Community

 
Jump Menu:
Post Reply
Page 1 of 8  •  1 2 3 4 5 6 ... 8 Next
Switch to Forum Live View Wedge mechanics: WHAT D'YA THINK
6 months ago  ::  Dec 08, 2012 - 10:27PM #1
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764
I've been thinking about how I might do a wedge block (really, haven't we all thought about that at some point or another?) over the past couple of days, and I thought I'd like to do a mechanic for each wedge ... so, without further ado, here's what I've come up with! I only have very lose flavor-stuff in mind right now (the GWB wedge is all about the cycle of life and death, the GUB wedge is about a hive-mind like organism, the WRU wedge is about a zealous, patriotic, techno-American society, etc)



Rebirth {cost} ({cost}, sacrifice a creature: Return this card from your graveyard to the battlefield. Rebirth only as a sorcery.)

Rebirth card Show
Eternal Angel |
Creature - Angel (U)
Flying
When Eternal Angel enters the battlefield from a graveyard, put a +1/+1 counter on target creature you control.
Rebirth
3/3




Colonize (At the beginning of your upkeep, you may pay . If you do, put a 0/1 Citizen artifact creature token with haste onto the battlefield.)

Colonize card Show

Devout Machinist |
Creature - Human Artificer (U)
Colonize
, tap an untapped Citizen you control: Add to your mana pool.
The Artificer's College ensures that progress marches ever-onwards, without really caring why.
1/2
 



This one gave me the most trouble, but I eventually settled on this:

Gravemind {cost} ({cost}: This creature loses this ability and gains all abilities of target creature in your graveyard as long as that card is in your graveyard.)

Gravemind card Show
Memetic Sludge |  
Creature - Ooze (C)
Gravemind
Memtic Sludge has the creature types of all creatures in your graveyard.
It lurches and twists its gelatinous form into mocking imitations of the dead.
3/3




Definitely the simplest keyword, but also one of my favourites. Inspired by a comment mentioning Rakdos on the Kaalia of the Vast gatherer page. 

Warcast (This spell costs less to cast for each creature that attacked this turn.)

Warcast card Show
Siege Hellkite |
Creature - Dragon (R)
Warcast, flying
: Tap target permanent. Activate this ability only while Siege Hellkite is attacking.
Even the stone-hearted--and, more literally, actual stone--tremble before a dragon's rage.
5/5
 



The first keyword I designed (mostly because I really love and feel it's criminally underexplored).  I think I went through about ten versions of this ability before I settled on something I was happy with. As a note: the wedge will have a lot of ETB and haste creatures.

Dreamfuel (As you cast this spell, you may return a creature you control to its owner's hand. If you do, copy this spell. You may choose new targets for the copy.)

Dreamfuel card Show
Aetherblast |
Sorcery (C)
Dreamfuel
Aetherblast does 2 damage to target creature or player.

Since Dreamfuel will always include at least two cards, I figured I'd show you guys another one:

Hopespring Priest |
Creature - Elf Druid (U)
When Hopespring Priest enters the battlefield, gain 3 life and draw a card.
1/1


comments/criticisms/declarations of personal vendettas all welcome and encouraged 

Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 10:45PM #2
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,787
They all look pretty well developed. There is lots of potential to build around them.

The content you build around those is what's important now. You've got the keywords down.
Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:18PM #3
cats_and_me
Date Joined: May 29, 2007
Posts: 11,474
That "colonize" keyword seems to be red-green, and maybe red-green-white if you remove haste. That "Gravemind" keyword sounds incredibly dangerous, there's a reason (that I don't know!) why they never printed cards that can borrow non-activated abilities of creatures in graveyards.
Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:24PM #4
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 8, 2012 -- 11:18PM, cats_and_me wrote:

That "colonize" keyword seems to be red-green, and maybe red-green-white if you remove haste. That "Gravemind" keyword sounds incredibly dangerous, there's a reason (that I don't know!) why they never printed cards that can borrow non-activated abilities of creatures in graveyards.




I'm aware that putting tokens onto the field (especially small tokens) is usually green's shtick, but the idea here is that they're assembling artifacts (which green hates, blue loves, and white is a fan of particularly since these ones are creatures).

Gravemind is the one that seems most likely to have the potential to be busted, I'll admit. I'm keeping an eye on it at the very least. 

Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:28PM #5
cats_and_me
Date Joined: May 29, 2007
Posts: 11,474
Yeah, and that's definitely mono-white, especially because the color blue only cares about few high-quality creatures instead of many low-quality creatures..
Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:36PM #6
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 8, 2012 -- 11:28PM, cats_and_me wrote:

Yeah, and that's definitely mono-white, especially because the color blue only cares about few high-quality creatures instead of many low-quality creatures..




The idea is that blue's excited over the artifact part of it (which was actually the flavor I tried to capture with Devout Artificier. Perhaps I failed :P)

The idea for the RWU Wedge (which, next to BUG, was the hardest to come up with) is that it's all about zealotry, about belief in a progressive, free system and proselytzing on behalf of said system (yes, very much like America; I couldn't resist). Blue's piece of the Colonize keyword will come in most in what it can do with the abundance of Artifacts you get out (which blue does like to do, or at least likes to some time: Sharding Sphinx , Grand Architect which relies on multiple artifacts, Master of Etherium )

Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:40PM #7
cats_and_me
Date Joined: May 29, 2007
Posts: 11,474
Yeah, but such cards are super-rare and care about non-creature artifacts or artifact creatures rather than "regular" creatures..
Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:42PM #8
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 8, 2012 -- 11:40PM, cats_and_me wrote:

Yeah, but such cards are very rare and care about artifacts and/or artifact creatures rather than "regular" creatures..




(The Citizens are robots)

Colonize puts a 0/1 Citizen artifact creature token with haste onto the battlefield.

Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:43PM #9
cats_and_me
Date Joined: May 29, 2007
Posts: 11,474
Okay, I read "citizen" as creature type and then didn't pay enough attention to the type-line anymore..
Quick Reply
Cancel
6 months ago  ::  Dec 08, 2012 - 11:47PM #10
TherealphatMatt
Date Joined: Jul 28, 2011
Posts: 764

Dec 8, 2012 -- 11:43PM, cats_and_me wrote:

Okay, I read "citizen" as creature type and then didn't pay enough attention to the type-line anymore..




Yep! My first idea was that Colonize (then called "Infrastructure") would put dud artifacts onto the battlefield; not liking that it was basically a "Count these and do this" mechanic, I changed it to memnites, which felt too powerful and not particularly red. It was a friend of mine who had the brainwave of making them hasty 0/1s, which I thought was more or less perfect!

Quick Reply
Cancel
Page 1 of 8  •  1 2 3 4 5 6 ... 8 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing