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Switch to Forum Live View Contest - Multi-Color Planeswalkers --- in multiple parts
4 months ago  ::  Feb 04, 2013 - 7:58AM #411
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,329
Soma of the Serene Glade
Snow Planeswalker - Soma (MR)
+2: Nonbasic lands become Snow Forests until end of turn.
-4: Add to your mana pool. Other snow permanents you control gain ": Add to your mana pool."
-10: You get an emblem with "Whenever a non-snow permanent becomes tapped, its controller sacrifices it."
3
A First look at Dragon's Maze Limited - New article up!
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4 months ago  ::  Feb 04, 2013 - 8:11AM #412
Koridian
Date Joined: Sep 28, 2011
Posts: 2,471
Ajani -- Chandra --- Domri --- Elspeth --- Garruk --- Gideon --- Jace --- Koth --- Liliana --- Nissa --- Sarkhan --- Sorin --- Tamiyo --- Tezzeret --- Tibalt --- Vraska
ROUND EIGHTEEN GRADES
Ajani -- Chandra --- Domri --- Elspeth --- Garruk --- Gideon --- Jace --- Koth --- Liliana --- Nissa --- Sarkhan --- Sorin --- Tamiyo --- Tezzeret --- Tibalt --- Vraska


AzureShade = Tezzeret the Completed = blue/black = human horror is a great type line for him; big kudos on that -- that is a very strong ETB ability; artifact-player's opponent-only board wipe is amazing.. coupled with the phyrexian mana and ability to throw him out early.. 1 life per destroyed creature just isn't a lot; unless your opponent is running a good goblin, elf, or token deck, you're getting huge upside here for just a few life -- should increase the life loss -- very, very nice flavor text


altimis = Sarkhan, the Dead = black/green = very interesting; going with Jund to help explain why he's black/green but still pro dragon (red).. -- is the green really necessary? Bolas gets away with having a three-color identity since he is the great dragon lord and we praise him in all our works -- Sarkhan (whose mind splintered upon meeting Bolas) doesn't seem a good candidate to master more colors of mana -- undying is fine in black; sacrificing in general is fine for black/red; sacrificing for regeneration is black; the green really isn't necessary and ultimately looks out of place; mono black would have been nicer -- and adding undying to dragons should be expensive; high cmc is fair


Ulcaster = Tibalt the Magnificent (Bastard) = red = he's still part human; creature type needs to be Human Devil -- discarding a card to get an effect is traditionally a Spellshaper ability; Human Devil Spellshaper would be messy.. but more appropriate -- for a legendary creature at , 1 toughness is depressing.. could really stand to be a 2/2; look at all Ash Zealot , Blood Knight , Ember Hauler , Goblin Wardriver , Kargan Dragonlord , and Stigma Lasher ; each a very solid ability card in addition to being a 2/2; and none of them are legendary -- even with the haste and spellshaper ability, 2/2 would be much nicer -- don't really follow the flavor text.. don't see how it relates to this design and isn't just a random tibalt quote that could be on any card


Dudibus = Tibalt, the Bereft = black/red = nice flavor concept; not just lost, but actively stolen spark.. -- "he"? did a quick search but not reading all 373 legendary creatures.. shouldn't be "it"? or even repeat his name? I don't think they give gendered personal pronouns to the cards, do they? Garruk Relentless uses "him".. but.. I dunno; have any other examples to cite? -- the triggered ability calls to mind Runechanter's Pike , which is flavorful for Tibalt; also slightly reminiscent of Sphinx-Bone Wand .. -- 2/2 haste, get the ability and attack when you play him.. cmc 4.. all seems fair


SimonGlume = Tibalt, Infante of Sadism = red = is a very heavy cost; weird to put Geosurge (minus one of its mana and without the use restriction) when Geosurge is an expressly Koth spell.. can't not draw the comparison, and then it looks like a goof to have Tibalt using a Koth spell -- the ability is reasonable; a haste red creature with a ritual attached.. fair enough -- the restrictive cost of the creature, though.. is just too much -- would change to ; granted there are over 50 mono-red spells with in the cost.. and 5 artifacts that are just casting cost.. and obvious intent is to fuel a Fireball style spell (though also free to use that mana to throw down a Dragon several turns early).. -- wording note: not "X in its converted mana cost"; just "X in its mana cost"; not converting; just plain mana cost -- it's a good design; nice combo effects


