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Switch to Forum Live View Wedge mechanics: WHAT D'YA THINK
7 months ago  ::  Dec 09, 2012 - 3:41AM #21
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,256
my rules knowledge sucks, but I suspected they were trying to avoid a creature with conflicting characteristic-defining abilities
http://magiccardswithgooglyeyes.tumblr.com/
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7 months ago  ::  Dec 09, 2012 - 3:46AM #22
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840
Scenarios of which contradictory abilities would create confusion.

For example, Chaos Lord // Blistering Firecat .

or Maraxus of Keld // Battle Squadron .

I solved this problem by simply developing advanced rulings, but they must have not wanted to bother.
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7 months ago  ::  Dec 09, 2012 - 3:48AM #23
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,256
Again, my rules knowledge sucks, but I suspect the problem isn't the rules being able to handle it, it's that players would have no idea how to handle the situations such a card would create without deeper rules knowledge than the average casual player can boast.
http://magiccardswithgooglyeyes.tumblr.com/
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7 months ago  ::  Dec 09, 2012 - 3:48AM #24
cats_and_me
Date Joined: May 29, 2007
Posts: 11,877
Oh yeah, that's what causes heavy problems! As long as that "gravemind" mechanic only copies one single creature card, you should be fine..
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7 months ago  ::  Dec 09, 2012 - 3:54AM #25
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840

Dec 9, 2012 -- 3:48AM, cats_and_me wrote:

Oh yeah, that's what causes heavy problems! As long as that "gravemind" mechanic only copies one single creature card, you should be fine..




I always thought it was heavy flows that caused heavy problems.

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7 months ago  ::  Dec 09, 2012 - 3:59AM #26
cats_and_me
Date Joined: May 29, 2007
Posts: 11,877
By the way, putting that "gravemind" ability on the stack multiple times allows every creature that has that mechanic to execute some of the game-warping combos that Necrotic Ooze could execute, tight?
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7 months ago  ::  Dec 09, 2012 - 4:33AM #27
Mown
Date Joined: Apr 28, 2008
Posts: 16,866
Warcast is fine. Encourages overextension, but that's not too important.
Rebirth is okay. While the mechanic itself is sound, it can lead to highly consistent and repetive games if there's a good enough card out there. Especially dangerous on limited bombs.
Colonize isn't all that hot for me. I think you might end up with a bunch of cards that are only useful with a bunch of other cards, and they are all somewhat useless on their own. There's only so much you can do with it on common, since it by itself creates a lot of chump blockers, stalling limited games.
I'm not sure what to think of dreamcast. I don't like the name, but other than that I don't know. Feels a lot like conspire.
Gravemind has aforementioned issues.

Really sad you didn't go with "When ~ is reborn,"

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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7 months ago  ::  Dec 09, 2012 - 5:05AM #28
3-7-15-1-292
Date Joined: Jan 23, 2012
Posts: 583
For a specific issue with Gravemind, instead of these nebulous possibilities: Wormfang Manta . Combined with any Gravemind card, that's free turns. Lots of them. To fix it, you could make it into the Necrotic Ooze mechanic.
Which ever way you go with it, it needs to feel more green, and green's main graveyard interaction is stuff like Eternal Witness , so the whole mechanic may need to change.
One idea for a mechanic that I've had which would fit in Black, Blue and Green is this: "At the beginning of your upkeep, if ~ is in your graveyard, you may exile another card from your graveyard. If you do, return ~ to your hand and skip your draw step." It's a mix between Genesis , Ichorid , and Dredge, basically.
Won a TPmanW contest with Demonic Arbitrator. (see below)

My username is a simple continued fraction. Look it up.

My favorite cards I've made: Spoiler: Show
Æther Rider
Creatuere - Spirit (U)
Vanishing 0 (This permanent enters the battlefield with zero time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
: Put a time counter on ~. Any player may activate this ability.
It comes on the wind, from realms unknown.
2/2

Kaldurian Behemoth
Creature - Beast (R)
Mana produced by lands may not be used to pay ~'s mana cost.
Trample
On Kalduria, the beasts are too good to eat common grass.
10/10

Demonic Arbitrator
Sorcery
Starting with you, each player may pay any amount of life. If any player paid life, repeat this process.
If a player paid more life in total than any other, that player searches his or her library for a card and puts that card into his or her hand. Then that player shuffles his or her library.
"Your sacrifice has been judged worthy. What power do you require?"
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7 months ago  ::  Dec 09, 2012 - 5:11AM #29
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,072
I've always found haste over rated

and firstrike underated
TLDR
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7 months ago  ::  Dec 09, 2012 - 5:15AM #30
cats_and_me
Date Joined: May 29, 2007
Posts: 11,877
@3-7-15-1-292: I'm afraid that's green-black or even green-black-white, not blue!
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