricacies, most notably land-count, decided for the player. They only have to decide what spells they want and the game does the rest.
However, I imagine 2014 will have the option to decide your own land distribution because it's been a very sought-after feature. Deck-building has come a long way since the first DotP.

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6 months ago  ::  Dec 11, 2012 - 9:11AM #7
Orc_Welfin
Date Joined: Sep 20, 2012
Posts: 320
I've removed content from this thread. Vulgarity is in violation of the Code of Conduct

You can review the Code of Conduct here: company.wizards.com/conduct


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6 months ago  ::  Dec 11, 2012 - 9:18AM #8
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,712

Dec 11, 2012 -- 5:42AM, puzzledmint wrote:

Some actual reasons why Duels of the Planeswalkers could be considered harmful:

  • It teaches new players that land is mana
  • It teaches new players that all players have priority at nearly all times with no regard for APNAP order
  • Conversely, it teaches new players that no one gets priority during the upkeep, draw, and combat damage steps unless something triggers during them
  • It teaches new players that damage reduces toughness
  • It teaches new players that damage orders are assigned during the damage step


To say nothing of the fact that none of the decks are designed to be competitive, have a mixture of cards from various formats including the occasional banned card , and does nothing to encourage proper trimming, all of which indirectly teaches poor deckbuilding techniques.

On the whole, the game doesn't do a very good job of teaching anything, really. It basically just says "here's some decks, play them and see what happens". New players aren't even taught any basic strategies; they have to settle for making up their own, or copying the stupid AI.


With all that said, I still don't think it's that harmful. If they learn the wrong lessons from DotP, it won't stop them from learning the right ones later, so long as they have someone to learn from.





Agree on a lot of the points as I started in MTG with DOTP the first.
It took me a while (and I'm still learning) the more detailed rules of the game.
By the way, this card was still legal in standard at the time.

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou

Change is Coming! - thedevilwuster


My YouTube Channel
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6 months ago  ::  Dec 11, 2012 - 3:02PM #9
mobiuschickenstrips
Date Joined: May 25, 2012
Posts: 964
Mystic was never really a problem in standard (even though she did end up getting banned), her toys (Batterskull, War and Peace, and Feast and Famine) were the real issue...and also Jace (ugh).

Also, what in the world is OP talking about? 
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6 months ago  ::  Dec 11, 2012 - 3:51PM #10
Jalamdhara
Date Joined: Sep 27, 2012
Posts: 129
I think that the good DotP players are the ones that might legitimately make a transition to paper magic (if they don't play it already), and I also believe that those are the kinds of players that don't believe they know everything about MTG. lets face it, if you're too dumb to see there is a chasm of difference between DotP and paper magic, you're probably not advanced enough to understand DotPvery well, let alone something like FNM. DotP is not only a great idea and business proposition in expanding the franchise, but it is also bringing in new blood wh are eager to learn paper magic. If there is any downside to DotP, it has to be easily mitigated by the mounds of positives it bringS... And of all the things to complain about...unlocks? Really? What the heck do you call booster packs? Do you have to duel to get them or can you just buy some packs and build a deck? OP is crazy.

 Love, a dude who got into Magic in DotP 2011 and is now starting to get into paper...
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