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Switch to Forum Live View Torn, the two types of magic....
6 months ago  ::  Dec 10, 2012 - 12:23PM #1
Shendran
Date Joined: Feb 22, 2008
Posts: 196
Recently I finally decided to try out magic online, and it is quite decent, even if not as good as the duel of the planeswalkers version.
However, since it costs the same as playing magic RL, it has landed me in a slight dilemma: would it be best to focus on mtg or mtgo?

On one hand, you can log in and play pretty much whenever you want, easier to keep track of your collection and punch out decks without having to shift cards between them or go get sleeves each time, and events are also fairly easy to come by.

On the other hand, you don't actually buy anything besides digital items, and interaction between players is at a minimum, and the feeling of sitting with "your own" deck is fairly absent and it seems harder to aquire single cards digitally (i find the endless list of trade spam page to be quite unintuitive, but maybe just need to get used to it.), however unlike RL magic, distance to events is not a problem, although you do not earn points in the same way, so seems a way more "casual" aproach with little room to get into bigger leagues eventually. And I cannot use my exsisting cards, namely my cards from before i took a long break from magic.

So, while I would prefer it if it was somehow possible to redeem RL cards into digital versions, as it is I am torn between which of the two to focus on.

Care to help a fellow player decide?
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6 months ago  ::  Dec 10, 2012 - 12:32PM #2
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,596
It boils down to can you deal with alienation? 
Good in EDH
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6 months ago  ::  Dec 10, 2012 - 12:38PM #3
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,832
I personally prefer online

you only have to ever buy 4 copies of a card and can use them in every deck, the prices for the cards are (generally) cheaper than in paper because there is so much more competition

now, granted, the client is not very user friendly, the trade interface is a hassle, but once you get over those obstacles it's fine

and the freedom to find an opponent or even a tournament at every time within seconds or minutes without having to leave the house is simply awesome

the only thing I really hate on MTGO is that "infinite" combos don't really work, because you have to do every iteration manually and risk running out of time, but I can't think of any way on how to solve this
proud member of the 2011 community team
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6 months ago  ::  Dec 10, 2012 - 1:02PM #4
andoru
Date Joined: Oct 10, 2007
Posts: 1,404
It's actually easier (MUCH easier) to aquire cards in MTGO. Ignore the trade rooms and endless spam - instead you can bookmark one or more bots that have every card available for trade.

When I build a new deck, I throw the cards together in the deck editor, and then visit a bot to trade for the cards I don't have yet. I can be playing that deck within a minute or two. Compare that with paper - it can take days or weeks to make an online order or bid on ebay, or you might drive down to a store and cross your fingers that they have the needed cards in stock.

Personally, I shudder at the thought of having to organise my collection into boxes/binders/sleeves, and rummage through those to find the cards for a deck. In MTGO, I just drag cards from one window to another to build decks, and have full searching and indexing available instantly.

It's true that MTGO boosters cost the same as paper boosters. But nobody actually buys boosters - certainly not just to open them for cards. Trading for cards is ridiculously cheap, and singles are consistently cheaper than in paper. I look at deck lists on TCG Player, where you can see High, Average and Low price estimates for decks. In MTGO, the singles for a deck can usually be aquired for about half to three-quarters of the "low" price. If you want boosters for drafts, then you can even trade for those too - with the prices often significantly lower than the $3.99 booster cost from the actual store. You can use any boosters that you win from a draft to enter another draft - I've heard that is very rare in the paper world, where store owners insist you buy new boosters from their shop every time you draft.

Also, if you play MTGO for a little while you'll realise that it's much better than DotP (although it does have its faults!). Can you imagine playing a proper game of Magic (not a diluted "video-game" version) where the opponent's cards were all upside-down and about half an inch tall on the screen? Impossible!
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6 months ago  ::  Dec 10, 2012 - 1:54PM #5
Mage24365
Date Joined: Jun 23, 2009
Posts: 7,597

Dec 10, 2012 -- 12:23PM, Shendran wrote:

Recently I finally decided to try out magic online, and it is quite decent, even if not as good as the duel of the planeswalkers version.



Agreed, it's not nearly as good as the 1997 game.
The new game is a pile of trash.

Seriously, there are ways to play the game online without having to spend money on cards. Use them. 

I am the Twilight Sparkle of The Pony Co.

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My initial responses to rules questions are usually just answers. If you want an explanation as to why, say so.
Just because it says I'm there, I'm not necessarily there. I leave my browser open so I don't have to reload ~30 tabs.
Anyone who wants to text duel me through either PM or chat can just PM me with a format (and a time if playing through chat). I don't play standard.

