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7 months ago ::
Dec 09, 2012 - 10:07AM
#1
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CREATURES
Augur of Bolas x3 Goblin Electromancer x4 Guttersnipe x4 Hypersonic Dragon x3 Thundermaw Hellkite x1
SPELLS
Pillar of Flame x4 Cyclonic Rift x4 Essence Scatter x4 Izzet Charm x4 Mizzium Mortars x4
LANDS
Desolate Lighthouse x2 Hellion Crucible x2 Steam Vents x4 Sulfur Falls x4 Izzet Guildgate x3 Island x5 Mountain x5
SIDEBOARD
Tormod's Crypt x4 Pithing Needle x2 Thunderbolt x3 Dissipate x4 Talrand, Sky Summoner x2
The main plan with the deck was to use the Guttersnipes and Dragons to kill your opponent, and the burn and counter to stop anything that would get in their way. I know there are some odd choices, but everything in here has a reason to be here, and i'll be happy to tell you why. But please, give feedback and things you would change!
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7 months ago ::
Dec 09, 2012 - 10:59AM
#2
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4 guttersnipes and 4 electromancers, but only 20 instants and sorceries? And no think twice? 4 maindeck essence scatter?
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />I...I dunno about this.
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7 months ago ::
Dec 09, 2012 - 11:08AM
#3
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Date Joined:
Jun 27, 2012
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Why 4x mainboard mortars? Guildgates over Evolving Wilds or more basics?  lands? Only 1 Hellkite, and 3 Hypersonics? Augur seems just durdly here, especially when you have a TON of 2-drops already. Definitely could survive with 2-3 Electromancers.
Standard Pauper! (play it on MTGO)
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7 months ago ::
Dec 09, 2012 - 3:44PM
#4
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Date Joined:
Nov 10, 2010
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Minus Creatures:: -3 Augur -1 Sonic Spells:: -4 Charms -2 Mortars Lands:: -2 lighthouse Add Creatures:: +2 Hellkite Spells:: +2 Thunderous Wrath +4 Syncopate +2 cancel Lands:: +1 mountain +1 island
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7 months ago ::
Dec 10, 2012 - 3:01PM
#5
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@PandamanX64 good point. and i personally don't like think twice, i think it's too much for a very meager affect. And the Essence Scatter is for Thragtusk, Geralf's and you know, every other problem creature.
@Weisse i think mortar is underrated, it can kill almost any top-tier baddy for 2 mana or ALL of them for 6. Guildgates>Evolving Wilds becuase this deck doesn't need to be fast, so why not more dual lands? Noted. Only 1 hellkite just because i'm on a budget. 3 Hyper's because now Mortars & Pillar are suddenly instas. and again, good point
@p0p3l1n3ss Augurs, yeah Hyper, see above. Charm is so versatile it's almost a must. Mortars aren't as effective as a 2 of. Lighthouse, sure. Hellkite, i'm on a budget. Thunderous, i don't think is as good as most red removal in standard right now. Syncopate, yeah, but I HATE THE ART SOOOOO MUCH. Dissipate>Cancel.
thanks for the feedback guys, while i disagreed with some of it, you showed me this needs some workand i'm deciding best how to do that. As you can most likely tell, i'm new to anything BUT casual, but i'm interested in getting into FMN and perhaps an Open or two
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7 months ago ::
Dec 10, 2012 - 3:12PM
#6
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Date Joined:
Sep 11, 2009
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How has it been going for you so far? Do you find that your creatures survive long enough to be useful? Are the snipes worth it? How's the playstyle? I foud that when I tried to run a deck like this all I did after guttersnipe was out was play draw go and kill anything that came out. Before the gutter was out I was focused on getting him out and trying to get my mancers in for damage when I could but usually they'd end up chump blocking something.
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7 months ago ::
Dec 10, 2012 - 5:15PM
#7
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Date Joined:
Nov 18, 2012
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Making mortars and pillars instant speed really isn't that big of a deal. I'd run more thundermaws over hypersonics. Also, I'd cut some islands for some mountains to more reliably overload mortars, you don't have any spells with multiple blue mana in the casting cost, so you'll only ever need one blue source. Other than that, I really don't agree with pope's changes, lighthouse is great lategame and your mana's pretty good, and wrath is unpredictable and overcosted on the non-miracle side, and it's best not to over-rely on counters when aggressive decks that can kill you quickly and cavern of souls exist. If you do want to go with his idea, run dissipate instead of cancel, then you can stop graveyard shennanigans like flashback or unburial rites .
I don't have an egosig because I'd rather my ideas be judged on their merits than on mine. Catpoints: Spoiler:
Show
What are catpoints? A way of measuring how much I love you. How do I get catpoints? 1: participate in my forum games/contests. 2: make awesome posts. 3: destroy Carthage. What can I do with catpoints? You can ask favors of me. I may or may not agree to your favor, depending on how big the favor is and how many catpoints you have. Who has how many catpoints? shadowchu: 100 Islands: 100 Niche: 50 mrindigo: 50 kips: 50 Rstnme: 25 Jman: 25 everyone else: 0 Keeperofmanynames: -100 Morgothra: -100
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7 months ago ::
Dec 12, 2012 - 3:43PM
#8
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@SSpidey86 it's alittle clunky, but not enough to change playstyle. Also the look on people's faces when they go, WAIT THIS IS A DRAGON DECK?!?!?!? is priceless. and yeah i have the same thing with the gutters & electromancers. i find that once you're in that late stage where you have enough mana, chump blocking with the electromancers is very common.
@Catotheyounger it's not a huge deal, but overloading mortars after they've blocked can be quite devastating. and the only reason there are more hypers than thundermaws is because i'm on a massive budget. And i agree with the not relying to much on counters, hence the burn, but countering does have it's place (aka Thraktusk)
Thanks guys for the all the ideas. i'll be posting the revised list soon.
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7 months ago ::
Dec 12, 2012 - 4:51PM
#9
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Main Deck Goblin Electromancer x3 Guttersnipe x4 Hypersonic Dragon x3 Thundermaw Hellkite x2 Pillar of Flame x4 Syncopate x4 Cyclonic Rift x4 Izzet Charm x4 Mizzium Mortars x3 Think Twice x2 Traitorous Blood x2 Hellion Crucible x2 Island x5 Mountain x7 Izzet Guildgate x3 Steam Vents x4 Sulfur Falls x4 Sideboard Tormod's Crypt x4 Pithing Needle x2 Thunderbolt x3 Dissipate x4 Talrand, Sky Summoner x2
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