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6 months ago  ::  Dec 11, 2012 - 2:20AM #11
cats_and_me
Date Joined: May 29, 2007
Posts: 11,410
Yeah, sometimes I should value flavor over synergy + mechanics..
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6 months ago  ::  Dec 11, 2012 - 2:25AM #12
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,778
Do you mean power? That was the reason for double strike, I'm sure. And with first strike in its place, you could drop this down a mana in cost. A 2/2 first strike for is still seriously good, tag on that ability and it's an instant four-of.
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6 months ago  ::  Dec 11, 2012 - 2:30AM #13
cats_and_me
Date Joined: May 29, 2007
Posts: 11,410
I was fascinated by what could happen if this creature is the only attacker, that's why I put double strike on the card.. I'm not even sure if that ability counts as drawback when you're blocking with it..
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6 months ago  ::  Dec 11, 2012 - 2:35AM #14
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,778
Why not just make it targeted, like a real smoke grenadier?

[wah whaaaa in the..], you may have target unblocked creature become blocked.
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6 months ago  ::  Dec 11, 2012 - 2:38AM #15
cats_and_me
Date Joined: May 29, 2007
Posts: 11,410
That would mean that it's not a drawback when you're blocking, and the number of attacking creatures wouldn't matter anymore..
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6 months ago  ::  Dec 11, 2012 - 2:54AM #16
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,778
It works better as a utility, and is more true to the concept.

When you're developing, don't just look at raw power. Lots of things make up a card's usefulness, like cost. Three mana puts a card into a mid-turn range usually. Two mana puts it into the early game time-frame. That quick access makes a card appealing, makes it powerful. You just want to design content that is appealing and powerful right? Things that are glorious. The next "be amaze" design. Well aside from raw power, things like cost are what can make a card "be amaze". Even if it's not powerful later in the game, like when measured up against big creatures (like Sun Titan ), just being powerful in the early game can alone make the design beyond awesome; like when it's single-handedly killing off and holding off Bloodghast s, Bloodbraid Elf , Garruk's Companion , or Ball Lightning s.
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6 months ago  ::  Dec 11, 2012 - 5:46AM #17
Mown
Date Joined: Apr 28, 2008
Posts: 16,630
It would probably be somewhat confusing to players that Smoke Grenadier is still blocked, even if it killed the creature that blocked it.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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6 months ago  ::  Dec 11, 2012 - 7:14AM #18
cats_and_me
Date Joined: May 29, 2007
Posts: 11,410
Huh, which version are you talking about?
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6 months ago  ::  Dec 11, 2012 - 7:16AM #19
Mown
Date Joined: Apr 28, 2008
Posts: 16,630
Probably both.
Edit: Maybe not, since they don't assume Double Strike tramples. I just get the feeling that if it had First Strike, players would assume that it wouldn't count itself if it killed the creature that blocked it.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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6 months ago  ::  Dec 11, 2012 - 9:28AM #20
Exxile72
Date Joined: Dec 10, 2010
Posts: 1,189
Wet.

I'm not sure why its white, tho.
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