# Card Blind Hall of Fame Show
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Sep 5, 2010 -- 9:26AM, Argus_Panoptes wrote:

So, how would I use a card that has a large in the top half and "sui?l? -- pu?? ?is?q" across the middle?

Dec 28, 2010 -- 11:36AM, razorborne wrote:

Dec 28, 2010 -- 10:46AM, signofzeta wrote:

Winning is not important if:

1.  You win by a blowout.

2.  You pay billions of dollars in cards to win.   If you like wasting money just to win one game, while you could have saved it to lose a few and end up winning more in the future, then it is fine by me.


what?

do you ceremonially light your deck on fire after a win?


Jan 26, 2011 -- 2:25PM, Gerdef wrote:

Or did no one notice Transmogrifying Licid before.  (And by not notice, I mean covered their ears and shouted LA LA LA LA )


Mar 2, 2011 -- 4:14PM, WotC_MattT wrote:

Mar 2, 2011 -- 12:53PM, Gerdef wrote:

Hmmm...

I think the most awkward situation at the moment is simply the Myr Welder / Equipment / Licid / Aura craziness, but I'm pretty sure he's aware of it.



If the most awkward thing going on right now involves Licids, I declare victory.



Feb 28, 2011 -- 9:50PM, zammm wrote:

We regret to inform you of Trevor Kidd's untimely demise in an unfortunate accident involving a mysteriously blown breaker box and a photophobic creature of unknown origin at his home near Renton, Washington. We at the Wizards Community apologize for any inconvenience or delay, and assure you we'll be preparing a replacement to assume his duties as soon as we finish warming up the cloning vats.


[02:47:46] It doesn't merely "come out of suspend" - you take the last time counter off, and then suspend triggers and say "now cast that! CAST IT NOOOOOW!"
[02:47:49] Because suspend has no indoors voice


[10:11:33] !opalescence
[10:11:33] Opalescence {2WW} |Enchantment| Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. · Reserved,UD-R,Vin,Leg,Cla,USBC
[10:11:51] *sigh*
[10:12:10] Otecko: Do you have a question about Opalescence?
[10:12:17] sure
[10:12:23] $10 on humility interaction
[10:12:25] :P
[10:12:29] :D
[10:12:47] humility + opalescence put into play by replenish



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Dec 14, 2010 -- 5:59PM, Niklor wrote:

Mage is awesome, BTW.

Jan 22, 2011 -- 4:44PM, MisterFour wrote:

Dear Mage24365,

You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.


Jun 13, 2011 -- 7:05AM, Mage24365 wrote:

Jun 13, 2011 -- 7:02AM, RootBreaker wrote:

I don't think there are any cards like that.

There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically.

There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player.

I'm almost positive there's nothing that triggers from damage being prevented.


Rings of Brighthearth ; Dormant Gomazoa ; Samite Ministration .


Jun 13, 2011 -- 7:08AM, RootBreaker wrote:

Well played.




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6 months ago  ::  Dec 10, 2012 - 1:58PM #6
Wahooney
Date Joined: Sep 4, 2007
Posts: 3,614
I personally prefer paper Magic, because human interaction and all that. Also hunting down specific cards is part of the fun for me.
L1 Judge
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6 months ago  ::  Dec 10, 2012 - 3:05PM #7
Shendran
Date Joined: Feb 22, 2008
Posts: 196

Dec 10, 2012 -- 1:02PM, andoru wrote:

It's actually easier (MUCH easier) to aquire cards in MTGO. Ignore the trade rooms and endless spam - instead you can bookmark one or more bots that have every card available for trade.

When I build a new deck, I throw the cards together in the deck editor, and then visit a bot to trade for the cards I don't have yet. I can be playing that deck within a minute or two. Compare that with paper - it can take days or weeks to make an online order or bid on ebay, or you might drive down to a store and cross your fingers that they have the needed cards in stock.

Personally, I shudder at the thought of having to organise my collection into boxes/binders/sleeves, and rummage through those to find the cards for a deck. In MTGO, I just drag cards from one window to another to build decks, and have full searching and indexing available instantly.