Lobster667 = Chandra, Desperate = red = very nice; very color appropriate and VERY flavorful and character appropriate -- she's very strong, but is out of control.. so.. yeah; just very nicely done -- only thought is that Chandra might be more of a shaman than wizard.. but that's more my own feelings about red and pyromancy than anything in dogma; so, (shrug)


Habreno = Chandra, the Forlorned//Chandra, Enraged = red = Wizard is a class, not a race; she would be a Human Wizard (or maybe Human Shaman) -- that is really, really powerful -- the first side, a 3/4 for cmc 4 with a great direct damage ability upon casting instant/sorceries (red's favorite thing to do) is itself a very solid design; you really could have stopped there -- adding the ability to turn into a BEAST of a flip side.. woah.. the phoenix form is unreasonably strong; (also feel like it should be Phoenix Avatar, not just Phoenix) -- your flavor concept is nice; her going crazy without her spark and literally igniting and going primal.. very nice flavor concept; but came out being just too strong -- and minor side note that a little weird to say she'd forgotten a phoenix form.. since she loves phoenix spells so much..


Cyranium = Liliana, Veiled Queen = black = something other than red! it's been so long!! -- Wizard is a class, not a race; Liliana is a Human Wizard -- I like it a lot, except for non-black "permanent" instead of "creature"; adding land destruction is a big deal.. -- turning each card in your hand into "you lose 2 life; destroy target non-black creature, and a 3/3 mono-black you control gets +2/+0 and intimidate until end of turn" is a legitimate effect; expanding destruction to land destruction is a touch much -- don't see how the flavor text matches the design; could go on an liliana card.. -- despite all my gripes, still, is a very nice design

Ajani -- Chandra --- Domri --- Elspeth --- Garruk --- Gideon --- Jace --- Koth --- Liliana --- Nissa --- Sarkhan --- Sorin --- Tamiyo --- Tezzeret --- Tibalt --- Vraska
ROUND EIGHTEEN WINNERS
Ajani -- Chandra --- Domri --- Elspeth --- Garruk --- Gideon --- Jace --- Koth --- Liliana --- Nissa --- Sarkhan --- Sorin --- Tamiyo --- Tezzeret --- Tibalt --- Vraska


Dudibus with Tibalt, the Bereft ()


Lobster667 with Chandra, Desperate ()


Cyranium with Lilian, Veiled Queen ()

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4 months ago  ::  Feb 04, 2013 - 8:29AM #413
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,685

Feb 4, 2013 -- 8:11AM, Koridian wrote:

AzureShade = Tezzeret the Completed = blue/black = human horror is a great type line for him; big kudos on that -- that is a very strong ETB ability; artifact-player's opponent-only board wipe is amazing.. coupled with the phyrexian mana and ability to throw him out early.. 1 life per destroyed creature just isn't a lot; unless your opponent is running a good goblin, elf, or token deck, you're getting huge upside here for just a few life -- should increase the life loss -- very, very nice flavor text.


Originally it was set to 2 life per creature, but I felt that it was too back breaking and changed it.  Guess I should have gone with the original.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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4 months ago  ::  Feb 04, 2013 - 8:46AM #414
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,329
Chandra's seen print as a Spellshaper but that title is reserved for iconic abilities with discard costs. I figured Wizard was vaguely more her than Shaman.
A First look at Dragon's Maze Limited - New article up!
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4 months ago  ::  Feb 04, 2013 - 9:37AM #415
altimis
Date Joined: Jan 20, 2011
Posts: 4,932

Feb 4, 2013 -- 8:11AM, Koridian wrote:

help explain why he's black/green but still pro dragon (red).. -- is the green really necessary? Bolas gets away with having a three-color identity since he is the great dragon lord and we praise him in all our works -- Sarkhan (whose mind splintered upon meeting Bolas) doesn't seem a good candidate to master more colors of mana -- undying is fine in black; sacrificing in general is fine for black/red; sacrificing for regeneration is black; the green really isn't necessary and ultimately looks out of place; mono black would have been nicer -- and adding undying to dragons should be expensive; high cmc is fair



The green comes from how you would use the card. Even though the flavor is incredibly black. The fine print is "At the end of your opponents turn, if a dragon creature you control doesn't have a +1/+1 counter on it, put a +1/+1 counter on it." Granted it's limited to dragons only, but the green is because it's essentially a free +1/+1 counter for dragon's or a second life for dragons.

