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Switch to Forum Live View DLCR: Rubbleback Rhino
7 months ago  ::  Dec 09, 2012 - 5:53PM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,775
Todays final RtR card to rate is...

Rubbleback Rhino

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


I like this Rhino in golgari decks.  It's nice to have something that's protected to get those counters on.  In other decks it can be alright but the 3 power for 5 mana is a little underwhelming.

2

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7 months ago  ::  Dec 09, 2012 - 6:13PM #2
bubba0077
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Date Joined: Feb 27, 2002
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While I would normally agree, with a lot of the format revolving around 3/3 centaurs and the aforementioned ability to scavange counters onto him, I think he's a little better.

2.5. 
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7 months ago  ::  Dec 09, 2012 - 6:27PM #3
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,515
2.
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7 months ago  ::  Dec 09, 2012 - 7:13PM #4
rstnme
Date Joined: Aug 10, 2012
Posts: 2,841
2

Scavenge and hexproof is nice, as is the 4 body, but for some reason this isn't as satisfying as a primal huntbeast. 
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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7 months ago  ::  Dec 10, 2012 - 1:02AM #5
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,779

Dec 9, 2012 -- 7:13PM, rstnme wrote:

2

Scavenge and hexproof is nice, as is the 4 body, but for some reason this isn't as satisfying as a primal huntbeast. 




I think I draft this too often. I don't really like it that much and it never really seems to make the impact a 5 CMC creature should.

I think I'm going to try and avoid playing this guy for a while and see what happens.

1.5

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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7 months ago  ::  Dec 10, 2012 - 4:26AM #6
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,835
I'll say 2.0 as well. He can be a force with the right backup, but the base card doesn't excite me. 
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7 months ago  ::  Dec 19, 2012 - 7:37PM #7
Shendran
Date Joined: Feb 22, 2008
Posts: 199
I would go so far as to say it's a 2.5-3.0.

Thing is, current drafts have a lot of removal and lockdowns and the hexproof is pure gold simply for having a body they cannot get rid of. Few creatures in the format can reach 4 power, and once you scavenge onto it, or toss some buff spells it becomes effectively unstoppable.

I have yet to get this into play and not win the game simply by account of my enemy not able to get rid of it. In selesnya, toss an etheral armour on it and laugh, a lot.
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7 months ago  ::  Dec 19, 2012 - 10:39PM #8
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220

Dec 19, 2012 -- 7:37PM, Shendran wrote:

I would go so far as to say it's a 2.5-3.0.

Thing is, current drafts have a lot of removal and lockdowns and the hexproof is pure gold simply for having a body they cannot get rid of. Few creatures in the format can reach 4 power, and once you scavenge onto it, or toss some buff spells it becomes effectively unstoppable.

I have yet to get this into play and not win the game simply by account of my enemy not able to get rid of it. In selesnya, toss an etheral armour on it and laugh, a lot.



I wasn't aware that this format had a lot of removal...

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6 months ago  ::  Dec 20, 2012 - 2:11AM #9
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,779
He's not that good.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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