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6 months ago ::
Dec 08, 2012 - 11:52PM
#11
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Date Joined:
May 29, 2007
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But abilities that require tapping your artifact creature tokens don't care about haste, what's the point?
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6 months ago ::
Dec 09, 2012 - 12:02AM
#12
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Date Joined:
Jul 28, 2011
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6 months ago ::
Dec 09, 2012 - 12:09AM
#13
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Date Joined:
May 29, 2007
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Okay, but why does that encourage you to put non-blue / non-white abilities like haste on the creature tokens? Does the white-blue-red wedge really need surprise attackers that rather belong into a red-green-black shard?
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6 months ago ::
Dec 09, 2012 - 12:15AM
#14
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Date Joined:
Jul 28, 2011
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Okay, but why does that encourage you to put non-blue / non-white abilities like haste on the creature tokens? Does the white-blue-red wedge really need surprise attackers that rather belong into a red-green-black shard?
I think it's a little more   in that these "surprise attackers" can't surprise anyone without a little fine-tuning; also, while "haste" is non-white and non-blue, it has made its way onto some artifacts.
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6 months ago ::
Dec 09, 2012 - 12:23AM
#15
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Date Joined:
May 29, 2007
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That "colonize" keyword would be perfect for a white-blue-red wedge if there wasn't haste, but maybe that's just me!  Your other keywords have a lot more respect for the modern color pie, I wouldn't complain about them..
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6 months ago ::
Dec 09, 2012 - 12:30AM
#16
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Date Joined:
Jul 28, 2011
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That "colonize" keyword would be perfect for a white-blue-red wedge if there wasn't haste, but maybe that's just me! Your other keywords have a lot more respect for the modern color pie, I wouldn't complain about them..
Hrm. You know, I can definitely see where you're coming from.
I'll ask you and everyone else: what would you think of Colonize if it made 1/1 Citizen artifact creature tokens (for )?
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6 months ago ::
Dec 09, 2012 - 12:33AM
#17
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Date Joined:
Jul 23, 2003
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Colonize seems kind of weak and not color focused. Gravemind just seems stupid powerful. Rebirth is very good for the 3 best creature recursion colors, Dreamfuel is interesting, and Warcast seems appropriate as well. Gravemind just seems horribly bad because, unlike the others in this list, the power of the mechanic is highly variable based upon othe cards in the deck. The power of Rebirth, Dreamfuel and Warcast is entirely dependent upon the card they are printed on. I'd replace Colonize with something along the lines of: Interchange (During your upkeep you may pay , if you do you choose an opponent, then exchange control of a permanent you control with converted mana cost of X with a permanent of converted mana cost of X that opponent controls of the opponent's choice.)I think this captures    reasonably well. Red and blue both deal with control changes and exchanges, and it is coupled with white's ideal of fairness and equality. As for    , something related to card drawing or tutoring, perhaps?
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6 months ago ::
Dec 09, 2012 - 12:39AM
#18
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Date Joined:
May 29, 2007
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You could use these creature tokens that Puppet Conjurer produces, there's no reason to increase the power because that forces you to heavily increase the mana costs of the cards that can produce them..
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6 months ago ::
Dec 09, 2012 - 3:31AM
#19
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Date Joined:
Oct 10, 2009
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I feel like gravemind will also have memory issues unless it does something like imprinting (ie exiling) the target card
The potential power of dreamcast makes me apprehensive, especially if you're going to put in cheap guys with tons of EtB value like that UG card you posted
I like colonize a lot, especially because the RWU wedge's (lack of) mechanical identity can be super frustrating. Devout artificer is like a sensible version of kevin's stupid shrimp.
http://magiccardswithgooglyeyes.tumblr.com/
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6 months ago ::
Dec 09, 2012 - 3:40AM
#20
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Date Joined:
May 29, 2007
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Does anyone know the problems that prevent creatures like Dark Impostor + Necrotic Ooze from copying other abilities than activated abilities?
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