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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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4 months ago  ::  Feb 04, 2013 - 9:59AM #416
Ulcaster
Date Joined: May 9, 2011
Posts: 797
That was actually just a rough draft. I meant to come back and work on it, but I ended up getting too busy. The flavor I was going for was that someone just told him he lost his spark, and his reaction is basically "whatever" and then he goes and attacks the nearest group of people randomly. That's what makes him a magnificent (bastard). But it didn't work out too well. Otherwise, I agree with the comments completely.
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4 months ago  ::  Feb 04, 2013 - 12:04PM #417
Habreno
Date Joined: Oct 3, 2012
Posts: 192

Feb 4, 2013 -- 8:11AM, Koridian wrote:

Habreno = Chandra, the Forlorned//Chandra, Enraged = red = Wizard is a class, not a race; she would be a Human Wizard (or maybe Human Shaman) -- that is really, really powerful -- the first side, a 3/4 for cmc 4 with a great direct damage ability upon casting instant/sorceries (red's favorite thing to do) is itself a very solid design; you really could have stopped there -- adding the ability to turn into a BEAST of a flip side.. woah.. the phoenix form is unreasonably strong; (also feel like it should be Phoenix Avatar, not just Phoenix) -- your flavor concept is nice; her going crazy without her spark and literally igniting and going primal.. very nice flavor concept; but came out being just too strong -- and minor side note that a little weird to say she'd forgotten a phoenix form.. since she loves phoenix spells so much..






Wizards has done classes without races. Clerics in particular . Not that big a stretch.

The back, though.... Yeah, I kinda went overboard on there. Phoenix Avatar.... hmmm.... I like.

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4 months ago  ::  Feb 04, 2013 - 12:43PM #418
Habreno
Date Joined: Oct 3, 2012
Posts: 192
Adakar, Master of the Ice|

Snow Planeswalker - Adakar


Nonland permenants with Ice counters on them gain the supertype Snow and have the ability " : Remove X Ice counters from this permenant." Only spend snow mana on X.

+2: Put an ice counter on up to two target nonland permenants.
-1: Targer permenant with an ice counter on it becomes frozen. A frozen permenant cannot be tapped, untapped, attack, block, or use its activated abilities. This effect lasts until the second upkeep after which it was frozen.
-6: You get an emblem with "When a snow permenant you control becomes tapped, add one snow mana of any color to your mana pool."

[2]



Gatherer:

The activated ability to remove Ice counters from permenants doesn't check to see what put the ice counters on them. It only cares that they're Ice counters. As a reminder, only nonland permenants gain this ability.

The emblem only cares that the permenants are snow and became tapped. It doesn't care why they became tapped, only that they became tapped. Keep in mind that mana drains from your mana pool as steps and phases ends, so if you tap two creatures to declare them attackers, the two mana will leave your mana pool before the declare blockers step.

Snow mana is not a new type of mana. If an ability tells you to add snow mana to your mana pool, you are adding colored or colorless mana (whichever the case may be) with the added note that it came from a snow permenant.
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4 months ago  ::  Feb 04, 2013 - 12:44PM #419
SimonGlume
Date Joined: Feb 3, 2012
Posts: 1,019
Selune, the White Queen 1Snow
Snow Planeswalker - Selune
[+1] Nonland permanents become Snow permanents until the beggining of your next upkeep. Add Snow to your mana pool.
[-2] Opponents skip their next combat phase.
[-6] You get an emblem with, "Whenever a snow land is tapped for mana, add an additional mana of that color to your mana pool."
{2}
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4 months ago  ::  Feb 05, 2013 - 8:00AM #420
Koridian
Date Joined: Sep 28, 2011
Posts: 2,471
Winners' Round B starts in roughly 47 hours.
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