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7 months ago  ::  Dec 10, 2012 - 1:12AM #1
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,777
Did anyone else used to play "Ghost Dad"?
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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7 months ago  ::  Dec 10, 2012 - 2:48AM #2
Earthdawn
Date Joined: Oct 28, 2008
Posts: 1,525
Do you mean Ghost Council of Orzhova ?  If so, which format?

   
   
   
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7 months ago  ::  Dec 10, 2012 - 3:07AM #3
Mesmerist
Date Joined: Jul 2, 2010
Posts: 313

Dec 10, 2012 -- 2:48AM, Earthdawn wrote:

Do you mean Ghost Council of Orzhova ?  If so, which format?



Ghost dad is actually the name of an old tempo deck jokingly named after the council itself.

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7 months ago  ::  Dec 10, 2012 - 3:56AM #4
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,777

Dec 10, 2012 -- 3:07AM, Mesmerist wrote:

Dec 10, 2012 -- 2:48AM, Earthdawn wrote:

Do you mean Ghost Council of Orzhova ?  If so, which format?



Ghost dad is actually the name of an old tempo deck jokingly named after the council itself.




This.

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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7 months ago  ::  Dec 10, 2012 - 12:25PM #5
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220
Don't describe it as a "tempo deck".  It was exactly the opposite; a card advantage based deck.  The only tempo-y thing about it was the shoals.
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine.

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7 months ago  ::  Dec 10, 2012 - 12:29PM #6
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,985
It's a tempo deck if your definition of tempo is wasting a lot of time. 
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7 months ago  ::  Dec 10, 2012 - 12:35PM #7
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Dec 10, 2012 -- 3:07AM, Mesmerist wrote:

Dec 10, 2012 -- 2:48AM, Earthdawn wrote:

Do you mean Ghost Council of Orzhova ?  If so, which format?



Ghost dad is actually the name of an old tempo deck jokingly named after the council itself.




It's like a bowl of Jell-O pudding. No, it's like somewhere between a roll of Kodak film and the New Coke: It'll be around forever.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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7 months ago  ::  Dec 11, 2012 - 10:53AM #8
The-D
Date Joined: Aug 28, 2008
Posts: 1,994
I'm not sure if anyone can be helpful cuz I dont know if anyone was playing standard 6 years ago.
But I've played against Ghost Dad, so I'll try to help. What did you wanna know?
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7 months ago  ::  Dec 12, 2012 - 9:17AM #9
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,777

Dec 11, 2012 -- 10:53AM, The-D wrote:

I'm not sure if anyone can be helpful cuz I dont know if anyone was playing standard 6 years ago.
But I've played against Ghost Dad, so I'll try to help. What did you wanna know?




I don't want to know anything persay, just having nostalga for old decks I used to run well.

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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7 months ago  ::  Dec 12, 2012 - 9:26AM #10
Iam_IronMan
Date Joined: Apr 28, 2012
Posts: 705

I've never really seen the appeal of this guy. It's really cool that he can dodge removal and ping the opponent but the cost of a creature always sounded steep to me in most situations. If it was discarding cards instead it would be nuts. If we still had old rules where combat damage went on the stack it would be nuts. I'm not crazy about it as is.



EDIT: Did council exist before that rules change?

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