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Switch to Forum Live View Wedge mechanics: WHAT D'YA THINK
6 months ago  ::  Dec 09, 2012 - 7:06AM #41
Escef
Date Joined: Jul 23, 2003
Posts: 10,868

Dec 9, 2012 -- 6:10AM, TherealphatMatt wrote:

Seriously. You look up the existing cards in Magic and I think there's like, four, and one is Lightning Angel , another is that dragon that destroys lands, and the only other noteworthy one is Zedruu the Greathearted



Numot, the Devastator , thank you very much. I use him in EDH. That deck draws fire like no one's business. Partly because I run strong defense and mass land nukes. Numot's job is to slam the weakest enemy and nuke the lands of the biggest threat.

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6 months ago  ::  Dec 09, 2012 - 7:08AM #42
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 9, 2012 -- 7:06AM, Escef wrote:

Dec 9, 2012 -- 6:10AM, TherealphatMatt wrote:

Seriously. You look up the existing cards in Magic and I think there's like, four, and one is Lightning Angel , another is that dragon that destroys lands, and the only other noteworthy one is Zedruu the Greathearted



Numot, the Devastator , thank you very much. I use him in EDH. That deck draws fire like no one's business. Partly because I run strong defense and mass land nukes. Numot's job is to slam the weakest enemy and nuke the lands of the biggest threat.




The problem is you can't exactly build a land destruction mechanic (well, you could, but it'd be asking for trouble in about five dozen different ways).

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6 months ago  ::  Dec 09, 2012 - 7:13AM #43
Escef
Date Joined: Jul 23, 2003
Posts: 10,868

Dec 9, 2012 -- 7:08AM, TherealphatMatt wrote:

The problem is you can't exactly build a land destruction mechanic (well, you could, but it'd be asking for trouble in about five dozen different ways).



I can't really argue much against that.

And you are correct that doesn't have much in common between the three colors. has things in common, has things in common, has things in common... All 3? Not so much.

Scope my YouTube channel!

The U.S. Army: The best job in the world, working with some of the best people in the world, for one of the worst employers you could ever imagine.

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.Billy Goat Gruff in the House of Trolls.
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6 months ago  ::  Dec 09, 2012 - 7:13AM #44
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,187
What about a mechanic that somehow resembles rishadan cutpurse 's ability?

could be like blending

crack the earth or misguided rage /cutpurse and other blue taxing effects/ soul tithe and other white taxing effects
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6 months ago  ::  Dec 09, 2012 - 7:15AM #45
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 9, 2012 -- 7:13AM, metalevolence wrote:

What about a mechanic that somehow resembles rishadan cutpurse 's ability?

could be like blending

crack the earth or misguided rage /cutpurse and other blue taxing effects/ soul tithe and other white taxing effects




The problem is that ability doesn't feel very blue (sure, it may have been on rishadan cutpurse back in masques, but just about everything got thrown blue's way back then, anyhow)

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6 months ago  ::  Dec 09, 2012 - 7:17AM #46
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,187
I think it feels pretty blue, mostly because of the mana taxing.

Come on, it's mechanical common ground for UWR! kind of potentially 
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6 months ago  ::  Dec 09, 2012 - 7:19AM #47
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,516
Pin Point Land destruction is useful. A land destruct deck is restrictive and not fun. I think land destruct with choice is the way to go. Destroy land and/or destroy artifact and/or do damage and/or conquer /exchange  or cycle.
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6 months ago  ::  Dec 09, 2012 - 7:26AM #48
cats_and_me
Date Joined: May 29, 2007
Posts: 11,441
Yeah, taxation abilities would definitely be something red-blue-white! While red would mainly have positive abilities for yourself that allow opponents to deactivate them by paying mana, the colors white + blue would mainly have the well-known things like Ghostly Prison + Mana Leak ..
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6 months ago  ::  Dec 09, 2012 - 7:32AM #49
Fallingman
  • BCP5 Worldbuilding Lead
Date Joined: Feb 16, 2007
Posts: 7,455
Rather than pick an action unique to red/white/blue that they all share in common, you could instead focus on something that red white and blue can all support in different ways. 

The one thing that comes to mind is tap abilities. There's not much common groud, but Red haste plus blue and white untap effects and vigilance lets all three colors contribute in interesting ways.  So maybe something that triggers on activating abilities, or lets abilities be shared among creatures.
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6 months ago  ::  Dec 09, 2012 - 7:34AM #50
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 9, 2012 -- 7:26AM, cats_and_me wrote:

Yeah, taxation abilities would definitely be something red-blue-white! While red would mainly have positive abilities for yourself that allow opponents to deactivate them by paying mana, the colors white + blue would mainly have the well-known things like Ghostly Prison + Mana Leak ..




I'm not so sure that "taxation" would necessarily be a fun mechanic for any of the players involved. Do you really want to have to always be looking for permission to play Magic? Having red basically get the opposite of blue/white's "taxation" feels a little counterintuitive, as well.

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