Community

 
Jump Menu:
Post Reply
Page 2 of 8  •  Prev 1 2 3 4 5 6 ... 8 Next
Switch to Forum Live View Wedge mechanics: WHAT D'YA THINK
6 months ago  ::  Dec 08, 2012 - 11:52PM #11
cats_and_me
Date Joined: May 29, 2007
Posts: 11,540
But abilities that require tapping your artifact creature tokens don't care about haste, what's the point?
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:02AM #12
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 8, 2012 -- 11:52PM, cats_and_me wrote:

But abilities that require tapping your artifact creature tokens don't care about haste, what's the point?




For a white creature like this:

Prophet of Citizenry |
Creature - Human (R)
Colonize
Artifact creatures you control get +1/+1 
2/2 

Or a red instant like this:

Outcry |
Instant
Target attacking creature you control gets +3/+0 until end of turn. 

or a RWU card like this:

Master of Ceremonies |
Creature - Human Artificer (R)
Colonize
, Sacrifice an artifact creature you control: Each creature you control gets +1/+1 until end of turn.
"Behold the power of our Great Nation! Behold the power of belief!"
3/2

 or a blue sorcery like this:

CARDNAME |
Sorcery
Citizens you control get ": Draw a card." until end of turn. 


These are all kind of off the top of my head, but that's the sort of thing I want to do with Colonize.

(Not to mention, it synergizes nicely with its most similar wedge, Warcast) 

Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:09AM #13
cats_and_me
Date Joined: May 29, 2007
Posts: 11,540
Okay, but why does that encourage you to put non-blue / non-white abilities like haste on the creature tokens? Does the white-blue-red wedge really need surprise attackers that rather belong into a red-green-black shard?
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:15AM #14
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 9, 2012 -- 12:09AM, cats_and_me wrote:

Okay, but why does that encourage you to put non-blue / non-white abilities like haste on the creature tokens? Does the white-blue-red wedge really need surprise attackers that rather belong into a red-green-black shard?




I think it's a little more in that these "surprise attackers" can't surprise anyone without a little fine-tuning; also, while "haste" is non-white and non-blue, it has made its way onto some artifacts.

Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:23AM #15
cats_and_me
Date Joined: May 29, 2007
Posts: 11,540
That "colonize" keyword would be perfect for a white-blue-red wedge if there wasn't haste, but maybe that's just me! Your other keywords have a lot more respect for the modern color pie, I wouldn't complain about them..
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:30AM #16
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 9, 2012 -- 12:23AM, cats_and_me wrote:

That "colonize" keyword would be perfect for a white-blue-red wedge if there wasn't haste, but maybe that's just me! Your other keywords have a lot more respect for the modern color pie, I wouldn't complain about them..




Hrm. You know, I can definitely see where you're coming from.

I'll ask you and everyone else: what would you think of Colonize if it made 1/1 Citizen artifact creature tokens (for )? 

Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:33AM #17
Escef
Date Joined: Jul 23, 2003
Posts: 10,875
Colonize seems kind of weak and not color focused. Gravemind just seems stupid powerful.

Rebirth is very good for the 3 best creature recursion colors, Dreamfuel is interesting, and Warcast seems appropriate as well.

Gravemind just seems horribly bad because, unlike the others in this list, the power of the mechanic is highly variable based upon othe cards in the deck. The power of Rebirth, Dreamfuel and Warcast is entirely dependent upon the card they are printed on.

I'd replace Colonize with something along the lines of:

Interchange (During your upkeep you may pay , if you do you choose an opponent, then exchange control of a permanent you control with converted mana cost of X with a permanent of converted mana cost of X that opponent controls of the opponent's choice.)

I think this captures reasonably well. Red and blue both deal with control changes and exchanges, and it is coupled with white's ideal of fairness and equality.

As for , something related to card drawing or tutoring, perhaps?
Scope my YouTube channel!

The U.S. Army: The best job in the world, working with some of the best people in the world, for one of the worst employers you could ever imagine.

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.Billy Goat Gruff in the House of Trolls.
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 12:39AM #18
cats_and_me
Date Joined: May 29, 2007
Posts: 11,540
You could use these creature tokens that Puppet Conjurer produces, there's no reason to increase the power because that forces you to heavily increase the mana costs of the cards that can produce them..
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 3:31AM #19
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,195
I feel like gravemind will also have memory issues unless it does something like imprinting (ie exiling) the target card

The potential power of dreamcast makes me apprehensive, especially if you're going to put in cheap guys with tons of EtB value like that UG card you posted

I like colonize a lot, especially because the RWU wedge's (lack of) mechanical identity can be super frustrating. Devout artificer is like a sensible version of kevin's stupid shrimp. 
http://magiccardswithgooglyeyes.tumblr.com/
Quick Reply
Cancel
6 months ago  ::  Dec 09, 2012 - 3:40AM #20
cats_and_me
Date Joined: May 29, 2007
Posts: 11,540
Does anyone know the problems that prevent creatures like Dark Impostor + Necrotic Ooze from copying other abilities than activated abilities?
Quick Reply
Cancel
Page 2 of 8  •  Prev 1 2 3 4 5 6 ... 8 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing