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The player's life total could drop below 20 prior to the trigger resolving and they'd still lose, so what does it matter if the game state that it's looking at changes?
It's looking at its controller's life total, but it's the same object and it has triggered, I don't see how changing its controller makes any relevant difference here. I don't see a game state change as a justification in making it trigger again (well except of course the trigger itself resolving).
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