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6 months ago ::
Dec 14, 2012 - 2:13AM
#51
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Date Joined:
Jul 13, 2008
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Also, 4/4 for 4 is clearly not good and wasn't good even when it was printed, and it was only played because the activated ability was way better then(combat damage stacked and removal/board sweepers were stronger in standard.)
No. Even it's activated ability is bad. It was just a card that did several interesting things and it was the center of the deck because there were so many ways to squeeze it for value.
I'm confused as to why people are under the assumption that creatures have changed so significantly just because they have more spells tacked onto the bodies, or they let the 1s and 2s do more (like Dryad Militant .) Simic Sky Swallower , Flametongue Kavu and Ravenous Baloth are still good creatures- Ghost Council of Orzhova isn't, wasn't and won't be good unless there is an abstract use of the several components that make up the card- and that's all Ghost Dad ever did.
Or if you can't be bothered to read further. MOWN IS RIGHT (this time).
hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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6 months ago ::
Dec 14, 2012 - 3:42AM
#52
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No. Even it's activated ability is bad. It just did several interesting things and there were many ways to squeeze it for value.
  for an enchantment is pretty garbage. When you look at the rest of the things printed on Necropotence it becomes pretty good though.
Disagreed.
Ghost Council is good.
Just agree with Niche, resistance is futile.
Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."
Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.
Koth: I'm the first viable red planeswalker. Who are you? Tibalt: I'm a two-mana red planeswalker. Koth: I'm the last viable red planeswalker.
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6 months ago ::
Dec 14, 2012 - 4:08AM
#53
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Date Joined:
Oct 23, 2010
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hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
The m10 rules changes have nothing to do with it- "damage used to stack" is a pretty lame excuse unless you're Siege-Gang Commander . The card wasn't something that I couldn't make work, it's a card that was used for being a spirit to fuel tallowisp, or a black and white 4 drop to be shoal food which then in turn fed tallowisp anyways. Not because it was a good creature card (the deck had plenty of those anyways.)
@desolation I want what you're having. :P
 Signature by
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6 months ago ::
Dec 14, 2012 - 7:47AM
#54
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Date Joined:
Apr 25, 2008
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Ghost Council is a 4 turn vigilant clock that is resistant to removal. He's super good.
Boasts?
Show
2011 States Top 4 Designer of Top 8 States finishing MBC decks in 2011, 2010, and 2009 Standard Forum - Iron Deck Builder Season One Champ
"Against logic there is no armor like ignorance." - Laurence J. Peter "It is the province of knowledge to speak, and it is the privilege of wisdom to listen.” - Oliver Wendell Holmes
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6 months ago ::
Dec 14, 2012 - 8:56AM
#55
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Date Joined:
Sep 10, 2006
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hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
The m10 rules changes have nothing to do with it- "damage used to stack" is a pretty lame excuse unless you're Siege-Gang Commander . The card wasn't something that I couldn't make work, it's a card that was used for being a spirit to fuel tallowisp, or a black and white 4 drop to be shoal food which then in turn fed tallowisp anyways. Not because it was a good creature card (the deck had plenty of those anyways.)
@desolation I want what you're having. :P
Clearly didn't play when damage was on the stack.
Good in EDH
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6 months ago ::
Dec 14, 2012 - 9:56AM
#56
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Date Joined:
Jul 13, 2008
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hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
The m10 rules changes have nothing to do with it- "damage used to stack" is a pretty lame excuse unless you're Siege-Gang Commander . The card wasn't something that I couldn't make work, it's a card that was used for being a spirit to fuel tallowisp, or a black and white 4 drop to be shoal food which then in turn fed tallowisp anyways. Not because it was a good creature card (the deck had plenty of those anyways.)