It's true that MTGO boosters cost the same as paper boosters. But nobody actually buys boosters - certainly not just to open them for cards. Trading for cards is ridiculously cheap, and singles are consistently cheaper than in paper. I look at deck lists on TCG Player, where you can see High, Average and Low price estimates for decks. In MTGO, the singles for a deck can usually be aquired for about half to three-quarters of the "low" price. If you want boosters for drafts, then you can even trade for those too - with the prices often significantly lower than the $3.99 booster cost from the actual store. You can use any boosters that you win from a draft to enter another draft - I've heard that is very rare in the paper world, where store owners insist you buy new boosters from their shop every time you draft.

Also, if you play MTGO for a little while you'll realise that it's much better than DotP (although it does have its faults!). Can you imagine playing a proper game of Magic (not a diluted "video-game" version) where the opponent's cards were all upside-down and about half an inch tall on the screen? Impossible!


@Andoru Hmm, you make a good case. But can you add cards to your decklist without actually owning them? That would certainly go a long way in terms of deckbuilding!

And yes, dotp has it's flaws, but in terms of the aestetics and managing the stack i find it more intuitive, although that can be due to my lack of experience with  the game so far.

Also, is there some way to test decks before actually playing them? When making a normal deck, i usually end up goldfishing potentially houndred of times to make sure the mana is right, tweak the tempo of the deck, and so on, and while a proper game shows that a lot more, for a first run it is a bit, uhm, unwieldy to have to "real-game" your way through the preliminary testing of the decks.


btw, never tried the 1997, so no comment there :P

Thanks for the replies btw, still trying to decide ^^

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6 months ago  ::  Dec 10, 2012 - 3:16PM #8
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,832
you can build a deck out of cards you don't own (just uncheck "my cards" in the deckbuilder)
you can't play with the deck unless you own all cards, however
proud member of the 2011 community team
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6 months ago  ::  Dec 10, 2012 - 4:12PM #9
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,541
My favorite card is cockatrice .
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6 months ago  ::  Dec 10, 2012 - 6:09PM #10
MTGKaioshin
  • Sacrificial Lamb
Date Joined: Feb 8, 2007
Posts: 7,452

Dec 10, 2012 -- 3:05PM, Shendran wrote:

Dec 10, 2012 -- 1:02PM, andoru wrote:

It's actually easier (MUCH easier) to aquire cards in MTGO. Ignore the trade rooms and endless spam - instead you can bookmark one or more bots that have every card available for trade.

When I build a new deck, I throw the cards together in the deck editor, and then visit a bot to trade for the cards I don't have yet. I can be playing that deck within a minute or two. Compare that with paper - it can take days or weeks to make an online order or bid on ebay, or you might drive down to a store and cross your fingers that they have the needed cards in stock.

Personally, I shudder at the thought of having to organise my collection into boxes/binders/sleeves, and rummage through those to find the cards for a deck. In MTGO, I just drag cards from one window to another to build decks, and have full searching and indexing available instantly.

It's true that MTGO boosters cost the same as paper boosters. But nobody actually buys boosters - certainly not just to open them for cards. Trading for cards is ridiculously cheap, and singles are consistently cheaper than in paper. I look at deck lists on TCG Player, where you can see High, Average and Low price estimates for decks. In MTGO, the singles for a deck can usually be aquired for about half to three-quarters of the "low" price. If you want boosters for drafts, then you can even trade for those too - with the prices often significantly lower than the $3.99 booster cost from the actual store. You can use any boosters that you win from a draft to enter another draft - I've heard that is very rare in the paper world, where store owners insist you buy new boosters from their shop every time you draft.

Also, if you play MTGO for a little while you'll realise that it's much better than DotP (although it does have its faults!). Can you imagine playing a proper game of Magic (not a diluted "video-game" version) where the opponent's cards were all upside-down and about half an inch tall on the screen? Impossible!


@Andoru Hmm, you make a good case. But can you add cards to your decklist without actually owning them? That would certainly go a long way in terms of deckbuilding!

And yes, dotp has it's flaws, but in terms of the aestetics and managing the stack i find it more intuitive, although that can be due to my lack of experience with  the game so far.

Also, is there some way to test decks before actually playing them? When making a normal deck, i usually end up goldfishing potentially houndred of times to make sure the mana is right, tweak the tempo of the deck, and so on, and while a proper game shows that a lot more, for a first run it is a bit, uhm, unwieldy to have to "real-game" your way through the preliminary testing of the decks.


btw, never tried the 1997, so no comment there :P

Thanks for the replies btw, still trying to decide ^^


As for goldfishing decks, just choose solitare as the game mode.  That'll do what you want.  However, you still have to own all the cards in your deck.

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My forever unfinished blog of the 2010 MTGO Community Cup: if you're ever bored...
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