@desolation I want what you're having. :P
I'll echo shaodchu's sentiments. You CLEARLY didn't play with damage on the stack, and if you say you could make the card "work" then what are you argueing about? If it works and is the centerpiece to a top flight deck then it IS good.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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6 months ago ::
Dec 14, 2012 - 10:07AM
#57
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Date Joined:
Oct 23, 2010
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hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
The m10 rules changes have nothing to do with it- "damage used to stack" is a pretty lame excuse unless you're Siege-Gang Commander . The card wasn't something that I couldn't make work, it's a card that was used for being a spirit to fuel tallowisp, or a black and white 4 drop to be shoal food which then in turn fed tallowisp anyways. Not because it was a good creature card (the deck had plenty of those anyways.)
@desolation I want what you're having. :P
I'll echo shaodchu's sentiments. You CLEARLY didn't play with damage on the stack, and if you say you could make the card "work" then what are you argueing about? If it works and is the centerpiece to a top flight deck then it IS good.
Oh yes, tell me about when I did and did not play MtG.
The argument was whether Ghost Council of Orzhova is a good card. It's a creature, 4/4 for cmc4 with a weighted mana cost of 4 and 2 abilities. Ability 1 is an ETB trigger 1 life for you, 1 life lost for them Ability 2 gives the creature resilience to removal, but requires you to have another creature to feed to it.
That isn't a good card in a vacuum, even with stacking damage. It's a fine card with Shining Shoal , Sickening Shoal , Tallowisp and Thief of Hope - but that doesn't make the card good. That makes the card good for the deck, mostly because of it's creature type and mana cost.
 Signature by
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6 months ago ::
Dec 14, 2012 - 10:13AM
#58
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Date Joined:
Oct 12, 2010
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Dryad Militant
O. M. G.
Who signed the release for that to be printed?
In Innistrad, blue of all colors had a 3/2 flyer for one mana with a downside that you had to play blue the way people play blue. Black had a 2/2 for one mana with a downside that basically amounts to "When Muraganda Petroglyphs ETB, assemble a contraption."
Green and white are supposed to have slightly better creatures. I say "supposed to" because I haven't been impressed by more than one common green creature per block since, well, Odyssey. For a quick comparison, in Scars, I was impressed by both infectious red commons.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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6 months ago ::
Dec 14, 2012 - 10:21AM
#59
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Date Joined:
Sep 10, 2006
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hhmmm I would disagree. I played the deck that was made to maximize his usefulness. I also think a 4/4 for four mana that has major evasiveness and creates a two point life swing several times is good.
Keep in mind damage was on the stack with this guy. We could attack and if you try to kill it I take him away gain a life and you still lose a life, your creature still dies.
Maybe you can't make this card work...but we did...and we could do it again if given the oppourtunity.
Although the changing of the stack hosed this guy pretty good.
The m10 rules changes have nothing to do with it- "damage used to stack" is a pretty lame excuse unless you're Siege-Gang Commander . The card wasn't something that I couldn't make work, it's a card that was used for being a spirit to fuel tallowisp, or a black and white 4 drop to be shoal food which then in turn fed tallowisp anyways. Not because it was a good creature card (the deck had plenty of those anyways.)
@desolation I want what you're having. :P
I'll echo shaodchu's sentiments. You CLEARLY didn't play with damage on the stack, and if you say you could make the card "work" then what are you argueing about? If it works and is the centerpiece to a top flight deck then it IS good.
Oh yes, tell me about when I did and did not play MtG.
The argument was whether Ghost Council of Orzhova is a good card. It's a creature, 4/4 for cmc4 with a weighted mana cost of 4 and 2 abilities. Ability 1 is an ETB trigger 1 life for you, 1 life lost for them Ability 2 gives the creature resilience to removal, but requires you to have another creature to feed to it.
That isn't a good card in a vacuum, even with stacking damage. It's a fine card with Shining Shoal , Sickening Shoal , Tallowisp and Thief of Hope - but that doesn't make the card good. That makes the card good for the deck, mostly because of it's creature type and mana cost.
Are you aware of the word "context"?
Good in EDH
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6 months ago ::
Dec 14, 2012 - 10:34AM
#60
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Date Joined:
Oct 12, 2010
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Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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